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markini6

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markini6

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#1  Edited By markini6

Bit of a necro bump sorry - has this app stopped working for anyone else recently? It’s stopped pulling through most vids for me, only the occasional Borne to Run video in the recent vids feed. I’ve tried the usual delete/reinstall/wipe data steps but no dice

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markini6

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Red Dead is a standout for me. I'm a big Morricone fan and I love how in the sequel they've really embraced some of the musical traditions typically found in the Western genre

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markini6

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Yeah I went from a standard PS4 to an X for Red Dead/Forza and the image quality is noticeably better. Red Dead is kinda weird, I don't look at it and think constantly omg the graphics are incredible, it's a more subtle thing of thinking 'I genuinely don't think this could look better, I can't see any compromises'

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markini6

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#8  Edited By markini6

Oh man, you pretty much nailed everything I disliked about the first Dishonored. Add to that the fact that I could not be stealthy for the life of me in that game, and I'm normally pretty decent at stealth games, and it was just a bad time overall. I take it I shouldn't bother with the sequel?

I think it's worth bothering with if you like what they excel at (really detailed environments with lots of cool details to uncover, levels with lots of pathways that can be fun to explore with the traversal powers, taking part in the side-quests that present themselves), but would be a hard sell if you didn't like the original game/DLC. As for the stealth aspect, I felt like I was being spotted a bit more easily in this one, but once I remembered that the easiest and most effective stealth tool in these games is using height, then it went back to being fun. Like, in the whole game, I could probably count on two hands the times when I didn't have something high up to teleport to, as there's almost always pipes/chandeliers/balconies to go on, offering good vantage points but also a haven from detection. Despite the things that weren't great/were hindrances (the chaos system, sound design), I still really enjoyed the game. But I think that was largely in part because I hadn't played any Dishonored for 3 years and was happy to have a new one.

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markini6

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@zevvion said:

@markini6: Apart from the gameplay toolbox, I don't think it improves upon the first game at all. I have so many small frustrations about it that I actually more or less stopped playing it. For instance: you can do some cool shit in that game right? You can choose whatever you want to do? Not really. Because that tooltip in loading screens kept telling me: hey! If you kill dudes you're a bad person and the world will react to bad people!'

Then all the high chaos nonsense too. I felt like I was being slapped on the wrist for engaging with their sandbox. I don't want to be punished for that. I hate good/evil sliders without nuance. That game doesn't do a good job of surfacing what direction you're going in while playing. I didn't know if I actually had to stop killing people or not, so to be safe I did. And I was suddenly limited to what I was 'allowed' to do. I hate that. Games should stop doing that. If you're telling me I can do what I want, then let me do that and just have morality be something that is on my conscience as a player; not in my face with a hidden 'you're a bad person' meter.

Do agree about the chaos system, but having seen the ending and what you get for being a total saint, it's really not worth playing with 'achieving the good ending' as your main objective. There are types of story moments in games that have to be experienced, but this definitely falls into the category of 'watch in a 1 min youtube video' (the ending is super short. The only important bit in it, as far as I could tell, is that by not killing a certain character, the part of the ending where that person is referred to may be setting up the DLC). There's also supposedly the nuance of using the heart to listen to peoples' thoughts, and it not affecting the chaos if you kill someone who is revealed to be a murderer, for example, but in all honesty I don't think the chaos system adds anything to the game, and is more or less just a carrot on the end of a stick for playing non-lethally (that, and encountering fewer bloodflies)