I honestly and truly do not understand the weird, nearly-obsessive drive Microsoft has had for years when it comes to unifying things across its various platforms, especially when this drive so frequently results in decisions like making the original Windows 8 interface look more like it was designed for touch controls instead of mouse and keyboard controls.
In my opinion, if you want to have multiple platforms, you should learn to play to the strengths of each platform.
I'm so baffled by this just as much as you are, and have been for years. Microsoft has this weird one-size-fits-all tendency lately that I just don't get. For as progressive and forward thinking as they keep trying to spin their development efforts, it just reeks, to me, as an outdated kind of thinking for how to put products on the marketplace. Maybe this will work out for them better than the Xbox One is doing on its own as things stand, and that's probably good enough for them, but I can't see how this takes off and becomes some wild success. It just reads to me like Microsoft trying to concede the traditional console market without losing anymore than they've already lost.
There are some things people often bring up as this lovely idea on paper that doesn't work out in practice when it comes to the videogame industry these days. Steam machines are a perfect example of something that you would think should be killing it. But they've instead had really limited success because they offer a sort of weird middle-ground product where it's too much of an investment for the casual consumer but too locked down and restrictive for the enthusiast consumer. Given all that we know about this so far, I feel like this is doomed for that same path, where it tries to please everyone and instead pleases no one. Iterative Xbox console releases that put off the average consumer and waste loads of development and manufacturing costs, and a PC service that repels anyone who already enjoys the convenience of other marketplaces. But a lot can change.
@humanity: The combat is stodgy by now for sure, but I still think the level/encounter design is top tier even today. It feels thoughtful and handcrafted in a way that its successors definitely aren't.
@spaceinsomniac: I really don't think that is a good point, to be honest. Under @nomad175's own rationale, literally all video games objectify every character imaginable. He's right of course, that it is objectification, it's just absurd that it gets selectively applied to sexualized women and then literally nothing else. Objectification theory being applied to fiction is one of the most peculiar things. Of course these fictional characters, which applies to other mediums like books and not just video games, aren't capable of consent - they're not real. They're creations of the author. So what? How is that a problem? What is the possible solution to that if, for the sake of argument, that it is a problem? The further you go down that rabbit hole things get weird.
There will be plenty, but most will know better than to be open about it.
Pretty much. It'd basically be career suicide for an aspiring games writer to be openly right-leaning if they hoped to get any job from established games media. Their only hope would be doing their own thing on YouTube/Twitch, which is ironically what the only big example mentioned in this thread, Colin Moriarty, does. And you don't exactly hear many people talking about him or retweeting him, do you?
@milkman: The only thing that upsets me about this topic is how people have revised history to act as if the only thing that we were fighting against a decade+ ago was the government trying to get their mitts on videogames. That was definitely a frightening aspect of those days, because even people like Hillary Clinton (who is probably our next President) was beating the think-of-the-children drum, but it was more than that. It's like when people talk about Jack Thompson like the only thing that made him a joke, and the only thing that united the videogame world against him, was his campaign to ban certain games. It wasn't just that - people forget the why. It was the argument made that videogames were corrupting the youth, nudging our children toward violent, perverted thoughts and behaviors.
While the aspect of government regulation of video games is mostly behind us now, the latter is still very common. The only thing that makes it dangerous is that it's not just coming from the old white men of Congress now.
Inquisition felt like happy happy fun fairy tail land, which really turned me away from it.
I really strongly agree with this, having just finished Inquisition recently myself. As the series has progressed a lot of the tone and style the series once had has kind of been drained of it, and much of the edges have been rounded out. Though, that was the least of Inquisition's problems.