@Tennmuerti said:
@Masakari:
The boosts the enemies get on classic can likewise be simply looked at that they get nerfs in normal. Otherwise I could say that normal AI is cheating compared to easy.
All enemy base stats are set by the developer, all they do is adjust some of them by difficulty. This is hardly "cheating", it's a simple adjustment of game balance from one set of stats to another.
Classic to me actually feels like a proper game balance of your soldiers stats versus aliens stats, whereas normal feels like it's grossly overbalanced in the favour of the player, and you can run around willy nilly with little strategy and win. The lead game designer himself made a statement that Classic(ironman) is made to be the "proper" Xcom experience - actually hard and a challenge to overcome.
@HerbieBug: I skimmed some more parts of his FAQ and really disagree on some of the advice he gives :P Pistols useless WAHT!!?!?! And North America starting bonus is so negligible both at the start and later on. Lack of appreciation of early game heavies and thinking about their low % hit. It reads more like normal ml/classic FAQ rather than a classic/impossible ironman FAQ. Which I suppose is fair since that's what most people will play.
I disagree. It's cheating when mission after mission my team keeps missing sitters and the aliens all hit crits with every shot from highly unfavorable positions. It's not a simple matter of stat adjustments, to me and to a lot of people the game feels like it's cheating because there's no way some of that stuff would keep happening over and over unless it's on purpose. It feels like the game is making you miss stuff on purpose regardless of your actual chance-to-hit, and artificially boosting the aliens.
And it's not just that. It's already hard enough, but then the bugs all manage to give a helping hand.
Stuff like cars suddenly blowing without warning, even though they weren't on fire and nobody hit them with shots - they damage or kill soldiers, yet I've never seen an alien damaged by them. Even Tanks blowing up haven't damaged aliens standing right next to 2 of them;
Stuff like the spawn cycling causing groups of powerful aliens to just pop up out of thin air in the middle of my soldiers - sometimes it's easy kills, a lot of times it just isn't a good time as I'm already fighting other enemies. Some Elite Mutons / Discs / Sectopod "teleporting" on top of you, and then having their actions... not fun.
Stuff like shooting through walls or places where there's no clear line of sight. Again, sometimes we can also do this, but it's another completely unpredictable element that may (and probably will) get squad members killed.
I could go on. Like I said, I think Normal should be buffed up, because Classic starts being annoying in the late game, too much BS. I finished it on Classic and I played the original games back when they came out (I'm 33), I have no problem with difficult games. But when it crosses into unfair territory, that's another matter.
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