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Masakari

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Masakari

75

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92

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#1  Edited By Masakari

Good article Patrick. Most people complain about "high" crowdfunding budgets and really have no idea that they are (usually) wrong.

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Masakari

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#2  Edited By Masakari

@project343 said:

@Masakari said:

I agree with them... So yeah. Stuff like Flower or Dear Esther arent video games, imo. They are interactive experiences.

Your opinion makes me sad. But it also made me realize how dumb 'video game' as the name of this medium is. The 'game' part implies a childness that I don't think encapsulates the entirety of what this medium has to offer. A lot of games aren't 'fun' or lighthearted: some are work, some are stress, some are dramatic and emotional. Moreover, placing this heavy emphasis on 'fun' and 'gamey-ness' implies that creative works that stray further from 'fun' goal are somehow lesser experiences within this medium.

Flower, Dear Esther, The Walking Dead and To The Moon are some of the most magical, emotional, and affecting 'interactive experiences' that I have ever been exposed to.

If games have to appeal to childish fun, they might as well give up entirely on trying to emotionally affecting and should stop including narrative and cutscenes. Those are irrelevant additions to this limited 'fun' formula. Basically, I'm trying to say 'fuck you and your opinion' in the most drawn-out and least direct way possible. Hugs?

See, yours and other replies to my post are precisely part of the issue here. Where, exactly, is the problem in saying "X thing" isn't a video game but is an interactive experience? I'm not saying it in any derogatory manner, I'm just saying some of this software is pretty far out on the interactive entertainment field and I can't put it side by side with DooM or Blackjack.

We can't just say "any interactive experience" is a video game, like some suggested here, that's just stupid, and more to the point, it actually diminishes the goal they were trying to accomplish. Video games are interactive media experiences, but not all interactive media experiences are video games.

I still maintain that Flower and Dear Esther (for example) aren't video games, and I don't see what's so wrong about "not being in the video game category" that gets people all hot and bothered.

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Masakari

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#3  Edited By Masakari

I agree with them... So yeah. Stuff like Flower or Dear Esther arent video games, imo. They are interactive experiences.

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Masakari

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#4  Edited By Masakari

If you want those styles of games from smaller devs or indies, they will have pixel art graphics, or lo-fi 3d graphics, little to no voice overs, or just crappy graphics. Its just too big of an undertaking, you need a big team and lota of money / resources. The amount of voice over work in a Dragon Age, Mass Effect, or Skyrim is dozens of thousands of dollars and hundreds of man hours of work, for example.

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Masakari

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#5  Edited By Masakari

I don't like "Smash Bros" type games, they always strike me as fighting games for people who just like to smash buttons. All I see is absolute chaos happening without rime or reason. I've had co-workers who were huge fans of Brawl and even they just button mashed like crazy. The only time I played it, I found the controls floaty and horrible. But anyway, that's beyond the point.

I'd say - and including characters from games published by MS, even if they don't own the IP:

  • Alan Wake (Alan Wake)
  • Master Chief (Halo 4)
  • Arbiter (Halo 3)
  • Flood form (Halo 3 / 4)
  • Didact (Halo 4)
  • Commander Palmer (Halo 4)
  • Banjo (Banjo-Kazooie)
  • Joanna Dark (Perfect Dark)
  • Baldur (Too Human)
  • The Gunstringer (The Gunstringer)
  • 'Splosion Man ('Splosion Man)
  • Captain Smiley (Comic Jumper)
  • Frank Woodruff in a Trench mech (Iron Brigade)
  • The Agent (Crackdown 1 & 2)
  • Hero (Fable 3)
  • Marcus Fenix (Gears of War)
  • Dom or Cole (Gears of War)
  • Locust Queen (Gears of War)
  • General RAAM (Gears of War)
  • Nameless Ninja (Mark of the Ninja)
  • Kameo (Kameo: Elements of Power)
  • Blinx (Blinx the Time Sweeper)
  • Toy Soldier (Toy Soldiers)
  • Jason Fleming (Shadow Complex)
  • The Dishwasher (The Dishwasher: Dead Samurai / Vampire Smile)
  • Someone from Shadowrun
  • Your Avatar
  • GUEST: Shepard (Mass Effect)
  • GUEST: Garrus or Wrex (Mass Effect)
  • GUEST: Isaac (Dead Space)
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Masakari

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#6  Edited By Masakari

Obvious move. Why pay for UE4 licenses when you have a just-as-powerful engine (if not more) in-house at DICE?

The ending of ME3 really killed alot of my interest in the franchise. I hope ME4 is good enough to rekindle it.

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Masakari

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#7  Edited By Masakari

@Jensonb said:

@Korolev: Eh, sort of. It's pretty much just Dyack and four other people whose jobs are, presumably, to prevent him from going on a bloodthirsty rampage.

One of the other people is his wife, she was HR there. So only 3 others left :P

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Masakari

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#8  Edited By Masakari

Anyway, lawsuits be lawsuits. SK's damages claims were ludicrous (all profits from GoW), but Epic's countersuit (which they won) was ridiculous as well.

The case was basically decided because the judge didn't allow other developers to testify in SK's favor. Publishers/devs like Ubisoft also complained and had trouble with the engine in the early days (R6 Vegas was the 1st or 2nd shipped title using UE3).

From all the public info available, I do think SK were wronged by Epic. Not "give us all GOW money" wronged, but they were definitely not provided with the engine and support that Epic promised.

Shame about all this. Actually love Too Human, it's unfortunate we'll never see TH2.

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Masakari

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#9  Edited By Masakari

@GaspoweR said:

Man, i can just remember that one time Dyack came on the 1up Yours Podcast and starting A BUNCH OF CRAZY ASS SHIT I was kinda worried about his mental health there.

Like how big corporations should have some ethical and moral responsability, and not use, mass fire, and discard their workers like trash?

I never understood all the hate / ridicule he got from that, I remember that podcast, and he's right. Then again, I'm not american, so I'm not a supporter of "super extreme capitalism, all ends justify the means" that the US and several of the richest countries like.

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Masakari

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#10  Edited By Masakari

@Tennmuerti said:

@Masakari:

The boosts the enemies get on classic can likewise be simply looked at that they get nerfs in normal. Otherwise I could say that normal AI is cheating compared to easy.

All enemy base stats are set by the developer, all they do is adjust some of them by difficulty. This is hardly "cheating", it's a simple adjustment of game balance from one set of stats to another.

Classic to me actually feels like a proper game balance of your soldiers stats versus aliens stats, whereas normal feels like it's grossly overbalanced in the favour of the player, and you can run around willy nilly with little strategy and win. The lead game designer himself made a statement that Classic(ironman) is made to be the "proper" Xcom experience - actually hard and a challenge to overcome.

@HerbieBug: I skimmed some more parts of his FAQ and really disagree on some of the advice he gives :P Pistols useless WAHT!!?!?! And North America starting bonus is so negligible both at the start and later on. Lack of appreciation of early game heavies and thinking about their low % hit. It reads more like normal ml/classic FAQ rather than a classic/impossible ironman FAQ. Which I suppose is fair since that's what most people will play.

I disagree. It's cheating when mission after mission my team keeps missing sitters and the aliens all hit crits with every shot from highly unfavorable positions. It's not a simple matter of stat adjustments, to me and to a lot of people the game feels like it's cheating because there's no way some of that stuff would keep happening over and over unless it's on purpose. It feels like the game is making you miss stuff on purpose regardless of your actual chance-to-hit, and artificially boosting the aliens.

And it's not just that. It's already hard enough, but then the bugs all manage to give a helping hand.

Stuff like cars suddenly blowing without warning, even though they weren't on fire and nobody hit them with shots - they damage or kill soldiers, yet I've never seen an alien damaged by them. Even Tanks blowing up haven't damaged aliens standing right next to 2 of them;

Stuff like the spawn cycling causing groups of powerful aliens to just pop up out of thin air in the middle of my soldiers - sometimes it's easy kills, a lot of times it just isn't a good time as I'm already fighting other enemies. Some Elite Mutons / Discs / Sectopod "teleporting" on top of you, and then having their actions... not fun.

Stuff like shooting through walls or places where there's no clear line of sight. Again, sometimes we can also do this, but it's another completely unpredictable element that may (and probably will) get squad members killed.

I could go on. Like I said, I think Normal should be buffed up, because Classic starts being annoying in the late game, too much BS. I finished it on Classic and I played the original games back when they came out (I'm 33), I have no problem with difficult games. But when it crosses into unfair territory, that's another matter.