MattClassic

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#1 Edited by MattClassic (345 posts) - 1 month, 14 days ago

Cautiously optimistic. I just hope they can expand on existing mechanics in better and more meaningful ways than what they did with that mostly pointless AC WiiU port (which is the only other thing they've worked on besides some F2P Scooby-Doo licensed thing).

To be honest, the 2.5D game from Armature sounds way more intriguing and I don't even own a 3DS or Vita.

Isn't Rocksteady supposed to be working on a Silver Age Batman game?

#2 Posted by MattClassic (345 posts) - 2 months, 18 days ago

I remember when there were rumors of a new Thief game taking place in a modern/near-future setting, but a modern/near-future Thief setting. Like the setting of the earlier games fast-forwarded a few hundred years, so you'd get to see how their weird magic steampunk world would have advanced. That would have been cool.

#3 Posted by MattClassic (345 posts) - 3 months, 19 hours ago

I'm still blown away by the 8GB of RAM, and GDDR5 at that. That's an insane leap over the PS3/360.

#4 Edited by MattClassic (345 posts) - 3 months, 9 days ago

@miketakon said:

Word is Yukes has been future endeavored.

"Bloomberg reported that Take Two Interactive will take over THQ's WWE series, the company will develop and publish future WWE titles; previous agreement between THQ and Yukes' will be terminated and Yukes' will no longer be working on the series."

via GAF http://www.neogaf.com/forum/showpost.php?p=47717139&postcount=196

Not to steal any thunder, but here's the original Bloomberg article: http://www.bloomberg.com/news/2013-02-13/take-two-to-take-over-development-of-wwe-games-from-thq.html

This might be the best news I've heard in this whole THQ dissolving thing. Which is actually kind of messed up now that I think about it, that I'm excited for a game because of who isn't working on it.

#5 Edited by MattClassic (345 posts) - 3 months, 9 days ago

'14 will almost certainly be another Yuke's joint. Work on it had probably already started by the time '13 hit shelves because of the annual schedule they've been maintaining, and the games still reliably bring in cash. I just hope that between now and '14's release they shop around for a new developer because goddamn am I sick of Yuke's wrestling games.

#6 Posted by MattClassic (345 posts) - 4 months, 1 day ago

Why hello there, game-I-will-completely-forget-about-until-it-goes-on-Steam-sale-4-months-from-now!

#7 Edited by MattClassic (345 posts) - 4 months, 5 days ago

Oh god, that PS4 article. I think I'm starting to get excited about consoles again. E3 is gonna be buck wild.

Also, I understood exactly 0% of that Doom III code article. Interesting stuff even if most of it flies right over my head.

#8 Posted by MattClassic (345 posts) - 4 months, 9 days ago

It would be pretty awesome if the PC version of this had Legendary Dark Knight mode like DMC4.

#9 Posted by MattClassic (345 posts) - 4 months, 14 days ago

Oh man E3's gonna be real interesting this year

#10 Posted by MattClassic (345 posts) - 5 months, 20 days ago

@whitespider said:

@Overbite:

"I don't see the appeal of Skyrim DLC on the PC when you have hundreds and hundreds of free mods to mess with."

I have many, many mods on pc. And skyrim dlc is MORE tempting to me than many others who play vanilla skyrim on a console. Because my skyrim now has so many more features, immersive touches, etc. It's a better game, and thus you want the new content for a better game - more than you want new content for a lesser game.

Mods make skyrim incredible, however they don't expand game content in the same way. What bethesda can do in months would take a modding team five or ten years. So a bethesda dlc is a different beast entirely. Do I want the leveling to expand and respect higher level gameplay, or do I want combat system to feel more tactical and less 'mashy'? Do I want npc's to be covered in snow, or hundreds of new creatures? I can turn to mods for that and hundreds of other small additions.

Mods change the existing game in meaningful ways, what they don't do - is add a new worldspace. Add a new %'tage of actual game to skyrim. Betheda does that, and that's something else entirely in terms of excitement. One kind of skyrim improvement is not all encompassing. There are many kinds.

Edit: It's a better game, however it's also a more crash prone game if you don't spend a few solid hours understanding load orders, mod cleaning, etc. So it's not perfect either. I'm not trying to give that impression.

There's a couple of decent mods that add new world space, like Moonpath to Elseweyr. The amateur voice-acting is even mostly not-terrible!

But yeah, you're right. I play with a shit load of mods but no matter how big and polished some of them are, it's just not the same as the real DLC.

Use your keyboard!

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