Maurdakar

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#1 Edited by Maurdakar (68 posts) - 1 month, 13 days ago

Man screw this guy. He hated on my vidya gaems hard. Everyone is entitled to their opinion, but opinions can be objectively wrong. His was because he never played any vidya, and still dissed them. That isn't a valid point of view, that just makes you an idiot and a curmudgeon, and speaks volumes of your character. Good riddance cranky old man.

The art in video games is an interactive duet, between the developers and the player, a couples dance if you will. And while it is preformed we are lavished with music and visuals and story and writing, all which improve the dance.

It doesn't matter that it takes an enormous amount of technicality to create a game, working through that and producing a fluid and imaginative final product is the hallmark of a great game. Haters don't understand it, they may even poo-poo the idea for being to high brow (while simultaneously being their own flavor of hipster snob) but they want this in their games. Some prefer it subtle, others overt.

The undeniable art in the game, the creativity needed to create, the sewing of it all together, the final product, even the interaction with it. Listen to the Half Life 2 dev commentary some time and you'll understand the idea of a paired dance. Valve has a deep understanding of what will draw a players interest, egg them on, nudge them to act . Now most video games are not good examples of art, most of any medium is bad.

I read and write voraciously, I have an interest in poetry, my i-pod has death metal and classical music (because I don't have to choose one), and I appreciate picture-productions, sculptures, paintings and especially architecture. None of the other forms of art have inspired my imagination, or provoked such a visceral emotional response from me than a handful of video games, the rest are solid entertainment.

So fuck Ebert for dissing on it like it 'wasn't worthy', when he didn't even try it.

And fuck this article too, this has nothing to do with video games, someone in Hollywood died, Giant Bomb isn't a goddamn blog.

Fuck this article because of what it represents, I love video games as art, and I (we) don't need any validation from the existing forms, and especially not from film.

#2 Edited by Maurdakar (68 posts) - 2 months, 10 days ago

"Namely, if games are as much about their services as they are the core gameplay--as Joystiq's Alexander Sliwinski smartly poses in his editorial on the subject--should we be reviewing them before they launch? And should the scores be adjusted to reflect the ever-evolving state of such games?"

Bang on, and kudos for Jeff thinking about it a ton.

How much should the services of a game be reflected in a review, is a good discussion as is how much of the meta commentary (aka sales pitch and pre-launch buzz) figure into your expectations and final review. Sims City 4 and Tomb Raider highlight these two concerns of mine.

#3 Edited by Maurdakar (68 posts) - 2 months, 20 days ago

The salary cost seems way to low and the other costs seem too high. So if it's 150k per character the game itself took a couple million to make? I guess that sounds right. I won't be chipping in, but as a fan of Skullgirls I will glady reap the benefits of free characters and purchase any DLC that follows this up.

#4 Posted by Maurdakar (68 posts) - 3 months, 27 days ago

@rebgav: I was about to post good sir, but I believe you have summarized my thoughts!

Goodnight sweet THQ. You deserved better. But your mistakes, through Drawpad and Homefront, are undeniably your own.

#5 Posted by Maurdakar (68 posts) - 4 months, 3 days ago

@Manatassi: 2/10 troll post too obvious mate.

Also

>Rights are given by God.

All of Human history called America, it would like to have a word with you.

#6 Posted by Maurdakar (68 posts) - 4 months, 5 days ago

Great work!

#7 Posted by Maurdakar (68 posts) - 4 months, 28 days ago

@DougQuaid: Free? Ya sure...

But no one gives 2 shits about ARMA.

How many people actually owned ARMA2 and then got into DayZ compared to how many people purchased ARMA2:CO JUST to play DayZ?

ARMA2 isn't sitting in a top sellers list on STEAM because people find it entertaining, it's because they want to play the delicious excellence that is DayZ. I don't buy the idea that it's a free mod, when you have to pay for the base game, and that goes doubly in this case since no one cares for the base game and are all picking it up to play DayZ. Hopefully DayZ will increase peoples notice of ARMA as a franchise. Isn't the standalone DayZ gonna cost $$$ as well?

WarZ is buggy and glitchy but while playing it I was comparing it to DayZ, which is also buggy and glitchy and re-uses many assets from the base game.

People acknowledging it with this hate? The game just isn't worth it. A passing glance and to be forgotten is what this C+ game amounts too.

#8 Posted by Maurdakar (68 posts) - 4 months, 29 days ago

Meh it's just okay, when compared to DayZ.

Why wasn't everyone up in arms about DayZ reusing ARMA assets or being complete ass.

#9 Posted by Maurdakar (68 posts) - 8 months, 9 days ago

The steam "console" is going to be an easy to set up wireless system with two devices. It puts your computer on your TV and thanks to this you can use your controller easily.

GG console gaming. It was cute how for the last twenty years you pretended that every "advancement" wasn't a rip off superior PC functionality.

#10 Posted by Maurdakar (68 posts) - 9 months, 18 days ago

Am hyped. Vanu for life.

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