Probably seeing MST3K: The Movie in a small film festival screening with the cast in attendance in 1996. If you've never watched an episode with a couple hundred other rabid MST3K fans, then add it to your bucket list. Every joke hits, it's beyond fun. You couldn't hear the film half the time from all the laughter.
And, yeah, seeing a preview screening of Jurassic Park, night before it came out. There were hardly any real trailers for it on TV before so nobody in the theater had seen what the dinosaurs looked like. No one knew what to expect. Plus it was the first movie in my town to play in DTS sound rather than just regular Dolby Surround and, so, yeah, no one in that theater (breaking the fire code, people sitting in the aisles) was prepared for what they got. The movie on its own is just okay, personally, but the experience was downright life altering at the time.
Also, I think the different modes are a good idea. I'll play RPG mode like everyone else, but the Story Mode sounds just fine. The combat was my least favorite part of ME2. My wife would probably play on Story Mode, while I have a co-worker that would definitely prefer Action Mode. Nothing wrong with opening up the game to new people who might have been a little scared off by the conversations or the action.
The conversations are the fucking conceit of the game. They're what make a Bioware game a Bioware game. If you don't care about that, you don't have any fucking business playing Mass Effect at all.
Story mode is a fine addition because it's Bioware putting their best foot forward and understanding that many people want to play their story-based RPG for the story, not for their okayish Gears of War-lite combat. Action Mode is Mass Effect for people who don't like Mass Effect, and makes you wonder just how important those dialogue choices are going to be when you have a mode that strips them out completely and allegedly (if Bioware is to be believed) still works.
Oh, I agree, I'm really only in ME for the story. I get that it's weird to remove that and just focus on pure action, but I don't know. I just don't want to tell someone they're playing something wrong. Yes, I think it's weird that a person I know hates hates hates conversation options in games and likes their experiences as linear is possible. That is not how I want a game like Mass Effect. But she does and it's like, okay, well, whatever. Cool. Maybe she'll play Action Mode and decide to try RPG mode and end up really liking it. I just never think it's a bad thing for lots of people to be playing [insert game I enjoy], even if they're not playing it the same way. ME2 is a competent third-person shooter and though that wasn't my favorite part of the game, if someone wants to treat it that way and watch a bunch of cutscenes in between, so what.
HOWEVER (and it's a big however), your point about how they're actually going to implement it (how important those dialog choices will actually be if you can skip them) is a concern. I can imagine, though, that they'll just pick one story path and let it ride out. But then are all the other options the "wrong" ones? Or at least not as cool? I don't know. We'll see, I guess.
The article sorta makes it sound like the entire game leaked. "...a beta version of Mass Effect 3..." Wasn't it just a few sections that were included in the download?
Also, I think the different modes are a good idea. I'll play RPG mode like everyone else, but the Story Mode sounds just fine. The combat was my least favorite part of ME2. My wife would probably play on Story Mode, while I have a co-worker that would definitely prefer Action Mode. Nothing wrong with opening up the game to new people who might have been a little scared off by the conversations or the combat.
I'm looking forward to the campaign, but I don't think I'll spend as much time in the multiplayer as I did in MW2 (which, relatively to most COD players, wasn't all that much, just more than I usually spend in multiplayer). Looks fine and everything, but it's not like there aren't any other games to play right now.