By Mayu_Zane 7 Comments
If I were ever in charge of developing a space exploration-and-combat game, you can bet your lucky shoes I'll be implementing the 'Crash straight into the target' feature.
Basically, it's the ability for the player to order his or her crew to simply charge straight into the enemy's spaceship.
See, I always thought it'd be pretty awesome if there was a type of spacecraft built specifically for penetrating the enemy's hull through a combination of propulsion and thicker armor. Like, there'd be a 'support' class, a typical 'shooter' class and the 'melee' class, which would be the one that can charge effectively.
Charging can actually be pretty useful in-game: Energy shields deflect only energy-based weapons, and missile interceptors only stop missiles. In a case where you're fighting an enemy that has nigh-invulnerable shields but only average armor you can order your crew to just charge into it.
This concept doesn't limit itself to spaceships either; I got Capital Ships in mind, the kind of spaceships that are around half the size of the average habitable planet, which can attack just by crashing through the atmosphere and creating a deep impact on a colony world.
There'd be upgrades and add-ons revolving around the whole 'charging' concept. For example, the addition of powerful magnets at the tip of the ship's pointy bow would make it harder for enemy ships to dodge the charge.
You can also add a 'marine module', which would put marines just behind your heavily-armored bow. After you've successfully penetrated the enemy's hull, your space-suited marines will exit the module and wreak havoc inside the enemy's ship.
Of course, charging has its risks. You'll need really good armor and really strong engine to make this sort of attack work, meaning you'd be vulnerable to energy weapons if it takes too long for you to reach your target. You also risk damaging your own ship too much if you go in too deep and let the weaker parts of the hull get attacked by the enemy's crew.