@ultra2extreme: I was thinking it's because the enemies are far more aggressive and react quicker than in the previous game. For instance, they will run after you and then stop and attack immediately, or advance and attack as you are rolling away.
MB's forum posts
Please make sure to use the spoiler blocks aggressively - also have you taken a look at the other topics in the DS2 forum yet? A few of us have the game also and have been posting about it. Just want to try and avoid duplicate topics, especially since over the next few days there are going to be a ton of these "AMA" threads popping up.
@nightriff: I know a guy who owns a small shop and can get any game as soon as he gets it in, this is pretty normal for me and console games, especially big ones that have huge marketing campaigns since they are shipped to stores so early.
At least on the 360 version. After 5-6 hours of gameplay I haven't noticed the frame rate drop a single time, it is rock solid and the game looks great. This includes both small rooms and expansive outdoor areas, including scenes with water. In one or two instances I noticed some slight tearing but I was also moving the camera around as quickly as possible and trying to see if I could notice anything.
Now, as a card carrying member of the PC Gaming Master Race with a machine that could eat your PS4 for lunch, I am totally happy with how the console version looks and plays. It is a night and day difference from the last Souls game. I am normally quite sensitive to frame rate issues in games and I could not be happier with how this is shaping up so far.
The GB Roku channel works fine for archived shows. There is a private roku channel called "Unofficial Twitch" that you can use to watch live Twitch streams, and it works fine. I don't think there is currently a solution for watching live shows on Roku that aren't also broadcast via Twitch, though.
Also, there is something new that I'll just put out in the open. The game now not only checks for updates but also polls servers for a different file called "Calibrations" - so the 360 version is currently at Version 1.01 and Calibrations 1.02. I have no idea what this is, it isn't explained anywhere and I can't find any references to it on the internet anywhere.
@neonie: In this case, I don't think so. All other doors that I knew about were still locked and I did quite a bit of exploring.
I am about to get back in and see how it goes today, I think I was not only playing on tilt last night but was definitely overtired. I don't think this boss is even that difficult, it just demands a certain skill set that I still don't have - well-timed rolling. I think most Souls vets will find the encounter almost trivial.
Second boss: Died over and over to the second boss last night. To top it off, every time you die you lose a little bit of your maximum health, so after about an hour of banging my head against this wall, I was at about 50% health and the boss was one shotting me no problem. Think of it like facing Artorias while cursed. Of course, no souls to buy any items to restore my humanity with, so I was forced to stop trying the boss and go grind out some souls. What made this even more frustrating was I ran into the new system where some of the enemies simply stopped spawning, so even grinding out some souls became more time consuming. Not fun, but I know it'll be that much more satisfying when I finally beat this guy.
Of course I was facing this boss at a low level anyway without any upgraded weapons or armor, but still. Today I'm going to upgrade one of my weapons a little if I have enough materials and then maybe buy some fire bombs and give it another shot.
There is a much stronger emphasis on dodge rolling this time around, so people who master this early on are going to have a much easier time with some of the fights in Dark Souls 2. I was never great at dodging in the last game, and now that the invincibility frames during rolling have been reduced, I'm even worse at it. Time to practice rolling.
First boss down! Only problem: VICTORY ACHIEVED instead of YOU DEFEATED. Seriously, From? You guys better patch that shit.
Extreme Spoiler Ahead! Boss mechanics & strategy for the first boss of the game: Double spoiler block here. Read at your own risk.
The first unskippable boss of Souls 2 is The Last Giant. This is a relatively straightforward fight and will be a piece of cake for Souls veterans. This boss is big and slow and his attacks are all easily avoided, and I think it's pretty clear what you need to do to beat him. He will charge at you if you are across the room, but you just circle strafe to avoid it. Get behind him and assume SDFP (Standard Dragon Fighting Position) and attack the backs of his legs. Watch out because not only do his swipes have a wide arc and can hit you if you're not directly behind him, but he also does several different patterns of foot stomps that may one-shot you. The foot stomps vary from single left or single right to up to three stomps in a row. He also does a stomp where he steps back several feet, so watch for this when you're in SDFP and get ready to jump back a little or circle strafe some more. He will also slam down on the ground in front of him with his fists. When his happens, he will be immobile for a few seconds with one of his hands on the ground supporting him. Attack the hand and if you do enough damage, he will fall flat on his face. Attack more and win. If you're in human form, there is an NPC you can summon but this is really not necessary. At this point I'm not sure if there is any future benefit to doing this fight with the NPC, but I did it solo.