MB's forum posts

#1 Posted by MB (12197 posts) -

@zeik: The "implication" is that we once again have people judging and dismissing a controller that not only have they not even held in their hands, but that isn't even final.

#2 Posted by MB (12197 posts) -

@corruptedevil: That's entirely subjective. The parallel I was trying to draw was about pre-release controller backlash, not whether the Wii controller was good at something or not. Saying it's "hated by everyone who is into videogames" is clearly not correct as evidenced by the millions of people who love playing video games on their Wiis. Just because you don't like something doesn't mean no one else does either.

#3 Posted by MB (12197 posts) -

I remember similar backlash about the Wii controller when it was first unveiled - before anyone had tried it - and look how that turned out.

#4 Edited by MB (12197 posts) -

@ll_exile_ll said:

@mb: How is PSN a platform? Games are developed for the platform (PS3, PS4, Vita) and then simply sold on PSN. Just because some aren't sold on other services also doesn't mean PSN is a platform. By that logic Steam would be a platform since there are games that exist exclusively on steam, Dota 2 being an example. Using your own phrasing, when you play Journey you're playing a PS3 game, not a PSN game. It doesn't exist on every iteration of PSN (can't play it on Vita), so it's fundamentally a PS3 game.

That's something you will have to take up with Jeff, he is the sole individual who decides which platforms are included on the site - that includes PSN. I hope that doesn't sound too dismissive, but PSN is a platform because Jeff decided it was.

There are also four different PSN platforms, not just one all-encompassing PSN. This is all stuff that was decided many years ago, though, and nothing has changed.

#5 Edited by MB (12197 posts) -

PSN and Xbox Live are platforms because there are games made & published specifically for those services and no others, and because games get individual releases on PSN separate from PS3, PS4, or Vita. Steam is a digital distribution service, not a platform...you don't see "Steam System Requirements", it's "PC System Requirements." Likewise PlayStation Now and OnLive don't have their own releases of games, they emulate other releases...they aren't really platforms in and of themselves. When you're playing Dead or Alive 5 via PayStation Now, you aren't playing the PlayStation Now version, you're playing the PS3 version.

#6 Posted by MB (12197 posts) -

Skip the PS4 and use the space to take a bunch of Guiness with, I think they only have Tiger beer in Malaysia, or maybe thats just Singapore where it was $12 for a Guiness, but better safe than sorry.

There is no way that Malaysian customs will allow you to take alcohol into the country...they have a ridiculously high alcohol tax, consumption in general is looked down on in that country and is even completely banned in many provinces.

Their beer sort of sucks and is cheap, but the good news is that you can still find a bunch of Chinese import beers there that are pretty good. They have really high alcohol content, though.

#7 Posted by MB (12197 posts) -

Unless Blizzard changed a bunch from the 360 version, the console versions are way easier and loot drops at an insanely increased rate compared to the PC version. On console the elites have fewer affixes, status effects like stun and freeze don't last as long, and there is more notice when an enemy AOE attack is coming in to give you more time to dodge.

There's also clans and chat to consider, which I'm not sure how would work on the PS4 because of the lack of a keyboard. Part of the fun of D3 for me was being in the Giant Bomb clan and always having a bunch of people to chat with, plus being able to join all of the different communities available for different classes and things like that to compare notes with other people and get help when you needed it. All of that will be missing from the new console versions.

#8 Posted by MB (12197 posts) -

@extomar said:

"We have a good relationship with Microsoft. We are constantly looking at what we can do together," Crytek CEO Cevat Yerli said. "We are not 100 percent happy with Xbox One sales right now. So we want to wait 'till the current-gen and next-gen catches up. For Ryse 2, we aren't saying it's canceled. It's our IP. It just has to wait for the right timing. And the right timing means higher installed base across next-gen."

Okay I guess...?

To me that sounds like:

"We had a timed exclusivity deal with Microsoft, but there weren't enough Xbox Ones sold so we ended up not selling a lot of copies of Ryse over the course of the last year. We may make Ryse 2 later on, but probably not."

#9 Posted by MB (12197 posts) -

I think the only UPF that has been "missed" in the last 18 months was over the Christmas break, and I wouldn't even called that missed. It was scheduled off.

#10 Edited by MB (12197 posts) -

We welcome constructive criticism...this really isn't. Others' opinions aren't going to make you suddenly change your own opinions about another person, so I'm not really sure what the purpose of this topic was.