mbkish's forum posts

#1 Edited by mbkish (244 posts) -

I have this same issue as well. Did it with the latest Unpro Friday and The Goat Sim QL.

#2 Posted by mbkish (244 posts) -

Okay, figured out the issue. Apparently the ip address I had in my hosts file no longer matched that of one at Akamai. Makes sense... anyways, it is all cleared up now. Thanks for the help Rorie!

#3 Posted by mbkish (244 posts) -

Does not seem to be working for me. It is probably on my end, some sort of issue with my network blocking the connection or something.

#4 Edited by mbkish (244 posts) -

I usually don't use the Download MP3 button on the Podcast page, but I wanted to listen to the podcast today without much effort. I tried to get it to work either by just clicking on it or by right-clicking on it and choosing "Save link as...", but had no luck. I tried this on a bunch of the podcasts and came up empty.

I am running Win 7 64bit - Google Chrome Version 30.0.1599.101 m

I also tried it using Internet Explorer and the latest Firefox with the same results.

#5 Posted by mbkish (244 posts) -

Co-op campaign multiplayer Big Trouble in Little China, one person plays as Jack, the other plays as Wang.

To be accurate to the film, Jack would be a pretty terrible shot and be awful at fighting, while Wang gets some Ninja Gaiden-style kung fu.

It's all in the reflexes.

I want to be Egg, dude! it would have to be a beat-em-up or something.

#6 Posted by mbkish (244 posts) -

Awesome! Great to see the Thumbs guys breaking away.

#7 Posted by mbkish (244 posts) -

I like it, but it is riddled with Sorkinisms. Some people eat that stuff up (like my parents), but I heard enough of them in the West Wing that it is starting to feel like deja vu.

#8 Posted by mbkish (244 posts) -

Thanks Alex. I look forward to more of these weekly articles.

#9 Posted by mbkish (244 posts) -

Anyone know if the additional subscriber stream(s) will be archived as well?

#10 Edited by mbkish (244 posts) -

@MordeaniisChaos: I know you didn't mention majority, but I did. Do you really think that patch certification would be more than 50% of the cost of this patching process? Unless they pay the cert people hundreds of dollars an hour I can't see this passing the hosting costs. Also, look at other digital distribution services with patching systems, like Steam. Their patch hosting is part of the total cost of hosting the game on their service; a percentage from each sale of the product, as it were. So in other words there are no additional costs besides what they were already taking from each copy sold. Regardless of whether Fish is exaggerating or fudging the numbers, it is a bit ridiculous that patching your game costs any significant amount of money.