Okay, figured out the issue. Apparently the ip address I had in my hosts file no longer matched that of one at Akamai. Makes sense... anyways, it is all cleared up now. Thanks for the help Rorie!
mbkish's forum posts
I usually don't use the Download MP3 button on the Podcast page, but I wanted to listen to the podcast today without much effort. I tried to get it to work either by just clicking on it or by right-clicking on it and choosing "Save link as...", but had no luck. I tried this on a bunch of the podcasts and came up empty.
I am running Win 7 64bit - Google Chrome Version 30.0.1599.101 m
I also tried it using Internet Explorer and the latest Firefox with the same results.
Co-op campaign multiplayer Big Trouble in Little China, one person plays as Jack, the other plays as Wang.
To be accurate to the film, Jack would be a pretty terrible shot and be awful at fighting, while Wang gets some Ninja Gaiden-style kung fu.
It's all in the reflexes.
I want to be Egg, dude! it would have to be a beat-em-up or something.
@MordeaniisChaos: I know you didn't mention majority, but I did. Do you really think that patch certification would be more than 50% of the cost of this patching process? Unless they pay the cert people hundreds of dollars an hour I can't see this passing the hosting costs. Also, look at other digital distribution services with patching systems, like Steam. Their patch hosting is part of the total cost of hosting the game on their service; a percentage from each sale of the product, as it were. So in other words there are no additional costs besides what they were already taking from each copy sold. Regardless of whether Fish is exaggerating or fudging the numbers, it is a bit ridiculous that patching your game costs any significant amount of money.
@MordeaniisChaos: Let's take the idea of bandwidth and server storage space into consideration for the majority of the cost. The game is only 69MB total, so even if you had to completely re-download the game, your bandwidth costs are still incredibly reasonable. I host a webpage with unlimited bandwidth and storage for ~$100 a year. I push over 20GB of data through that site each month and have no problem with it. How does this even cost them close to $1000 for a patch? What services are they providing that a version-checked file and a direct link to a hosted file couldn't achieve?