mdnthrvst's comments

Edited by mdnthrvst

nothing's good about Mr. Bones

I literally let out an incredulous "fuck you" to nobody but my computer screen.

Mr. Bones is one of the best Sega Saturn games.

Posted by mdnthrvst

@endub said:

Dan's never eaten mayonnaise but knows about Koyaanisqatsi

I nearly lost my mind when this was brought up.

Posted by mdnthrvst

At 22:30, why does that second skull in his inventory have the Daedric sigil for the letter C? Like, that's literally Daedric. :U

Posted by mdnthrvst

It's a roguelike

He really is just fucking around now, isn't he? Whatever. I count my victories where I can. Not everyone cares enough to respect history when indie fads roll in.

Posted by mdnthrvst

>my experience with roguelikes

Yeah, nah. I doubt you've ever played a roguelike in your life. Maybe when you try Crawl or ToME or Sil or the like, but Spelunky is a platformer and Isaac is a Zelda clone. Neither of which are roguelikes, a genre unto themselves.

...I thought we won this fight already. Strange.

Edited by mdnthrvst

That modding video was about the most self-indulgent thing I've ever watched.

First he sets up the ludicrous notion of mods being "troublesome" because they make his own self-styled criticism theoretically irrelevant (as if video games were meant to be studied instead of enjoyed), and then, of course, he swats it down with a long-winded explanation of something everyone already knew: optional user contributions to make games better is unambiguously a good thing. How trite.

Edited by mdnthrvst

@oginam: 'Roguelike', as a term, is rather troubling. Since 1980 it has meant a somewhat strict thing - turn-based, tile-or-ascii-based, randomly generated dungeon-crawling games.

Then, in like 2010, a whole bunch of people started to take influence from this 30-year old genre, and the broader internet started calling them roguelikes too. The semantic argument is on the broader side - ignoring history, 'roguelike' = like Rogue. But take that history into account, and this isn't the case at all.

ADOM, ToME, NetHack, DCSS, Cataclysm: DDA, Brogue, and to a lesser extent Elona and Dwarf Fortress' Adventure Mode are all clearly a part of the same genre, that has (before 2010) been called 'roguelikes', but then a bunch of people took the 'roguelike' = 'like Rogue' banner (which makes way more sense from one perspective) and it's been a clusterfuck of controversy ever since.

My perspective is that I really like ADOM, ToME, DCSS et al and will defend the only common name for them (Roguelike) to the death. Calling FTL or whatever a roguelike-like or 'roguelike-inspired' is acceptable, though.

Posted by mdnthrvst

whose comments can be easily ignored.

Subscriber elitism. What a friendly and inclusive community you have here. I'm not the one cursing, getting frustrated, or throwing around personal insults because someone disagrees with me. I'm just making my point. Honestly I think you're being quite reasonable, when you aren't dismissing me out of hand for not paying the website or whatever other silliness you can think up.

Posted by mdnthrvst

@larrydavis said:

I pay for a membership

I'm pretty sure invoking your gold medal to win an internet fight is exactly not the thing the staff had in mind when they conceived of it. I don't care; all I care about is getting my point across, and if you feel like resorting to silly nonsense to get one up, all the better.

And by the way, 'pretentious', in 2013, is about the most meaningless word you can throw at someone. You're basically saying 'man, you think too much about this thing, it doesn't matter to me'.

Edited by mdnthrvst

@larrydavis said:

@mdnthrvst said:

the roguelike community,

Hahaha holy shit. Ok, nevermind, I see you're one of Those.

Proudly, in fact. People who play a niche genre of game tend to discuss said genre with a measure of authority. Condescension and cursing about it isn't making you look good.