@rorie: Thanks duder! You guys are great!
MeAuntieNora's forum posts
@rorie: Thanks for the response... Never came back to check haha.
Unfortunately I am back because, as the couple other posters above have said, the new video player does not seem to have addressed this. It did however change it so that the bar begins to sink below the screen but abruptly jerks back up, much like user ChrisTaran reported. It looks very much like it perceives input of some sort even when I unplug my mouse, turn off my touch pad, and have hands off the keyboard.
As much as the majority of modern conversations tend to include winces, these FMV classics retain an enduring legacy of some truly memorable games and moments. Back in the day, some of this stuff seemed almost legendary or apocryphal if you heard it on the playground. "Yeah, yeah, Jimmy, we're done believing your stupid stories. Chun Li couldn't throw her bracelets, and no she wasn't able to on 'that one' cabinet you played on while on family vacation. We're even LESS gonna believe that there's a game with hot teenage girls where you control surveillance cameras during a slumber party, only they don't look like Mario characters or something it's PEOPLE... like a Mario porno? You're saying there's porno games, and that's just dumb Jimmy!"
The truth was weirder than we imagined, less steamy than we hoped. Let's just say cautiously, not a ton of people have played Night Trap. I personally never played it. But ask "What's Night Trap?" and I can almost guarantee a remarkably high percentage of recognition at tthe very least of the name. Many people who know what Night Trap is get excited about the topic in my experience. Even if they strongly feel that the gameplay fell short, or the story was lazy, etc, the sheer premise and existence alone render it a cult classic of sorts. It was so wildly different from anything the world had ever seen previously that it kind of didn't have to be great. In its frustrations and... "quirk," the players might find further charm, especially in retrospect.
Laughing, smiling, and reminiscing about classic games that shook things up in a so many ways... Good natured ribbings aside, the world loves these games. Where would the industry be without them?
Thanks Kenneth Melville, for showing us some shit. You'll be missed.
Few games I can think of have been so cleanly divisive. It's fascinating to me how an apparently significant portion of players sat there, completed the game, and were angered when the credits rolled. I know it's just a vocal minority, but the truly vitriolic responders seem to touch on similar bullet points. A lot of people have meditated intensely on what other people might possible have enjoyed about the game. This is fine, and could even be a part of constructive conversation. Not everyone has to agree on everything after all. Plus, the capacity tryto imagine someone else's perspective indicates a baseline level of empathy. This is something which sociopathic personalities, among others, are incapable of.
On the other hand there are people who are so closed to the world that they cannot accept that someone might, in fact, name Gone Home the Game of the Year (or related accolades including rave reviews). The notion of consumers and critics being eager to "prove they're not bigots" or "seem smart" has come up a lot. This is tantamount to conspiracy theory, and though it represents a fault in logical reasoning, the speaker feels he has sufficiently rationalized a conflicting perspective that does not fit neatly into his warped perception of the world. In the case of professional reviewers, multiple individuals might get casually referenced because of how profoundly positive just about every real review was. If accused in the appropriate context, accusations like these can get taken very seriously and investigated as possible conflict of interest. I have to imagine a critic might be somewhat concerned if someone suddenly started casting aspersions in an inappropriate context as well.
It's not a bargain-priced game, and that can be a legitimate detractor. The value of my experience was easily in excess of your average AAA game, so I probably wouldn't have flinched if I had paid $70. The brevity works to its advantage. Overall, Gone Home to me, amounts to one of my favorite games of all time.
It's funny how ubiquitous and trivialized theft has become on Youtube. It's not even restricted to just copyrighted material. When someone's shamelessly aping the bit and persona of a more successful and creative person, there's not likely to ever be a cease and desist. He'll tell his subscribers that, actually HE was the first one to put on that costume and do that bit. That's canon to them now.
My brain is an utter void creatively. I wish I had know I could have had an exciting career promoting myself excessively enough to be homogenized and presenting sub-daytime talk show drivel to a lowest common denominator transient clickbait demographic. Until the cheap hits stop coming in, I'll post the "Is Obama a secret Muslim?" thumbnail at least once a week.
Hate to bump an old topic, but I've been having this intermittently for months and recently decided I couldn't handle it any more... If I've got to use another browser I will, because GB content is worth it! But Chrome is definitely my browser and it hasn't always done this, and in fact seems to work fine 10% of the time, which I thought was bizarre and made me wonder if the problem was on my end (still possible...)
Anyway, thanks to anyone who reads this heads-up!
Denuded of context, much of the footage reads like indulgent non-sequitur. It defies the viewer to rationally subscribe to its brand of nonsense, simultaneously affirming the legitimacy of its esoteric language and ways of thought.
While specific literature remains sparse, I think we can infer that Giant Bomb always has a plan. Some glorious day in the near future, I will check that my neighbor's Reeboks are adequately pumped, and he will hand me my cup of Tang.