I'd make sure that the console is in an open space. And maybe wipe your console from time to time to clear off the dust.
MegaLombax's forum posts
I wouldn't say that I have social anxiety but i keep to myself a lot. I don't necessarily mingle around with people as much as I'd like to but I don't mind being in a crowd or group of people. Nowadays I'm not so much awkward in crowds. For me I did a whole lot of forcing myself to talk to people. A lot of times in the beginning, it was extremely weird, conversations would end awkwardly and I usually get stares. But it gets better with time. Sometimes I find it useful in conversations to just repeat what the other person has said but in a different sentence. That usually gains acceptance and carries on the conversation without you having to add anything to it.
A lot of times, just talking helps to gain more confidence in myself. Also, similar to what @wjb has said, I like talking to older people than people of the same age group. They're much more sincere. Its a good place to start to gain confidence to avoid being socially awkward, I guess.
I'd just say, talk to her if its bothering you that much. Or maybe call? Some people just dont like texting that much.
Such an awesome read. I remember feeling really really bad after playing the new game plus of Nier. The details were foggy at the time but the main message was understood. The main protagonist Nier was actually the main antagonist. But this article nicely summarized all the points that I've missed during my playthrough of Nier. Thanks!
Mine lasted for a year i think? Then it was kaput. Even the repair guy said it isnt going to be permanent.
AC3 was such a pain to finish. Took me 3 long hiatus sessions to finally see the game through to the end. I felt Connor was such a boring protagonist to begin with. I wasn't invested in him as a main character. I particularly loved the naval missions though. And I liked doing the homestead missions, the idea of a growing city kept me moving forward. But that was it. And the ending kinda sucked.
I like the 2nd one. It seems to have more details in the design i.e. the skeletons, people hanging from the cliff, etc. I like how you made the background of the 2nd screen layered with different shades/silhouettes, which, in my opinion, leaves more room to be more creative with the backdrop without the risk of confusing the player between the actual level and the background. Also, I like how in the 2nd screen, the top platform actually gives a shadow effect on the area beneath it. Appreciate small details like this.