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melcene

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First Instance of the new expansion

So over the holiday weekend, the husband and I ran our first instance of the new expansion.  He ran his warrior tank and I ran my holy priest.  We make a pretty damn good team.  So our instance was the only new one I know how to get to at this point - Blackrock Caverns
 

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Upon first glance, it looks very Blackrock-ish.  However the mobs are different than what you may be used to from BRD, BRS, MC, and BWL.  Most of these mobs are part of the Twilight Hammer cult. 
 
But I could immediately see what people were saying about how the instances have changed.  I was SOOO glad that my husband has always been a smart, careful tank, rather than a "let me pull everything in sight and you guys better keep me healed and aoe it all down" type tank.  Smart and careful is how things must be played now.  Instances can't be steamrolled anymore.  Sometimes CC is called for.  Sometimes kiting is called for.  Sometimes los pulling is necessary.   I'm digging it personally!
 
I've seen a lot of people on the WoW forums complaining about this sort of gameplay.  They don't want to bother spending an hour, or even two, running an instance.  It should only take 20 minutes to steamroll through a place.  They don't like these stupid "games" that each boss has about how they need to be taken out.  They're not interested in strategy or teamwork or people knowing their roles.  They're only interested in hurrying up, getting it done, and getting on to something else. 
 
Well, as to our experience, we did wipe once on a boss on our first run, but easily beat him after the hubby and I got a plan of attack together.  We went on to kick ass the rest of the instance.  I ended up with some new loots.  Some was total dps'er gear, but still waaay better than anything I had for healing.
 
Interestingly enough, the second time we tried that place over the weekend, the group failed miserably.  One of the fights requires a couple people besides the tank to do some stuff, and no one was willing to do it even though we had talked about it all.  So we kept dying.  Of course people end up either logging out or leaving the group, without saying a word.  Teamwork is definitely needed in these new dungeons, and I'm glad the game has come back to that.  And people that can't be bothered to either learn how to play their class past PEW PEW, or learn how to cooperate with others can just jump off a cliff. 
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