If you'd told me a week ago that I'd be totally digging the new Steel Diver game, I'd have probably slapped you. But goddammit, I don't know how it happened, but I really like the new Steel Diver game. (just feels so wrong to say that)
melodiousj's forum posts
The man was a true visionary. He saw where the future was headed and was one of the first people to realize the power of having trained actors perform the roles of characters in games.
Of course, his vision of the future was almost completely off the mark, as instead of filming actors, we mocap them, giving us a degree of flexibility FMV could never dream of, but somewhere down the twisted lineage of games, the Uncharteds and LA Noires of the world owe a small debt to the likes of Night Trap and Sewer Shark.
So, by and large, Dr. Luigi is pretty much what you'd expect from a new Dr. Mario, but adds exactly one new thing to the table, which is the L-Shaped blocks.
These blocks make single player really, really easy and boring, but they're a pretty sizeable improvement in multiplayer, where Dr. Mario traditionally suffered from some previously unresolved balance issues. Mainly, having to dig yourself out of a hole used to take a really long time, meaning that unless your opponent was also in trouble, one mistake could mean the match. This is less of an issue with the more versatile L shaped pieces, and changing up the colours of the middle sections saves players from having to wait patiently for garbage blocks to fall while the other player gets to keep going uninterrupted.
Needless to say, it's no Windjammers, but there's potential here for a competitive Dr. Luigi scene to actually get interesting.
I'm having a ton of fun with it.
and yeah, as someone who doesn't know much about Golf, let alone NES Golf, that golfing in the rain stage was pretty damn tough. Much of that came from wanting to get all three stars on it, though, which you can't do if you use continues on the second or third hole.
I don't see the problem? So what if friends and family add to the kickstarter, is that illegal? Even if they fluff the numbers in their favor with ghost accounts etc, ouya is still only paying for exclusive rights for 6 months so I don't see how any of it is a fault on ouya's end?
It goes like this.
I start a 'Free the Games' Kickstarter.
I put 250k into it myself.
Ouya puts 250k into it, as per the contract.
The Kickstarter ends and I take my 250k back.
I use the 250k Ouya gave me to build a game.
I finish the game.
I release the completed game onto their stores.
It has 0 demand because 0 people wanted it.
Ouya just paid 250k for something no one wanted.
The Kickstarter matching pledge wasn't there just to secure exclusivity of a game, it's to secure exclusivity of a game the market wants. The 250k number was a threshold they wanted met as a signifier of demand. Ouya gains absolutely nothing by paying for the production of games the market does not want.
Okay, now I get it. Thank you for breaking this down for me.
I come not to defend the Ouya, but for simple clarification. Why are developers so mad about this?
I'd be more inclined to side with the devs if I had a clearer understanding of what the problem is, but I just don't. I'm not seeing the bigger picture here, and I wish I was.
I was pushed around when I was younger, but I fixed the problem by standing up for myself. Just sayin.
A friend of mine did that in high school, made the guys look like a bunch of idiots.
Then later that day, they jumped him in the parking lot and repeatedly slammed a car door on his head. Just sayin.
On the topic of bullying, i hope you guys had parents like my mom that told me to fight back.
Funny thing about fighting back, when you're one person dealing with a swarm of people significantly bigger and stronger than you, fighting back somehow becomes very, very bad advice.
Also, some anecdotal advice, attempting to use a solid metal object like, say, a padlock, to even the odds is likely to cause more problems than it solves.