I threatened to do one more of these before the GOG sales were over so here it is: The last A Brief Jaunt Through (until I find a better way to make them. Video? That seems daunting). After Lands of Lore, I'm taking it back to the real-time dungeon crawler roots with FTL's trailblazer Dungeon Master. The game came out in 1987 (which means it's 25 goddamn years old, holy shit is that a number) and began the whole "real-time 3D dungeon delving" shebang that was followed with countless imitators. In a sense it's a bit like that other big trendsetter Wolfenstein 3D, except you're running around dark corridors in first person, killing bad guys and finding secret caches of treasure instead.
I absolutely love this genre. I used to play a lot of them back in the Atari ST/Amiga era, where it was pretty much the only type of RPG available besides the older and quite cerebral for a littl'un turn-based RPGs like the Gold Box series. Of course, these days I generally find myself preferring the turn-based stuff. Still, I'm seriously hoping Legend of Grimrock turns up in the sales so I finally have an excuse to buy it and run around stepping on pressure plates and figuring out how to open all those portcullises. Portcullisi?
As with LoL (which is probably not the LoL you're all thinking of), Dungeon Master is an excellent starting point for those wanting to experience the genre's history if Grimrock happened to be your gateway and you weren't around during its heyday. I mean, it did pretty much all begin here.
(Disclaimer: This game isn't actually available on GOG.com. But, uh, it's probably so old that it's abandonware now? It works perfectly in DOSBox too!)
Part 1 - I Neglect To Show Off Anything Interesting, Again
Next time on A Brief Jaunt Through Dungeon Master: Screaming mushrooms, third floors and I finally get out of the tutorial area. I really need to just skip past those in the future. Who imposed this 25 image limit anyway? Some joker that makes sensible decisions about blog-making coding, that's who. Fie upon them!