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A Brief Jaunt Through: FTL's Dungeon Master (Part 2)

I forgot how big the floors are in this game, so I didn't even get down to the third floor without maxing out on screenshots. I'd do a part 3 but I think I'll run out of things to say by the time I make it down there (which is a shame, because it's an interesting collection of puzzle chambers rather than the usual wandering around getting lost without a quickmap). Still, I'm presenting these games as possible backlog-filler, rather than a full walkthrough. Despite its age and the aforementioned lack of maps (the internet has your back for those, no doubt) Dungeon Master is absolutely still playable, especially if you're used to the kind of BS Grimrock is likely to throw at you. Chaos Strikes Back is still a little hardcore though.

Part 2 - Screamers, Starring Peter Weller & A Mummy

First things first, I give our female barbarian something more substantial than a chainmail bra. I appreciate the classics, but we do want to survive this jaunt.
First things first, I give our female barbarian something more substantial than a chainmail bra. I appreciate the classics, but we do want to survive this jaunt.
These leonine lifesavers are fountains you can drink at to your heart's content. They get infrequent on lower floors, so it's best to get a few skins (which can hold three gulps of water) and fill 'em up whenever possible.
These leonine lifesavers are fountains you can drink at to your heart's content. They get infrequent on lower floors, so it's best to get a few skins (which can hold three gulps of water) and fill 'em up whenever possible.
Here we have a Screamer, a non-copyright-violating version of the D&D Shrieker. That is, a sentient fungi that attacks with its shrill voice. It's not a big challenge.
Here we have a Screamer, a non-copyright-violating version of the D&D Shrieker. That is, a sentient fungi that attacks with its shrill voice. It's not a big challenge.
But they do give you these
But they do give you these "screamer slices"; ostensibly an edible item you can eat if you're particularly desperate.
The pressure plates are really stepping up their game. Or stepping on.. their.. aw, fuck it.
The pressure plates are really stepping up their game. Or stepping on.. their.. aw, fuck it.
Uh-oh.
Uh-oh.
Aw heck, there's four of them now. Fortunately, they're still not much of a challenge.
Aw heck, there's four of them now. Fortunately, they're still not much of a challenge.
It's best to keep your focus and try to kite enemies to bring them down. That is, when they're not just mushrooms. Are they seriously the only danger on this floor?
It's best to keep your focus and try to kite enemies to bring them down. That is, when they're not just mushrooms. Are they seriously the only danger on this floor?
Oh right, I forgot. Historical note: Thriller came out five years ago. Get some new moves, Imhotep.
Oh right, I forgot. Historical note: Thriller came out five years ago. Get some new moves, Imhotep.
This helpful wall carving and its happy rhyming is warning us about a nearby Material Emancipation Grid.
This helpful wall carving and its happy rhyming is warning us about a nearby Material Emancipation Grid.
Actually it's a teleporter. Yep, even more puzzle variation. See why this game rocks?
Actually it's a teleporter. Yep, even more puzzle variation. See why this game rocks?
Here's a fun one: Without anything on this pad the wall in front is empty.
Here's a fun one: Without anything on this pad the wall in front is empty.
Put this knife (or anything, really) here, though, and some words appear. What sort of insights does it offer?
Put this knife (or anything, really) here, though, and some words appear. What sort of insights does it offer?
Great!
Great!
I neglected to mention what is a big part of this game: Ninja skillz. Unfortunately they don't have anything to do with turning invisible or summoning fire dragons or getting pecked constantly by birds; Ninja skills are entirely about throwing things at enemies. For instance, I just threw a rock through this portcullis gate (yes, you can do that) and it killed the Screamer behind it.
I neglected to mention what is a big part of this game: Ninja skillz. Unfortunately they don't have anything to do with turning invisible or summoning fire dragons or getting pecked constantly by birds; Ninja skills are entirely about throwing things at enemies. For instance, I just threw a rock through this portcullis gate (yes, you can do that) and it killed the Screamer behind it.
Wuuf is the only guy with Ninja classes, so we'll let him do the throwing. Also note how many screamer slices we're accruing; who wants Cream of Mushroom soup? More like Scream of Mushroom soup! Aha ha... ha...
Wuuf is the only guy with Ninja classes, so we'll let him do the throwing. Also note how many screamer slices we're accruing; who wants Cream of Mushroom soup? More like Scream of Mushroom soup! Aha ha... ha...
Occasionally you'll need to sleep. Sleep is the best way of regenerating all three stats (though mana should regenerate on its own quickly enough). It also makes you hungrier, thirstier and frequently attracts monsters. That's what's going on in this screen grab by the way, we haven't just entered the Matrix.
Occasionally you'll need to sleep. Sleep is the best way of regenerating all three stats (though mana should regenerate on its own quickly enough). It also makes you hungrier, thirstier and frequently attracts monsters. That's what's going on in this screen grab by the way, we haven't just entered the Matrix.
Occasionally the teleport grids will only teleport objects. Placing an item here closes a nearby pit, letting you grab a key (and the item you dropped).
Occasionally the teleport grids will only teleport objects. Placing an item here closes a nearby pit, letting you grab a key (and the item you dropped).
Oh hell, they come in threes now?
Oh hell, they come in threes now?
This is right next to a door with no switch. I do like a challenge.
This is right next to a door with no switch. I do like a challenge.
But sometimes, though, I just want to get through a damn door. That's where the swords come in. Next, we're off to visit Gordium for a knot problem of theirs.
But sometimes, though, I just want to get through a damn door. That's where the swords come in. Next, we're off to visit Gordium for a knot problem of theirs.
Our reward is a chest. Treasure chests are an interesting commodity in this game, beyond simply being the holders of loot.
Our reward is a chest. Treasure chests are an interesting commodity in this game, beyond simply being the holders of loot.
You can carry them around as a means to store additional items, sort of like a bag of holding. The chests themselves are fairly hefty though, as you might expect, so it's best suited for carrying a lot of small items since encumbrance is still entirely a thing.
You can carry them around as a means to store additional items, sort of like a bag of holding. The chests themselves are fairly hefty though, as you might expect, so it's best suited for carrying a lot of small items since encumbrance is still entirely a thing.
Wuuf filled it with screamer slices. The little guy also got his first wizard level after so many light spells, making him a neophyte and upgrading his stats (importantly, he gained 2 HP and 4 Mana). So proud of him. You can spend a considerable time building your character classes if you're getting beat up a lot; wizards and clerics need to cast a lot of spells and create potions, though, and it takes time to regenerate the mana. All ninjas have to do is throw shit. Moral: Be a ninja, kids, it's the easy way through life.
Wuuf filled it with screamer slices. The little guy also got his first wizard level after so many light spells, making him a neophyte and upgrading his stats (importantly, he gained 2 HP and 4 Mana). So proud of him. You can spend a considerable time building your character classes if you're getting beat up a lot; wizards and clerics need to cast a lot of spells and create potions, though, and it takes time to regenerate the mana. All ninjas have to do is throw shit. Moral: Be a ninja, kids, it's the easy way through life.

I eventually did find my way to floor 3 (puzzles), which is followed by floor 4 (the dreaded and not-at-all-sexually-suggestive Purple Worms, which is where many people gave up) and the floors kind of continue like that in a steadily increasing numerical fashion. While I did briefly touch on the combat (it's essentially driven by those weapon icons on the right, each with their own set of commands) the real draw are the odd little puzzles everywhere and the way the game handles treasure: If you find a gold coin, you don't grab it because it's shiny loot, but because you'll probably need it later for some closed door with a suspicious coin slot next to it. Weapons and equipment are just to keep you alive longer, food and water are necessary tools for survival and everything has a practical (if not always immediately apparent) application. Rather than diminishing the appeal of exploration and treasure, the system actually increases the value of these items you find scattered around everywhere because they're almost certainly vital - you aren't just scouring a dungeon floor for the sake of some arbitrary 100% completion factor.

I can't really tell you in no uncertain terms exactly why this resonated with so many back in the day - there's probably a dozen reasons that were self-evident back then regarding how new and fresh every aspect of it felt - but the fact it remains playable 25 years later is in some way a testament to how well structured it is. It's very much the Legend of Zelda of the early Atari ST/Amiga/PC DOS days and hopefully some sense of that got through all these pictures of my wizard ninja dog wandering about being silly.

Until next time, everyone.

Other Brief Jaunts
Master of Magic - Parts 1 - 2 - 3
Lands of Lore: The Throne of Chaos - Parts 1 - 2
Dungeon Master - Parts 1 - 2
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