And so, dear readers, we revisit our team of anagramatic future ne'er-do-wells as they continue in their deadly quest to find a bunch of items on an island. Only complete badasses compete in video game scavenger hunts, everyone.
Part 2: This Is Probably How Luigi Won His Mansion Too
And so I feel I've given this game its due, and hopefully @ArbitraryWater is sated for the time being. At least until I get around to playing those two big strategy games he was kind enough to gift me. Might and Magic VII really does a grand job balancing the idiosyncrasies of the really old CRPG paragons like Wizardry, Ultima and, indeed, Might and Magic while still managing to be a modern-ish game that is relatively easy to figure out and fun to play. Really, while there's some odd rules that I've elaborated on here, there isn't nothing like the sort of byzantine barrier to entry that usually depreciates these older CRPGs. Just equip everyone with bows, enter turn-based mode whenever enemies are in sight and kite everything until you've gotten a grip on combat, and everything outside of combat can be picked up at one's own pace. For a paltry six dollars on GOG, it's an easy game to recommend.
Thanks for sticking around. I really ought to consider recording these things. I'm hearing video is the way of the future?
Yep. While the first two M&M games are borderline unplayable, the series from III onward is quite accessible.
I've actually kind of wanted to get a mac emulator running and try out that version of M&M1. I love the graphical style of the old 2 bit b&w mac games. The game boy could at least manage three shades of black, but mac would have that 8-inch screen filled with pixels that could only be one or the other.
@ArbitraryWater: Will do! Though... I think I want to keep playing M&M7 for a while longer. I should've known something like this would happen.
If you want to hear something really unfortunate, I discovered a lost copy of Wizardry 8 lying around except the third CD was cracked. That's a bummer.
Understandable. Might and Magic VII is super enjoyable. Personally going down a bit of a FTL hole myself, as it's pretty much all filling time until XCOM comes out.
And that is the saddest thing ever. At that point, I might endorse piracy. I was actually doing very well with an iron man playthrough of Wiz 8 (mostly through cheesing the way the game autosaves in that mode) and then got caught in a piece of level geometry and can't get out. Such is life, I suppose.
@sodacat: I couldn't get 7 working in Win7 (ironically enough) until I changed the video settings on the set-up to "software enabled", rather than the default hardware option. Works fine now. It's a bit too new to run through DOSBox.
Also, yeah, nothing meaningful in the way of town building or army raising. That might have been an interesting experiment.
@ArbitraryWater: Will do! Though... I think I want to keep playing M&M7 for a while longer. I should've known something like this would happen.
If you want to hear something really unfortunate, I discovered a lost copy of Wizardry 8 lying around except the third CD was cracked. That's a bummer.
Just this summer I played through M&M3-5 after a friend gifted them to me. I'm really glad he did, because those games had something that I've felt is missing from most modern RPGs, but its still hard for me to put a finger on what exactly that is. I just wish I could get MM6 running, and MM7 would be right out as well.
So does 7 have a town building aspect as the game goes on, or are you put in charge of a town just for it to get blown up to show how bad the big bad is?
Not really, your castle gets fixed up through the course of the plot, but the main thing being the Lords of Harmondale does for you is makes you important enough that the various factions of Erathia take notice of you (which winds up being the focus of the mid-game).
One hint I can give for trying to get MM6-8 working is to try and run them in Windows XP compatibility mode. Also, I think there's a patch floating around that can help things. MM8 can be really tough to get running though, but all of them should be doable if you're willing to do a little research (and it's worth it, especially for 7, it's an amazingly good game).
Just this summer I played through M&M3-5 after a friend gifted them to me. I'm really glad he did, because those games had something that I've felt is missing from most modern RPGs, but its still hard for me to put a finger on what exactly that is. I just wish I could get MM6 running, and MM7 would be right out as well.
So does 7 have a town building aspect as the game goes on, or are you put in charge of a town just for it to get blown up to show how bad the big bad is?
Yep. While the first two M&M games are borderline unplayable, the series from III onward is quite accessible. In any case, that castle you get in Harmondale basically serves as your "home base" for the rest of the game and actually gets improved once you progress through the story. No town management needed.
@Mento I am sated. Now get on that Disciples II and Age of Wonders train!
Just this summer I played through M&M3-5 after a friend gifted them to me. I'm really glad he did, because those games had something that I've felt is missing from most modern RPGs, but its still hard for me to put a finger on what exactly that is. I just wish I could get MM6 running, and MM7 would be right out as well.
So does 7 have a town building aspect as the game goes on, or are you put in charge of a town just for it to get blown up to show how bad the big bad is?
And so, dear readers, we revisit our team of anagramatic future ne'er-do-wells as they continue in their deadly quest to find a bunch of items on an island. Only complete badasses compete in video game scavenger hunts, everyone.
Part 2: This Is Probably How Luigi Won His Mansion Too
And so I feel I've given this game it's due, and hopefully @ArbitraryWater is sated for the time being. At least until I get around to playing those two big strategy games he was kind enough to gift me. Might and Magic VII really does a grand job balancing the idiosyncrases of the really old CRPG paragons like Wizardry, Ultima and, indeed, Might and Magic while still managing to be a modern-ish game that is relatively easy to figure out and fun to play. Really, while there's some odd rules that I've elaborated on here, there isn't nothing like the sort of byzantine barrier to entry that usually depreciates these older CRPGs. Just equip everyone with bows, enter turn-based mode whenever enemies are in sight and kite everything until you've gotten a grip on combat, and everything outside of combat can be picked up at one's own pace. For a paltry six dollars on GOG, it's an easy game to recommend.
Thanks for sticking around. I really ought to consider recording these things. I'm hearing video is the way of the future?
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