Welcome everyone to another edition of Mento's Alternative to E3 2016, wherein I continue to delve into the forgotten Squaresoft JRPG Rudra no Hihou, or The Treasure of the Rudras. The game's been a bit slow so far, but today's updates are gonna accelerate the plot just a smidge with a few curveballs. If you're just joining us, be sure to check out Parts 1 and 2 here, and Parts 3 and 4 here.
Before I resume the LP, though, I have some musings about the short-lived scenario-based JRPG.
I've been wondering why Squaresoft decided briefly to focus on RPGs with a scenario format - specifically, those games that let players take on the roles of various heroes in any order they choose, and requiring that they complete all the available scenarios before they would be allowed to move onto the end-game. Most of these are the Squaresoft JRPGs we never received overseas: Live a Live, Seiken Densetsu 3, and the Romancing SaGa series. It occurred to me that there's a number of benefits for this format from a purely narrative standpoint. We'll see one of those later when the LP resumes, but another significant one is that it allows players to spend time with secondary and tertiary characters that would otherwise get lost in the mix. Consider the many RPGs often of a more strategy bent that offer huge casts of characters - the Fire Emblems and Suikodens of the world, say, or the many heroes of games like Final Fantasy VI and Chrono Cross - and how they're often lacking when it comes to fleshing out characters that aren't central to the plot. These characters might get a few lines of backstory, or an optional side-quest that offers a lot more levity than the game's central plot, but tend to get sidelined when the player has more characters than they have spaces in their active party and some are inevitably left in the non-active roster to depreciate in value as their companions continue to outpace them in levels and equipment. With scenarios, you give multiple fixed parties their time in the sun before the final act inevitably draws them all together and the player is able to cherry-pick their favorites.
I wouldn't say Rudra is taking full advantage of this. Ture's a fairly important character in terms of moving the plot forward, as well as being living proof that the "extinct" races of legend still exist in some form, but we've had little in the way of development for Foxy. She's simply introduced as a proficient hunter of criminals early on and saddled with Vbomb as his constant companion, interjecting occasionally when the plot demands a sassy female outlook on current events. I'm not going to start any kind of poopstorm about the lackluster characterization of women in Japanese RPGs, but it does feel like a missed opportunity to give these three characters - which is a small group, comparatively speaking - more time to flourish before they're thrown into the predicted giant end-game stable and disappear in the shuffle.
But scenario-based JRPGs do more than give characters room to grow. By looking at the world from various perspectives - a reckless warrior, a learned scholar, a compassionate environmentalist and an opportunistic treasure hunter - you give the bizarre central plot and the various legends and prophecies govern it some much needed alternate perspectives. I've no doubt, without knowing for sure, that each character will face their own challenges and see parts of the world that the others will miss, purely based on the fact that I don't think the game will want to repeat itself that much with so much geography to explore, but their disparate adventures will serve to create deeper context for the larger mysteries governing this encroaching end of the world scenario and the journeys of all four characters. That's the true strength of the scenario-based format, I figure: having different angles on the same story, and allowing the player to use those to piece together the big picture.
Part 5: More Crossovers Than an MCU Movie
Last time on Paul Ruddra's SNES Commercial: Looking for answers and the whereabouts of Vbomb's friends Rostam and Heuy, as well as Ture's companion Ramyleth, the heroes tramp all the way up a mountain to look for another old person who knows a lot, only to have to tramp all the way to the bottom because I missed something somewhere. It's a JRPG, in so many words.
Part 6: OK???????
Last time, on I Can't Believe it's Not Rudra: The party gets flung into space by a magical platform? I guess?