Hey friends and nemeses, it's that ominous time of the month again. That's right, the time I make awkward menstruation misdirection gags because there's a new comic commission to be done. Thanks to eternally magnanimous sponsor @omghisam , this month I had the privilege of playing Wadjet Eye Games' new joint, Resonance. In a nutshell, Resonance is a point-and-click adventure game that follows a quartet of people as they uncover a mysteries behind a lab explosion and a citywide blackout. While each have their own reasons for getting into a vault that the chief scientist of the labs left behind, they work together in order to succeed. In many ways, it's an extension of Wadjet Eye's earlier adventure game Gemini Rue, which featured a duo of protagonists helping each other in a similar fashion.
But hey, enough of the small talk. You all came to look at the comics, right? Or you accidentally clicked a link to this blog and are wondering what the hell these MS Paint squiggles are all about? Well then, allow me to elucidate:
Resonance really has three types of special puzzle, beyond the traditional "use X on Y" set-up that is in every graphic adventure game ever. They are:
I'll be writing up a review presently (or have done, even), but I hope these goofy illustrations give you some general idea of how this game sets itself apart from its graphic adventure peers, or at least tries to. As a budget game made by a fledgling (but improving) studio on third-party open source AGS software, it's an impressive enough adventure with a decent (if a little goofy) thriller plot that I'd be happy to recommend to fans of the genre. Should it find itself in some affordable Indie Brain Pack or Wadjet Eye Collection down the line, y'all should definitely consider it.
Thanks again to @omghisam for giving me this game to tinker with as well as his continued support and I'll be back a little later with perhaps another "A Brief Jaunt Through" for the rest of you. I did threaten to do one more of those, after all.