Oh hi, doggy. Linking to a video with minimal original commentary is Youtube spam (as described in our forum rules) and so we're going to have to lock this down. You're still my favorite customer, though.
Mento's forum posts
@bobafettjm: @beachthunder: I think decks might be the most intimidating thing after releases for wiki editors, neophytes and veterans alike. For one, a new editor might not know what a "deck" is and leave it blank during the page creation process, or skip past it if they're editing an existing page and don't notice it. If they follow the instructions and write a "short description of the game", they might not be sure what works as such. Even veterans might see a blank deck and wonder how many of the usual rules ("no second person, no past tense, no subjectivity") still apply if it's meant to be a short, breezy synopsis.
I know when I was doing NES games a little while back, I'd keep them fairly terse with decks like this: "An RPG game for the NES developed by so-and-so and published by whatstheirface in 1988. It was never released outside of Japan." I later realised that such a non-descriptive deck can be fairly useless for someone trying to search for that game based on its content, and the information I'd included (like release year and platform) would already be apparent from wherever you're seeing the deck (either the page itself, or the more detailed search engine). Most don't even realize that you don't need to include the name of the game in the deck, because the deck follows right underneath the title of the page. (I try to visualize it as "[Name of the Game]: A game where the player beats up horses. It didn't sell well.", where the title is pre-colon and the deck is post-colon. Eww, post-colon.)
These days I try to mix the terse with the descriptive. I'll include its genre and developer for search engine purposes, and then try to sum up the game's content succinctly without breaking those three rules I mentioned earlier. I'm still persistently worried that I messed up or that the deck doesn't work for one reason or another, but like bobafettjm says: any deck is better than no deck.
(I wouldn't even know what the deck rules are for, say, character or company pages, since I don't do a lot of those. Probably a good idea that you mention the game/series they're best known for, I guess?)
@slag: I believe the wiki update was specifically singled out as the reason why a style guide and any other FAQ-like wiki additions will have to wait. I'm guessing the reason why Jeff doesn't want to work on a style guide right now is because he's already spending a lot of time figuring out what he wants the new update to include.
Jeff did indeed announce the new MOBA genre listing on UPF, probably in response to your thread and other requests like it. I'm wondering if it won't be followed by some kind of "online open-world survival" genre, given how those seem to have had a similar meteoric rise in popularity.
I think the one problem I've been seeing most frequently that could be fixed with having a style guide is how a lot of pages will just start the text section without an "Overview" heading, or any heading whatsoever. The headings are used for navigating the page from the drop-down menu, so they should always be there. Because I always add an Overview on every new game page I've worked on, I'd like to see an addition in the big update that just creates an Overview heading as default on any new page. That's probably the only universal one, besides maybe "Gameplay".
Close to the end of November '93 now, probably be done with that month by next week. Then it's the 50+ games that were released in December. What's nuts is that 1994 and 1995 both have around 33% more releases than 1993 did, so I'm going to take a hiatus after finishing December '93 to work on a few smaller projects in order to refresh a bit.
No fun stories this time, though I did have to clean up a weird case where two US boxing games were rereleased in Mexico with a few superficial graphical changes (they're both headlined by a popular Mexican boxer instead). Chavez and Chavez II now point to the games they were based on, rather than having their own pages. Oh, and I added another mahjong game with girly pics. You know, important enhancements to the wiki.
Though speaking of which, it was cool to see Jeff talk about the wiki a bit this week, between the MOBA announcement on UPF and his answers regarding the wiki on the recent Jar Time. That I learned that I'd been doing something wrong (we shouldn't be adding the general "Sports" genre to games that have specific sports-related genres already like Football or Hockey, nor should we be adding "Fighting" to wrestling games) kind of confirms in my mind that we really need that style guide. I'm glad Jeff plans to stick to the finer details too, rather than focusing too much on creating page-building tutorials and the like. As always though, it makes little sense to put out a style guide when there's a big wiki update coming that'll no doubt prompt a revision or two. Just gotta wait and see I guess.
Wouldn't it be amazing if, after some three hundred or so pieces of content, I said I wasn't okay with any of it appearing on the Spotlight? It's cool, go ahead.
@omghisam: I tried Monster Hunter once. Tri, I think it was. The Wii one. Despite looking the same, the two games couldn't be further apart philosophically: MH is dedicated to wasting your time, forcing you to run around after monsters who decide they have other places to be mid-battle, forcing you to put MMO parties together and getting them organized for some of the tougher beasties, forcing you to spend ages micromanaging your equipment for specific monsters and restocking/crafting all the tools needed for each hunt. Xenoblade, inversely, is streamlined as hell for how large it is. Individual battles are fun and over quickly, it takes minimal effort to get to where you want and when you want with the instantaneous travel/clock, death is a slap on the wrist (though not to the extent that it completely eliminates the game's difficulty) and you never have to worry about buying, crafting or running out of consumable items, because there ain't any. Xenoblade just gets to the good stuff: the strategy, the presentation, the character development and the story (though your mileage may vary on that last element, clearly).
I still have one more month of The Previous Generation left to go (most of the latter half of 2012, naturally enough), and I have more plans for the Comic Commish going forward. I'm not putting MS Paint away, despite the fact I probably ought to if I want to be taken seriously. (Which I don't, particularly.)
@ahoodedfigure: Hey, I'm still around. If you want to keep making new blogs, I'd be way into that. The blogging community around here is starting to slowly build back up, though it's got a while to go before it's back to its heyday.