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Mento

Check out Mentonomicon dot Blogspot dot com for a ginormous inventory of all my Giant Bomb blogz.

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Mento

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#1  Edited By Mento  Moderator

Linkalikes? Or perhaps Ganondistinctives?
 
No-one really likes saying metroidvania either. It's just preferable to the way more unfortunate "castleroids."

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Mento

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#2  Edited By Mento  Moderator
@Icemael: @Video_Game_King: I've considered the similarities and it's a tough call. I'm with VGK, in that the dungeons all follow a very specific formula. Though the overworld areas between dungeons is entirely back-tracking and using items where you couldn't before to get extra shit and reach the next target, so in that sense they're in the same ballpark.
 
I tend to think of Zeldalikes as episodic, and Metroidvanias just being one huge world. Clearly the distinction is a little blurry though - if you want to argue that Norfair and Tourian are separate dungeons, I'm not going to stop you.
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Mento

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#3  Edited By Mento  Moderator
@august: It's criminal how little of the Legacy of Kain series I've played. They are pretty Zelda-like though, you're right.
@ryanwho: Only thing I know about Landstalker (besides that it's an isometric Genesis game) is that the sequel is called Lady Stalker, which I just find hilarious. Truthfully, I might do a separate blog on isometric games in the future (Equinox is very Zelda-like too) so I'll put it somewhere in the back of my mind. And then forget about it probably.
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Mento

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#4  Edited By Mento  Moderator

Hey peeps, back to words this week. I wanna discuss Zeldalikes today, that odd sub-genre begot by some game from the olde timey days called The Legend of Zelda for the NES. Yeah, that one. The Zelda series has a very specific formula that it sticks to religiously, which makes non-Zelda games that attempt to do their own thing with the same formula stick out as copycats and are subsequently relatively rare occurrences. Contrast this to Metroid or Mario - two equally popular NES games that went on to produce not only several sequels and spinoffs of their own, but dozens of imitators that vary from audacious knock-offs to highly inventive proteges.
 
So here's my three favorite Zelda games that don't actually have anything to do with Link, Hyrule or giant pig demon wizards. As always, feel free to add your own in the comments. Neutopia seems to be the big one I've not included.

Darksiders

Death Metal Zelda
Death Metal Zelda
Possibly the most well-known Zeldalike in recent memory, Darksiders follows the adventures of a Mr War as he rectifies his premature annihilation of Earth by attacking Warhammer 40k characters and creatures inspired by middle-school textbook doodles. While it contains many trappings of the contemporary "action-adventure" game, which generally features a lot of tearing things apart with QTEs and growling, it also borrows a lot from the Zelda franchise with its themed dungeons.
 
Each dungeon, true to the core values of any Zelda game, are a slightly maze-like series of areas where the goal is to first collect the map and compass for navigation; the dungeon "item", which generally opens up other parts of the dungeon; the boss key, which opens the way to the dungeon boss and then defeating the boss itself and claiming whatever McGuffin it was guarding. Darksiders cheerfully (or as cheerful as a broody manifestation of carnage can get) conforms to this dungeon formula for the whole game, giving the players ample areas to explore on the overworld too as their powers expand. It's not a game that has a lot of ideas of its own, but at least it steals them with style.
 
Sticking with the "stolen game form" system the Death game will be a metroidvania (so ironic, considering he dies in half of those), the Pestilence game will be one of those "infection" zombie flash games and Famine will be based on Cooking Mama. My uncle works for Nintendo, so he knows this stuff. 

3D Dot Game Heroes

Blocky Zelda
Blocky Zelda
3D Dot Game Heroes is unrepentant with its Zeldalike status. A deliberate attempt to elicit nostalgia from a huge fanbase of Zelda worshipers, it adheres strictly to the many tropes and fixtures of the original NES Zelda. It has the boomerang, the bow, the bombs, the annoying Wizzrobes, the Moblins and a series of elemental "Sages" that the player must assist. Even the Boss Key has the same little devil horns.
 
Where 3D Dot Game Heroes sets itself apart is how gleefully it lampoons all these age-old tropes, eviscerating not only Zelda but similarly po-faced medieval fantasy games like Dragon Quest (especially the fourth one), Final Fantasy and the Dragon Slayer series. The blocky NPCs that populate the world freak out about the inexplicably high value placed on empty bottles, signposts, creating a 3D Mech game and curses that turn people into animals for often dubious reasons. The (admittedly slight) Zelda shenanigans are really just the framework for a good-natured pastiche of the 8-bit era that depends on an audience that is super familiar with its subject matter. It joins hilarious but flawed games like Cthulhu Saves The World, Anachronox and Psychonauts which really work best as vessels for comedy and parody than they do as games.
 
Also, for some reason, the music for the otherwise aggravating "Dash Circuit" mini-game is amazing, whereas the rest of the soundtrack is merely competent. I don't know why this is. Why are you so random with your level of quality, From Software?

Alundra

Grim Zelda
Grim Zelda
Alundra, now available on PSN from what I'm hearing though I'm not going to check because the Europe PSN store is godawful, is a Zelda game in all but name. The main hero is an elfin youth, there's a village of superstitious but otherwise regular dudes and the villain is a nebulously evil spirit of some kind.
 
However, Alundra goes to a much darker place as its narrative arc progresses, as each dungeon means another NPC death in the hub village. Most dungeons actually take place in the dreams of these NPCs, and you're constantly discovering the dark secrets behind the town, its occupants and especially its ominous church. It's also difficult as hell, with the usual Zelda traps like spinning saws, zig-zagging blades and collapsing platforms turned up to eleven and unremitting in their brutality, with equally difficult Zeldalike puzzles to figure out too. I'm not sure if it was ever promoted as a more mature Zelda, but that's clearly what Alundra creators Matrix Software were aiming for.
 

Bonus Comics

With my Chantelise blog gaining some notice for featuring a bunch of stickmen doodles doing stuff (I guess?) I've decided to add a feature to this and future blogs where I create an observational comic for every game I've played this week. This should be fun, probably.
 
Deus Ex
I'm always doing this. I rarely have any multitools as a result. I'm the worst agent ever.
I'm always doing this. I rarely have any multitools as a result. I'm the worst agent ever.
3D Dot Game Heroes
 USE ALL THE SPACE. ALL OF IT. I spent the whole goddamn game as a midget.
 USE ALL THE SPACE. ALL OF IT. I spent the whole goddamn game as a midget.
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Mento

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#5  Edited By Mento  Moderator

Argument-wise, Ben takes it. 

As far as the card choices go, DDR was perhaps the worst choice out of the five. ICO would've been much more the sort of laid-back experience the card wanted, though since Ben had never played any of the other games he was given he definitely made the best of a bad situation. Ironically, had Joey used Ben's argument that meditation is doing the same thing over and over until you enter a trance-like state, WoW would've fit perfectly because it has no end of repetitive bullshit for people to unconsciously pour months of their lives into.

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#6  Edited By Mento  Moderator

@Lemon: To be fair, you guys probably have more than enough to be getting on with. Especially if you're intending to make the videos longer as the games get scarier - and, as SonicFire said, you'll be playing those longer anyway to reach the scary parts. I'd disregard sequels until the main list is done and you're itching for extra stuff to cover.

I guess I'd suggest Penumbra, Scratches or the not-so-much-terrifying-as-fucking-weird Illbleed since you called my bluff, but none of those are crucial.

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Mento

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#7  Edited By Mento  Moderator

Sweet Gauntlet Look guys. Since Brad is uncharacteristically amazing at that game, I didn't think we'd ever get a GB video of someone dying horribly all the time at Doom. Interns never disappoint.

Are you guys still open to submissions? Or is that opening graphic with the names of all the games you're going to play set in stone a subtle way of saying that - at this point - all the games you're going to play are set in stone?

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#8  Edited By Mento  Moderator

The "Games as Art" debate continues to be awkward as hell. Tough break on the Qs.

I did like that because of the game cards chosen this argument basically became Film vs Music as the superior artform, as both games really only have a perfunctory amount of interaction (as they both deliberately attempt to be more like film/music than they do actual games.) You argued your points equally well, so it really comes down to the viewer's preference between film and music (or between Nick and Ana, I guess.)

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#9  Edited By Mento  Moderator

Liking the random element, especially when it leads to gems like "Ultima 3 is probably an RPG of some kind." I hope you manage to rope in (still not done with the puns from Friday) more office people who have better things to do.

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#10  Edited By Mento  Moderator

Because there's now five pieces of "community" content from them that just pushed mine off the front page?

I'm kidding. I'm frankly amazed at how much fun stuff they're putting out as their internships end. I'm hoping that wherever they end up, they continue to contribute at least half as much as they're doing now. Unless they all start working for rivalvideogamewebsite.com, in which case they're dead to me.