More weird adventure games would be perfect. Seconding Phantasmagoria 2 and anything else I put on this list years ago (seriously, GAF keeps using that thing whenever it talks about what premium content to watch, and people don't get I made half of them up. It'd help to "legitimize" a few of them).
You guys could also do some group Encyclopedia Bombasticas if the userbase doesn't come up with anything. I'd like to see some of Austin's choices for that feature.
@tordah: @arbitrarywater: Right. I was about ready to quit in the Garbage too after the comic was done, but then the next few areas with the underground sections got me hooked. Having it alternate between quiet & creepy and loud & violent does wonders for the setting's appeal.
@choi: The CoD comparison was more in the pure gameplay aspect of how you're trying to out-maneuver the opponents rather than trying to blitz them because you have a very limited ability to absorb gunfire without ragdolling, though I suppose I did inadvertently disparage the game's stronger emphasis on realistic ballistics with such a simplistic analogy. I feel like the direction those CoD games took (and Counter-Strike) were designed to appeal more to the type of audience who used to play GoldenEye with the Golden Gun or one shot kills modes, because those relied more on mind games, reaction times and tactics more than circle-strafing for half a minute until one of you finally ran out of HP. I guess it'd probably a little reductive to split up the whole genre into either Counter-Strike/CoD-style or Quake/Unreal-style.
@themagicalturtle: I'll definitely keep this in mind. If I get a jonesin' for more bleak Eastern European artifact-picking after playing the other two games, I'll seek these out.
@capum15: Yeah, bloodsuckers are rough. I love how encounters with those guys takes full advantage of the game's aforementioned ballistics engine, which takes into account how less accurate you are when you're moving and/or standing up. You could probably take a bloodsucker out in two or three headshots with a decent rifle if you spot them before they spot you, but you end up going through whole magazines when you're running backwards trying to gun them down in a panic. (The snorks are the same, being hard to hit in mid-leap, and the way the game chooses to introduce them in that laboratory is nothing short of cruel.)
Those two pages were combined into one, which @dudeglove just linked to, and the spare page was subsequently deleted. Chances are that's the case for any of the other dead SNES pages you're finding as well: I've been doing a lot of clean-up work for that system.
No idea why pages continue to appear in the search long after their deletion. Hopefully the engineers can sort it out.
@bhtav: Ahoodedfigure wrote that whole page from scratch close to the creation of the site. It was one of the first pages that Jeff highlighted as exceptional wiki work. We've incorporated many rules (stylistic and otherwise) since then in order to standardize the language of the wiki after those chaotic and busy few weeks when there were thousands of wiki contributions from many different sources. As a result, we've got no end of pages written subjectively or like a guide because they were created in a period where nothing was set in stone.
The Star Raiders page could definitely use some work, though there's no reason to scrap the whole thing if most of it's still functional and well-written. There's a lot of 2nd person that needs to go, at the very least. The first (Overview, though it needs to be renamed such) and last (Cultural Notes) sections are perfect wiki material and the middle parts, though sort of guide-like as you say, still describe a lot of the game's novel gameplay features.
If that other site has a carbon copy of this Star Raiders page then it means they probably scraped it at some point during the page's seven plus years of existence. Wouldn't be the first fledgling game wiki site to try to get a head start by copy/pasting our entire wiki database via the API.