Gone Home Redux
Hello friends. One of the more contentious debates of recent weeks has been between game reviewers with their glowing reception of The Fullbright Company's emotionally powerful indie game Gone Home and that of the game's more pragmatic detractors who point to its relatively high cost and relatively low running time as major problems. Now far be it from me to be any sort of grand arbiter for this dispute, but I can point out a few directions in which Gone Home might improve should it ever see a remastered version.
Did I mention that I'm not a very good game designer?
(It probably goes without saying, but there's a few Gone Home spoilers below. Read at your peril.)