Thoughts Post-Mass Effect 2 (possible spoilers)

Finishing Mass Effect 2 a couple weeks ago, I immediately wrote down a few disappointments I had with the game on a slip of paper. The overall strengths of the game are pretty obvious and have been praised a hundred times over, so I copy these negative thoughts here. 
 

Security of Romance 
  • like picking from a menu
Sexist 
  • high heels
  • ridiculous clothing
  • Samara most obvious
Level design 
  • linear corridors
  • obvious when combat is coming
Miss Mako like Wind Waker's boat 
  • maybe not necessary, but made galaxy feel vast
Moving Normandy makes it feel small, light, like a toy  
Music 
  • surprising lack of ME1 theme
  • few themes present in multiple tracks
  • disappointed ME2 theme only appears for act 1/intro and final act
  • feels more generic, less memorable melodies (counter ex. quarian and thane's theme)
Plot 
  • too many "hey! remember me?"
  • Spectre reinstated (though limited), never mentioned again...
  • sometimes NPCs get a bit too chatty. Feel less like people, more like encyclopedias
  • "suicide" mission achievement for no deaths...
  • no urgency
  • codex dump at beginning of game
 
Not the most developed thoughts, but that's what's on the paper. Looking forward to Mass Effect 3, the areas I would like to see improved the most is the franchise's portrayals of romance, sex, and gender. Maybe then I can have an easier time taking some of these characters seriously. 
 
On a lighter note, the first game made such a huge deal about Spectres. The game opens with a Spectre's murder, another Spectre going rogue, and the player becoming the first human Spectre. Second game: what's a Spectre? Wouldn't it have been cool to meet another Spectre? You are on a mission to recruit the galaxy's elite, after all. Or they should have had a scene where Shepherd flashes his Spectre badge in the Terminus systems and some thugs just laugh at him. Garrus, I've a feeling we're not in Citadel Space anymore.
2 Comments
3 Comments
Posted by Mercanis

Finishing Mass Effect 2 a couple weeks ago, I immediately wrote down a few disappointments I had with the game on a slip of paper. The overall strengths of the game are pretty obvious and have been praised a hundred times over, so I copy these negative thoughts here. 
 

Security of Romance 
  • like picking from a menu
Sexist 
  • high heels
  • ridiculous clothing
  • Samara most obvious
Level design 
  • linear corridors
  • obvious when combat is coming
Miss Mako like Wind Waker's boat 
  • maybe not necessary, but made galaxy feel vast
Moving Normandy makes it feel small, light, like a toy  
Music 
  • surprising lack of ME1 theme
  • few themes present in multiple tracks
  • disappointed ME2 theme only appears for act 1/intro and final act
  • feels more generic, less memorable melodies (counter ex. quarian and thane's theme)
Plot 
  • too many "hey! remember me?"
  • Spectre reinstated (though limited), never mentioned again...
  • sometimes NPCs get a bit too chatty. Feel less like people, more like encyclopedias
  • "suicide" mission achievement for no deaths...
  • no urgency
  • codex dump at beginning of game
 
Not the most developed thoughts, but that's what's on the paper. Looking forward to Mass Effect 3, the areas I would like to see improved the most is the franchise's portrayals of romance, sex, and gender. Maybe then I can have an easier time taking some of these characters seriously. 
 
On a lighter note, the first game made such a huge deal about Spectres. The game opens with a Spectre's murder, another Spectre going rogue, and the player becoming the first human Spectre. Second game: what's a Spectre? Wouldn't it have been cool to meet another Spectre? You are on a mission to recruit the galaxy's elite, after all. Or they should have had a scene where Shepherd flashes his Spectre badge in the Terminus systems and some thugs just laugh at him. Garrus, I've a feeling we're not in Citadel Space anymore.
Posted by Tru3_Blu3

I don't disagree. While the game was great, I hated the lack of ambitious design that the previous game had. I wanted exploration, tactical combat, and a better squad member system.  The game felt too mainstream by design with the limited HUD and equipment. So, instead of improving aspects, they stripped them. What the fuck?

Posted by Jiquk

"Or they should have had a scene where Shepherd flashes his Spectre badge in the Terminus systems and some thugs just laugh at him. Garrus, I've a feeling we're not in Citadel Space anymore" 
Now that would be pretty funny.