By Mercanis 2 Comments
Finishing Mass Effect 2 a couple weeks ago, I immediately wrote down a few disappointments I had with the game on a slip of paper. The overall strengths of the game are pretty obvious and have been praised a hundred times over, so I copy these negative thoughts here.
- like picking from a menu
- high heels
- ridiculous clothing
- Samara most obvious
- linear corridors
- obvious when combat is coming
- maybe not necessary, but made galaxy feel vast
- surprising lack of ME1 theme
- few themes present in multiple tracks
- disappointed ME2 theme only appears for act 1/intro and final act
- feels more generic, less memorable melodies (counter ex. quarian and thane's theme)
- too many "hey! remember me?"
- Spectre reinstated (though limited), never mentioned again...
- sometimes NPCs get a bit too chatty. Feel less like people, more like encyclopedias
- "suicide" mission achievement for no deaths...
- no urgency
- codex dump at beginning of game
Not the most developed thoughts, but that's what's on the paper. Looking forward to Mass Effect 3, the areas I would like to see improved the most is the franchise's portrayals of romance, sex, and gender. Maybe then I can have an easier time taking some of these characters seriously.
On a lighter note, the first game made such a huge deal about Spectres. The game opens with a Spectre's murder, another Spectre going rogue, and the player becoming the first human Spectre. Second game: what's a Spectre? Wouldn't it have been cool to meet another Spectre? You are on a mission to recruit the galaxy's elite, after all. Or they should have had a scene where Shepherd flashes his Spectre badge in the Terminus systems and some thugs just laugh at him. Garrus, I've a feeling we're not in Citadel Space anymore.