I've been working in the game industry for almost 10 years now but only half way through did I ever start working on AAA games. I got my break with splintercell conviction. I had been listening to the giantbomb cast since it had started.
I was ecstatic when Vinny and Ryan had a bet about whether or not conviction would have night vision goggles. We had a pretty good chuckle about the whole thing at work.
I'll miss Ryan. I'm sad we never crossed paths. A toast to a man that made tons of people smile.
I'm biased since I worked on FC3, but I'd say the story twists and turns of SR3 were more enjoyable? (for me I just loved the ridiculous stuff), and FC3 had better gameplay mechanics? I think both have their own strenghts that make them awesome in my books!
Well, if your talking practicality you can pick up shot arrows. If your talking in terms of fun, the bow makes you feel like a total badass. But both points are moot because you really should just be stabbing everyone.
This. To feel more badass! It requires more skill to be better with the bow.