@DonChipotle: Absolutely 100%. I couldn't have said it better myself. The biggest annoyance about the whole thing is that the game is so perfectly balanced when it comes to where your level should be up until you defeat Shadar. Immediately after that, the difficulty skyrockets in a way that breaks the combat system. High damage spells cost too much MP and your AI partners aren't smart enough to conserve MP unless you tell them to; high level skills stop pausing battle time which allows for the enemy to chain combo you for up to 10 times your total HP, and the demand for your familiar (except for a select few) is for them to be right near your own level, so you're power leveling them to get them into a certain shape, but THEN, it doesn't even matter since the final boss does so much damage even while you're blocking that it almost doesn't make any different.
Everything in this game after Shadar is terrible. Shadar was a wonderful end point and everything after feels stapled on.
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