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metalsnakezero

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Time to think: Be true to yourself Video game industry

It been a while since I wrote about something but, with a new layout for the site and a lot of things on my mind, I felt it was time to get back to writing about stuff. So here goes.

There has been a lot of hate going around the game industry. From the EA's SimCity meltdown to the God of War questionable trophy naming conventions, a lot of anger has been boiling with the fans. At times like this I look to finding answers to how these companies could have better treat their fanbase with more respect. Simply put, they just need to be trustful and let the world video game world know whats going on.

Time and time again, most companies don't want to admit that something want wrong with the develop, marketing, or functionality of their game. These companies keep clamming up the information from their the community that could have cool the tension that been building up. Funny how they want to build a loving fanbase but will hid from us for being scary when things go sideways. However, we have seen the honesty of others in the industry really does pay off.

Squigly wouldn't be here without fans
Squigly wouldn't be here without fans

The developers of Skullgirls wanted money to help develop a new character for the game and asked the community for the real amount that was really needed to do so. They could have not have gotten anything but here they are, getting over 3 time more than what they were asking for and still growing little by little. Why? Because they were up front about it, not dancing around the issue of how the money was going to be use but breaking it down with the fans on where it was all going.

Atlus was going to release Persona 4 arena with both English and Japanese Audio, which was very good for the fans (Including me :P). However, in-order to do that, they must region lock the game to insure that the get the proper amount of sales in each region. It sucks for our European fans who wish to import a copy instead of waiting for one that works in their county systems but we weren't so angry about it since Atlus was very up front about it. They were also very up front when their online systems with their fighting game releases were messy at first as well as the numinous times they needed to shut down the Demon's souls servers. It there was a problem that would effect their game and their audience, they are willing to talk about it.

I could go on with other examples from Double Fine's Kickstarter for their adventure game, Nintendo saying that the 3DS release wasn't what they expected, and Sony fixing their network, saying sorry about it, and also being honest to why PS4 wasn't going to have backward compatibility. But the point is that if companies want to set thing right with it's audience, it's fanbase, it's customers that is buying their products, they should stop hiding and start talking.

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