" @Meteora said:I don't recall, but I do notice there was a special spotting thing for the sniper rifle, so I'd assume that would be the case." @TyFighter said:Didn't Jeff say there was a special "spotting scope" too that auto-spots? Seems like that scope would be much more useful now. "" Alright, I'm sorry to be the guy who makes a thread asking a question a google search can solve, but I drudged up a list of changes DICE made to the beta before the final build, and found some interesting notes on spotting. I'll try and redeem myself by at least sharing my results:It was definitely more useful in the beta since you could spam it. But because of that, it pretty much was a "cheap" tactic. Kinda made actually looking for people redundant. =P It was indefinitely useful when your entire team is holding on bottleneck route and spam the spot to locate targets. Though its still viable and useful in the final build. Definitely makes the sniper rifle and scoped attachments more useful since you can't spam it nearly as much. "So, spotting is just much harder, and can't be done as often now. Pretty sure that explains why it wasn't working for me like it did in the beta; I was spamming that button whenever I had a chance, because it'd usually end up hitting one or two guys. As someone who sucks, I liked that...but I can understand why they changed it. :) So, uh...what do you guys think? Was it more useful and handy during the beta, or in the final game? "Added an overheat to spotting to prevent spot and order spamming.
Spotting now requires the player be aiming significantly closer to the target.
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