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michaelenger

See you next game.

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michaelenger

143

Forum Posts

2259

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41

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Reviews: 8

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#1  Edited By michaelenger

The Tribes: Ascend beta is in full swing and, being a fan of the previous games (maybe not Vengeance), I decided to pre-order the game and receive instant access to the beta. Does that sound crazy? Paying to pre-order a free-to-play game.. yeah, that sounds pretty stupid, but let me explain.

I wasn't paying to pre-order the game, that's not what this is about, the concept of "pre-order" is an idea conceived for conventional game releases, not the digital-only free-to-play distribution model which is popping up everywhere nowadays. However, I can imagine that there was no other real marketing term available to explain what you were giving your money away for. You're being given access to the public beta of a game which has yet to be released, which sounds like a pre-order to me, and it makes sense that you would have to part with some money for the privilege.

Anyway, terminology aside, the real push to why I would pay for a game that would eventually be free is not only to gain access to the beta, but it was to provide some sort of support for the developers... which sounds really stupid when I say it out loud. Making games is hard, it takes a lot of time and--if you're doing it professionally--a lot of money, so if a small contribution from a sizable group of people could in some way alleviate the pressure of the development process and perhaps lead to a better game in the end, then I think that it is something to support, especially for the small price which is asked.

I got access to the beta version of a game I want to play, as well as some micro-transaction fluff (gold coins, go figure), along with the sense of satisfaction for supporting something I like. The beta is fun, so despite that niggling feeling like I've been played I stand by my decision.

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michaelenger

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#2  Edited By michaelenger

@benjaebe: Hehe, was I too gushing in my review? I just wanted to give it some attention, but perhaps how pleasantly surprised I was colored the article somewhat.

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michaelenger

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#3  Edited By michaelenger
Desura has both games and game modifications (mods)
Desura has both games and game modifications (mods)

Desura is a digital distribution platform from the guys at DesuraNET, the company behind ModDB and its sister site IndieDB. It allows developers of indie games publish and sell their games without the need for a publisher, even letting you push your game directly out from one of their community sites. This low barrier to entry along with the powers of the large communities built up around ModDB and IndieDB is the driving force behind an independent alternative to Steam.

Desura is a program which you download and, once logged in with a DesuraNET login, download games and mods to run directly from the application's interface. It works pretty much like Steam and even uses the same principle of embedding a website inside a shell as their main form of navigation.

The interface is a direct descendant from the ModDB/IndieDB websites, but differs slightly in how games are presented. Every game that is published through Desura is required to go through a "quality assurance" period in which a team of moderators determine whether or not the game is of high enough caliber to be sold on their platform. Publishing a game or mod on Desura also requires a certain amount of content to be present, such as screenshots, articles and a trailer video. This attention to detail makes browsing for games a pleasure and their scrutiny may seem like Apple-level draconian control, but it does mean that the catalogs aren't bogged down with tons of half-finished demos and lackluster hobby projects.

Their advanced filtering page makes it really easy to find something specific
Their advanced filtering page makes it really easy to find something specific

The influence from DesuraNET's websites makes browsing for games and mods a breeze, due to their heavy focus on filtering. If you want, you can find singleplayer horror adventure games, anime-inspired mods for Half-Life 2 (there are none, I checked) or all car-combat games. It's a nice feature and is a boon for anyone who wants to sift through the large amount of available content.

Downloading and installing games works as you'd expect. Once you find a game or mod you like, you click on your desired downloading option, whether it's the full game or a demo and it'll download and install without any more hassle, although mods go through an automated process which finds the parent game. Managing the games is simple as well and although it's missing the option to create categories for your games (other than toggling whether or not they are "favorites"), it does have a local search function which is fast and, in my opinion, the more favorable function to have.

I can't talk about Desura without talking about their "Alphafunding" service, which is a crowd-funding principle similar to Kickstarter. In essence it's simply the means to provide gamers with a pre-order alpha version, but wrapped in a fancy wrapper and its very own section in the store. Considering the success that Minecraft and Natural Selection 2 have had with reaching out to the gaming community for funding in return for early access to the game during the development period it makes perfect sense for a community-driven service to create that possibility for its users. As a concept, it looks like the future of independent game development and if it becomes more popular, Desura will be on the forefront of this movement.

Putting installed mods under their
Putting installed mods under their "parent" game is a nice touch

Desura feels like a legitimate independent alternative to Steam and other digital distribution platforms. Being so closely attached to IndieDB and ModDB can only work in its favor, being a logical stepping stone for developers who are part of those communities. The program itself works well and is simple to use. It has crashed a few times, but that's forgiveable considering how unstable Steam was when it first came out.

Desura is currently available for Windows and Linux operating systems, and a Mac version is "in the works": http://www.desura.com/

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michaelenger

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#4  Edited By michaelenger
@Tylea002 said:

This is the greatest thread title ever.

Carry on.

I agree. The greatest non-truck-game-truck was in the Dreamcast classic Toy Commander. I think there was a truck in there somewhere.
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michaelenger

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#5  Edited By michaelenger

Thanks, now I don't need to play the game :D

On a serious note however, your description made my RPG-sense tingle and maybe I'll boot up the game and try to get further than the exit of the sewers.

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michaelenger

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#6  Edited By michaelenger

This may be an old thread, but I'm adding my name to the list of people who want this fixed. If the "fix" is to create a Whiskey Media app which spans all the sites and charge us money to download it again then I'd do it. You guys are JUST THAT AWESOME. 

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michaelenger

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#7  Edited By michaelenger

I am also in the "World of Goo ain't all that" camp and I am looking forward to playing Braid. The gaming world has little love for PC players so it's been a long wait :(

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michaelenger

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#8  Edited By michaelenger
Self-cencorship.
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michaelenger

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#9  Edited By michaelenger

Because of how important DRM is becoming to game developers (and gamers) I think that GB could benefit from specifying what DRM is active on a game release. This would (probably) only be relevant to PC releases, but I would love to be able to know what DRM (Starforce, SafeDisc, SecuROM, etc) is in a game before I buy it, since the game's packaging is vague at best.

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michaelenger

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#10  Edited By michaelenger

Holy shit. I have barely even touched the official tracks and is nowhere close to getting to the black tracks. A whole fucking hour. That sounds epic!