Microwavedapple

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  • Nov. 20, 2008 - 11:45 a.m.
    Microwavedapple hasn't been here in a very long time
  • Sept. 21, 2008 - 6:47 a.m.
    Microwavedapple just posted on microwavedapple's wall
    Heh, it is actually. Whatchoo gonna do 'bout it?

  • Sept. 19, 2008 - 12:16 p.m.
    Microwavedapple just commented on Metal_Gear_Sunny's blog - Giantbomb got a make-over!
    Yeah, new Giant Bomb is awesome. It's alot easier to navigate now. And I'll read your MGO guide, it might help me suck less :(

  • Sept. 19, 2008 - 12:14 p.m.
    Microwavedapple just commented on Microwavedapple's blog - Video game developers don't want us to pay taxes...
    Destroy it!

  • Sept. 18, 2008 - 12:52 p.m.
    Microwavedapple just added a new blog
    Video game developers don't want us to pay taxes...
    This October is set to be one of the best months in gaming history with over 100 games coming out in that month. You think I'm joking? Count for yourself at http://www.tothegame.com/monthlyreleases.asp?platform=all&territory=eu&month=10&year=2008

    Some of the most hyped October games include Far Cry 2, LittleBigPlanet, BioShock, Fable II and Dead Space. In fact, all of those games are released on the same day! I guess that's just a testament to how jam-packed October is on the video game calender. It's like developers don't want us to pay our taxes, eat or "waste" our time with school or college. They don't ...

  • Sept. 18, 2008 - 12:34 p.m.
    Microwavedapple is still alive
  • Sept. 18, 2008 - 12:34 p.m.
    Microwavedapple just created a new forum post on the topic Halp! A girl told me she loves me... in the Off-Topic
    She might be up for some Halo 3 teabagging! DO IT!

  • Aug. 24, 2008 - 7:52 a.m.
    Microwavedapple just commented on Metal_Gear_Sunny's blog - Question about MGO.
    I played the MGO Beta and loved it, but I never got around to the full game when I got MGS4. I agree, getting to play the game is a bitch. Signing up to 2 different accounts just to play it. And the game has a huge learning curve. But yeah, once you get into it, it's a great game.

  • Aug. 24, 2008 - 7:45 a.m.
    Microwavedapple just created a new forum post on the topic gamepro claims heavy rain best graphics ever ever in the General Discussion
    The game looks spectacular, but I wouldn't go as fars as "Best graphics ever".

    I'm really looking forward to this game.

  • Aug. 22, 2008 - 12:31 p.m.
    Microwavedapple just commented on microwavedapple's game to platform review of #
    Thanks!

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About Me
Hey there, my name is Joe and I'm a fan of videogames (Surprise!). I enjoy playing and writing about them. My favourites include Shadow of the Colossus, F.E.A.R. and Final Fantasy X. But about me; I'm 17 years old and live in the UK. When I'm not playing videogames I'll either be working or playing videogames. I work at a exotic pet shop that sells all kinds of reptiles, invertebrates and birds. I'll type more when I can conjure up the energy.
My Blog
Added by microwavedapple on Sept. 18, 2008 | |
This October is set to be one of the best months in gaming history with over 100 games coming out in that month. You think I'm joking? Count for yourself at http://www.tothegame.com/monthlyreleases.asp?platform=all&territory=eu&month=10&year=2008

Some of the most hyped October games include Far Cry 2, LittleBigPlanet, BioShock, Fable II and Dead Space. In fact, all of those games are released on the same day! I guess that's just a testament to how jam-packed October is on the video game calender. It's like developers don't want us to pay our taxes, eat or "waste" our time with school or college. They don't care if we live on the streets, begging those rich non-gamers for coins only to be spat on as our social hierarchy has diminished. As long as we spend our time and little money on video games, then the developing gods won't smite us.

OH MIGHTY DEVELOPERS, HOW CAN I PLEASE YE?! What? More games are coming out in November? Hannah Montanna DS here I come!


Added by microwavedapple on Aug. 20, 2008 | |
So I finished Siren last night and I just submitted my review a few minutes ago. Seriously, Sirens story is just one big headfuck and wins the award for "most retarded last boss fight". But even so, I really enjoyed the game and reccomend it to any survival horror fans.

In other news, I've pre-ordered Afrika, and I'm looking forward to Mercs 2. Only 8 more days till my most anticipated game! (That's the former one I mentioned).

Oh, and before I leave ye, if you don't believe me about Siren's last boss fight, then search for it on Youtube. Seriously.


Added by microwavedapple on Aug. 3, 2008 | |
So I started Episode 5 today. The first half was going swimmingly. But the second half of this episode is complete and utter bull. Seriously, this part of the game is impossibly bad. I've given up for now, but I tell you, I'll definately be hesitant to replay through this game again thanks to this part. Ugh.

It's like eating a 5 star gourmet meal at a restaurant, and when you ask for the bill the chef comes up and farts in your face (a cookie if anyone can guess the reference).



Added by microwavedapple on Aug. 2, 2008 | |
Sorry I haven't given you guys a Siren update in a while (You probably don't care about it anyway :P), but I've finished Episode 4 and I'll be starting Episode 5 tomorrow. I still think this game is great. When I played yesterday, I left with a bitter taste in my mouth, thinking that the game was going downhill as it provided little scares. But it turns out, it's just because the character I played as has a rifle with infiite ammo, and can produce one shot kills. So I turned on my console today, thinking I was a hard-ass, ready to not be scared. This playtime reminded me that, I am, infact, a little pussy.

On the non-Siren front, I've downloaded PixelJunk Eden + Monsters, Everyday Shooter and that shitty Go! Sports Skydiving. The former two are hard but addictive, Everyday Shooter looks and sound extremely good, but the gameplay isn't as good as other twin-stick shooters that I've played *cough* SSHD *cough*

I've also have downloaded the Facebreaker demo, and I'm uploading my face into it as I type. Hopefully I turn out more macho than I actually am! No-one likes a boxer who looks like a stick-insect.

But yeah, that's it for now. Maybe another Siren update tomorrow.


Added by microwavedapple on July 28, 2008 | |
After itching to play this game all day, thanks to last nights great first impression, I waited until it was pitch-black outside, turned all of the lights off and cranked up the volume. Even while the game was loading up, I was nervous. Knowing (or rather, not knowing) the horrors that awaited me. I loaded Episode 3, watched the trailer about what had happened in previous episodes, and then began to play. The next paragraph contains spoilers, for those who don't want some scares revealed to them.

I was cast into the shoes of a young girl. She was around 12 years of age, and the daughter of other playable characters who were nowhere to be seen. She was in a dark, dank and dreary room. A room in the depths of a hospital. The sound of a Shibito muttering to herself can be heard close by. Immediately I panicked, and hid under the rusty hospital bed. The sounds of the Shibito continued. A couple of minutes later, I figured the Shibito wasn't coming in to this room, so I crawled back out, into the open. I pressed up against the door. Bella's (the name of this girl) heartbeat grew louder, and quickened in pace. Anxiously, I opened the door.

Bella and a Shibito
























I arrived into a dark and cold hallway. A shadow cast by the mumbling Shibito lies on the wall at the end of the hallway. Naturally, I proceeded in the opposite direction. There was a set of stairs at the other end of the hallway. I knew I needed to go downstairs to escape the hospital, but I really wanted to get as far away from this creature as possible. I creeped up the stairs until I met a door. It was locked. Reluctantly, I turned around and headed towards the Shibito. After what seemed like an eternity, I was right next to this creatures shadow on the wall. I could see the Shibito's face in the shadow, it was pointed in my direction. I couldn't risk turning the corner and have it see me. There was a door next to me, also leaded towards the Shibito. I could flank it, I thought. Never taking my eyes off of the creature's shadow, I quietly opened the door.

About three feet to my right was the Shibito, with nothing seperating Bella and her. The Shibito hadn't seen me. I crept around it, gritting my teeth as I did. On the other side of the creature, I saw an elevator. I quietly tiptoed to it, and called the elevater towards me. Another eternity passed before it actually arrived. Holding my breath, the doors slowly opened. What did I see?

 

Bleh!























Well, it wasn't exactly that, but close enough. I then proceeded to huddle into a corner and turn the game off. No game has made me do that before, and I've played Fatal Frame. I've decided I will now ONLY play this game when it's light. I will start this part again tomorrow. If I don't post back sometime tomorrow afternoon, expect the worst. Don't come looking for me.


My Lists

1. Wishlist

A list of 27 items by microwavedapple last updated on July 21, 2008

microwavedapple: Wishlist


2. My all time favourite games

A list of 5 items by microwavedapple last updated on July 27, 2008

We all have our favourite games. These games are the best of the best that I have ever played.


Top Contributions

Fumito Ueda
14 Points

Mirror's Edge
2 Points

Haunting Ground
2 Points

Wander
2 Points

Yorda
1 Points

Ico
1 Points

Mono
1 Points

My Reviews
Reviewed by microwavedapple
Aug. 20, 2008
Siren's atmosphere and unique enemies make it a worthwhile game.


Four years ago Sony released a horror title called Siren, which didn't sell very well outside of Japan. Critics bashed the game for it's bad controls, tedious trial-and-error gameplay, and really, it is the sort of game that only the Japanese could appreciate. But it was praised for it's unique "sight-jacking" ability, which let's the player see through the eyes of the enemies, and an intense and scary atmosphere.

Siren: Blood Curse is a "re-imagining" of, or rather, an attempt to Westernise the original Siren. Siren: Blood Curse treads along the same plot-line, with some areas of the original revisited but overall, Blood Curse is far away from being classed a remake.

Siren: Blood Curse plays out like a TV drama, where there's a short trailer at the start and end of each episode that recaps the story to the players. Blood Curse is composed of twelve episodes and features seven playable characters. While this sounds like a lot to take in for a downloadable title, this episodic style makes Siren an easy to pick up and play title.

You start the game as Howard Wright, a teenage biker who discovers that something is not entirely right with the village of Hanyuda. The village residents are all bleeding from the eyes, mindlessly shambling around muttering to themselves. Even worse, however, is that their trying to murder any intruders that they come across. So the task is for Howard and the whole cast of Siren: Blood Curse to solve the mystery of Hanyuda and escape with their lives. Unfortunately, the story dwindles from there on out, and overlycomplicates itself without explaining the strange goings-on well.

Other characters of Siren: Blood Curse are Bella Monroe, a helpless child who must sneak past all of the Shibito (the cursed residents of Hanyuda) as she can't fight back. Sam and Melissa Monroe, Bella's parents who are too keen on arguing rather than trying to survive. And one of the best characters is Seigo Saga, a mysterious Japanese doctor who carries a kickass rifle.

When walking around the village of Hanyuda, you soon realise that stealth is very important, because confronting a Shibito weaponless is a good way to get yourself killed. Weapons are scattered around the environment and include crowbars, daggers, lead pipes and a special rarity, firearms. But even with a plethora of weapons, combat seems stiff and limited. You end up just mashing the R1 button until everyones dead, and missing more often than you'd like. But this isn't much of a downfall as it provides a more intense and helpless experience.

If you do get seen by a Shibito without carrying a weapon, then there's always the option to run and hide. There are designated hiding spots that you can crawl into and the Shibito won't find you. If you're more careful and don't plan on getting seen (although it will happen eventually), you can use your nifty "sight-jacking" ability, which lets you see through the eyes of any friends or enemies you wish. There's something nerve-racking about a Shibito wandering ever closer and closer to your position through THEIR eyes! Or perhaps seeing yourself in the corner of their eye, sneaking off into the distance.

And all of this look and sounds fantastic. From the highly-detailed characters, the incredible lighting which seeps atmosphere throughout each environment, to the sound of the wind blowing through the trees and the ramblings of each passing Shibito really steps up the scare-factor.

All in all, Siren: Blood Curse provides an intense and scary experience thanks to some incredible audiovisual productions and some clever gameplay, with sight-jacking and places to hide. Unfortunately, the overlycomplicated story really sets back the game, and with it's episodic layout, the story and plot twists could have been alot better. Some of the environments will be repeated as much as three times, which quickly leads to tedium. Siren weighs in at a whopping 9GB and can be purchased from the PlayStation Store either as a full game or by the episode. For those who prefer a hard copy can import the game from Japan which features full English language support. No matter your perforation, download or disc, you will still get an incredible game which, despite it's flaws, will keep you playing until the end...just.



Reviewed by microwavedapple
July 21, 2008
Terrifying, violent and disturbing.


His life is a wreck. Drunk, angry and dying for another drink, he crushes some pills with his glass, brushes the remains into his drink and downs the lot. An unfortunate guy gets his face pummeled in by him after accidentally brushing past him. He is Ethan Thomas, former Serial Crime Unit investigator. Several months after the events of the first game, the Serial Crime Unit want Ethan back. Another serial killer is on the lose, and Ethan is the only man for the job.

Unfortunately for Ethan, the local hobos have been driven insane by some unknown force. And not the good kind of insane either. These hobos will beat the first thing that moves with a toilet seat, a steel pipe or anything else they can get their hands on. Fortunately for Ethan, he also finds these items along his journey, making for one of the most brutal, violent and satisfying combat systems in a long time.

Instead of wielding swords or guns, your primary weapon of choice in Condemned 2 could be a steel pipe, a brick or a locker door. These are just some of the many melee weapons you'll find scattered across the environments, and all of them are great fun to use. You use R1 to use whatever is in your right hand, whether it be some type of weapon or a fist, and the same goes for L1, except for your left hand. While this may sound simple, and to be honest, it is, but a scary amount of depth lurks underneath. You'll need to chain combos to survive, and you'll 'unlock' more combos as you progress.

Seeing your foe's eyes widen just before you smash that pipe into their skull, followed by a loud *CRACK* is ever so satisfying. The level of detail in Condemned 2 is unprecedented. The murky streets, seemingly devoid of life, present an undeniably creepy atmosphere that sends chills down your spine. And what's more, these streets happen to be the least scariest and unoriginal environments in the game, but they're far from bad. My favourites include the hotel, because of the amount of rooms there is to explore, you never know what's going to creep up on you, and the bowling alley which has large rooms riddled with hobos. A perfect way to test out your new found weapon: a bowling ball. But even the most action packed levels can be extremely scary. This is mainly thanks to the genuinely creepy atmosphere, but there are plenty of 'jump out of your seat' scares as well.

But you don't just aimlessly wander around killing hobos for no reason, Ethan is trying to solve some grisly murders, which coincidentally, happened to have taken place where there are plenty of murderous hobos. Once you find a body, you'll then need to investigate it, and the surrounding area, to discover what actually happened. The detective mechanics are greatly improved upon from the original Condemned. One example of this is trying to find out whether a victim crawled, or was dragged to his current position. So, you bring out your UV light and examine the trail of blood. At first you think he was dragged, but look a little closer. There are hand prints in the blood. He crawled. Other times I had to identify whether a bloodstain on a wall was an exit splatter from a gun. It is great fun to investigate these murders, but unfortunately, there is no punishment for being wrong on what happened. You get a rating out of five depending on how accurate you were, but other than that, you don't get punished or rewarded.

There is usually a good balance between combat and investigation, but towards the end things get a bit mis-matched in all aspects of the game. The story trails off from interesting to stupid, the great melee system ends up with Ethan shooting down helicopters while the investigations become a lot less frequent.

There is also an online multiplayer mode in Condemned, but it does feel a little tacked on. The deathmatches turn into running into the other players and mashing R1 until one of you dies. The only good mode; Crime Scene, involves a team of 'influenced' (This is a fancy name for the hobos) and a team of SCU. The influenced have to carry and hide two individual heads that are stored in crates, while the SCU has to find these crates and scan them. This can lead to plenty of scary moments when you can hear the heavy breathing of the influenced but don't know where they are, or when an influenced with a pig mask sprints out of the darkness towards you. But this mode also feels a bit unbalanced, where the SCU spawn with machine guns and shotguns, the influenced only get pipes and sledgehammers so they get picked off pretty quickly. But I guess it makes the game that much scarier, knowing that you're creeping around enemy territory where you can die in one or two shots.

All in all, Condemned 2 is a terrifying, cringe-worthy title that successfully combines a great combat system, creepy environments and genuine scares to make a good game all around. Unfortunately, it trails off towards the end, and the multiplayer is good for a few hours but it isn't going to pull you away from Call of Duty. If you're looking for a violent, frightening and disturbing game, then this will definitely satisfy your needs.



Reviewed by microwavedapple
July 21, 2008
MGS4 blurs the line between cinematography and gameplay.


Metal Gear Solid has always been praised (and sometimes bashed) by it's long cutscenes, movie-style cinematography and mind bending plot twists. Metal Gear Solid 4 continues this trend by not only reaching this goal, but by blasting it into hyper-space. But what hasn't been done well in a Metal Gear Solid game is a perfect control system, an in-depth and varied gameplay and intense action, to which Metal Gear Solid 4 not only improves upon these elements, but perfects them.

Snake's final chapter begins in the Middle East, and he is tasked with the extermination of Liquid. With nanomachines controlling and surpressing soldiers emotions, and Snake's curiously rapid aging, you know things are going to go horribly wrong from the beginning, which leads to Snake jetting off to South America, Europe and some other exotic and not-so-exotic locales. All loose ends get tied up in MGS4, such as the FoxDie virus, the mysterious Patriots and the fates of characters like Raiden, Rose, EVA, Vamp and Meryl Sliverburgh being some examples.

If you couldn't make sense of the above paragraph, then MGS4 is certainly not the game for you, as it has a convulted story that doesn't require you to have played previous games, but it sure helps a hell of a lot. Even with the fantastic gameplay, if you didn't like Metal Gear because of it's story before, then Metal Gear Solid 4 isn't going to change your mind.

But if you are one of the many that enjoys Metal Gear Solid for it's story, then the fantastic gameplay is no longer an optional extra. The gameplay is now an integral, exciting and, most importantly; fun part of the game. With new additions such as the Octocamo, a suit that changes it's colour and texture based on the surface Snake is pressed up against, and the Metal Gear Mk. II, sneaking around the environment has never been more fun.

But if you're the type of person to go in gun-ho, then you're not punished by it, and in some cases, rewarded for it. Not only does it offer a nice change of pace to sneaking, it can net you some Drebin Points (a form of currency used to buy and upgrade weapons) and you can ally yourself with the local militia, who are intent on taking down Liquid's private army.

All of this looks and sounds fantastic. War-torn buildings and gritty textures populate the Middle Eastern setting, lush jungle environments with towering trees and beautiful rivers reside in other countries. With the sound of bullets whizzing past Snake's head, pummeling explosions and heart-stopping gunshots, you'll need to remind yourself that you're not playing a movie.

MGS4 is one for the fans, but newcomers will find something they like. Although it has little replay value, and some may find Kojima's trademark humour a little tasteless, Metal Gear Solid 4 is an epic, action-packed, heart-pounding experience. Though there are some parts of the game that you are guaranteed to dislike, the clever boss battles, and some intense on-rails sequences will surely win you over.




41 Points
Ranked #3025 of 24,580

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Date Joined: July 21, 2008
City: Wales, UK
Gender: Male
Alignment: Neutral
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microwavedapple
on Sept. 21, 2008
Heh, it is actually. Whatchoo gonna do 'bout it?
Metal_Gear_Sunny
on Sept. 18, 2008
Your comment (Still Alive) better not be Portal reference!
microwavedapple
on Aug. 10, 2008
Hey man! Not seen you online in a while!
Old_Snake864
on Aug. 8, 2008
hi :) its altair864 form psn !
Abyssfull
on July 29, 2008
BOO SHAKALAKA!! dunno, its sort of my unofficial catch phrase :P
microwavedapple
on July 23, 2008
I'm glad I made you happy. Now I feel special.
dreDREb13
on July 23, 2008
I feel as special as a child getting all the gifts on Christmas when he has a brother.
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