

I arrived into a dark and cold hallway. A shadow cast by the mumbling Shibito lies on the wall at the end of the hallway. Naturally, I proceeded in the opposite direction. There was a set of stairs at the other end of the hallway. I knew I needed to go downstairs to escape the hospital, but I really wanted to get as far away from this creature as possible. I creeped up the stairs until I met a door. It was locked. Reluctantly, I turned around and headed towards the Shibito. After what seemed like an eternity, I was right next to this creatures shadow on the wall. I could see the Shibito's face in the shadow, it was pointed in my direction. I couldn't risk turning the corner and have it see me. There was a door next to me, also leaded towards the Shibito. I could flank it, I thought. Never taking my eyes off of the creature's shadow, I quietly opened the door.
About three feet to my right was the Shibito, with nothing seperating Bella and her. The Shibito hadn't seen me. I crept around it, gritting my teeth as I did. On the other side of the creature, I saw an elevator. I quietly tiptoed to it, and called the elevater towards me. Another eternity passed before it actually arrived. Holding my breath, the doors slowly opened. What did I see?

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Siren's atmosphere and unique enemies make it a worthwhile game.
(PSN)
Four years ago Sony released a horror title called Siren, which didn't sell very well outside of Japan. Critics bashed the game for it's bad controls, tedious trial-and-error gameplay, and really, it is the sort of game that only the Japanese could appreciate. But it was praised for it's unique ...
Reviewed by microwavedapple on Aug. 20, 2008
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Terrifying, violent and disturbing.
(PS3)
His life is a wreck. Drunk, angry and dying for another drink, he crushes some pills with his glass, brushes the remains into his drink and downs the lot. An unfortunate guy gets his face pummeled in by him after accidentally brushing past him. He is Ethan Thomas, former Serial ...
Reviewed by microwavedapple on July 21, 2008
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MGS4 blurs the line between cinematography and gameplay.
(PS3)
Metal Gear Solid has always been praised (and sometimes bashed) by it's long cutscenes, movie-style cinematography and mind bending plot twists. Metal Gear Solid 4 continues this trend by not only reaching this goal, but by blasting it into hyper-space. But what hasn't been done well in a Metal Gear ...
Reviewed by microwavedapple on July 21, 2008
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1 out of 1 found this review helpful. |
| Date Joined: | July 21, 2008 |
| City: | Wales, UK |
| Gender: | Male |
| Alignment: | Neutral |
| Points: | 41 Points |
| Ranked: | Ranked #3795 of 44,307 |
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Fumito Ueda person - 14 points |
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Resident Evil: Deadly Silence game - 2 points |
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Haunting Ground game - 2 points |
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Wander character - 2 points |
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Mirror's Edge game - 2 points |
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Mono character - 1 points |
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Trapt game - 1 points |
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Deception franchise - 1 points |
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Wishlist
A list of 27 items
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My all time favourite games
A list of 5 items
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Abyssfull
1 day, 10 hours ago Abyssfull is failing at adulthood |
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Brad
1 day, 22 hours ago Brad is excited about playing Trine and eating BBQ this weekend. |
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Old_Snake864
2 days, 7 hours ago Old_Snake864 is awesome because im almost level 14 on psn :) |
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Jeff
2 weeks, 2 days ago I am Error. |
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Metal_Gear_Sunny
2 weeks, 3 days ago Metal_Gear_Sunny is writing in third person! |
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Ryan
3 weeks, 1 day ago Ryan is excited about seeing Ghostbusters tonight! |
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Vinny
3 weeks, 2 days ago Vinny is still cleaning up after E3. |
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efrucht
7 months ago is loving the new Prince of Persia |
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