tl;dr version: Booted up, no game data, now I've got to start all over.
Friends, I hope this hasn't happened to any of you: logging into Reach today it treated me like I had no game save data at all. I didn't lose any credits (at least, not that I can see), and all my armory unlocks were still purchased (though reset so everything in the armor appeared new). I backed out and tried going back in, but no dice, it still showed everything as reset.
Worst of all, all my campaign progress is lost. As someone who played through solo on legendary (after two previous playthroughs) and almost completed legendary on co-op, this represents two dozen hours or so of play wiped out by a bug. Thank goodness I got all the achievements, I guess, but this will make those daily, mission-specific challenges a pain.
I haven't decided what my next step is. What can ya do, really? I just got a new hard drive, and now I'm wondering if this is just a bug with Reach, or if I have to worry about my hard drive randomly dropping saves. Pretty terrible place to be!
As for playing through the campaign again, I just don't know if I feel up to it. Especially if the data is just going to up and disappear again. I've poked around on the web and there seems to be others experiencing this, but no one has figured out how or why.
In Brad's interview with id's Matt Hooper on Rage, they kind of breezed by what I found most interesting: it sounds like once you leave areas they'll be randomized somewhat, so next time you enter an instance/zone/dungeon/what-have-you there could be different enemies there and even soft mission objectives that are outside of the game.
So, in other words, Rage has a random mission generator.
As someone who loves Borderlands and sunk over 80 hours into it on the PC, the thrill of using your awesome weapons is moot when you know the score. I really wish there was some element of randomness to the locales - it seems like something the structure of the game could easily accommodate. The game's inclusion of elite mobs is good, but I wish it also had wilder mini-bosses. That way, when you go back through an area that used to be filled with skags, it could now be a makeshift base for bandits, and at the end of it you'd fight some more powerful mob who maybe acts a little differently (or something).
Well, here's hoping this is something the sequel figures out. I imagine it's definitely something Gear Box is thinking of as they've gotten a ton of feedback about how the end game lacks some punch.
(Unrelated aside: for whatever reason playing through Mass Effect 2 and Dragon Age I also found myself wishing for a random mission generator. There are just some games that I want to keep playing in the world. Fallout 3 did a good job of it with encounters, but even in that game I wish it'd go one step further.)
"He's hurting me, Doc!" Join the Nintendo Fan Club today, Little Mac!
(Blog 5! I was playing Punch Out over the weekend and was going up against The Sandman. I hadn't played for a while so I was looking to Doc for a choice hint after taking a severe beating. He didn't really help.)