By mikeeegeee 16 Comments
So I just got done watching Drag Me To Hell for the first time since theatres and it hasn't been long since I saw Paranormal Activity. I've gotten to thinking: very few games let you play the role of a ghost haunting a person or people. In fact, only one game comes to mind: Ghost Master. It was an /awesome/ PC game that let you haunt people in an RTS framework. But what if they made it rated mature, realistic looking, and more centralized on you as the ghost/demon?
- Borrow the sanity monitoring system from Batman:AA but fully flesh it out and make it deep and dynamic for each resident of the house.
- Give yourself certain powers:
- Move objects
- make stuff levitate
- Whisper things
- Create wind
- Mess with any object in the house
- hell, you can kill the people outright, but it's game over at that point.
- Possess an object: if a person touches the object, you enter into the person. This enables you to a whole range of new abilities that fuck with the person's psyche
- you can now mess with their senses. Crank the volume up on their ears to deafening levels, cause any object to feel burning hot or freezing cold, make them full on trip balls and freak the fuck out.
- Also, now that you inhabit that person, you can possess them. After you possess the person, you can now fully interact with your surroundings. Make the person wake up outside, make the person trash her house, make the person levitate, make the person kill her husband, whatever man!
But be careful, because if they become too distraught and too aware of your existance, they'll call an exorcist. At that point, you lose the game. So the goal is to essentially play Dynasty Mode on haunting a family and drive them as batshit crazy as you can over as long a period as you don't get excorcised.