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mikeeegeee

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mikeeegeee

1638

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#1  Edited By mikeeegeee

Some legitimate feedback:

Leveling each class to level 10 will unfortunately not provide you with a very deep view of what each class does/is capable of. It all comes down to what you want to do. First decide:

Do you want to PVP or stick to the dungeon content?

Then decide:

What role do you want to fulfill? Do you want to DPS? Do you want to tank? Do you want to heal? Do you want to support the group in some other way? Do you want to use magic? Do you want to be independent of magic?


Easiest classes to level with are Rogue, Hunter, and Mage unless things changed since I left about a year ago. A good leveling class is one that can grind mobs for extended periods of time with little down time. A good leveling class can also take on and successfully solo-kill mobs that are 2 or even 3 levels higher than it. Hunters are particularly good for this.

In the endgame, each class becomes wildly diverse due in large part to the three branches in the skill-tree that each class possesses. Druids, Shamans, and Paladins are perhaps the most diverse in that each of their three specs (specializations) allow for anything from melee dps, magic dps, group buff support, healer, and tank.

In my mind, I've always been a DPS kind of guy. So I first made a rogue (melee dps) and then a mage (magic dps). Both of these classes are great at 1 on 1 PVP, at leveling, and at dealing disgusting amounts of damage. Though warlocks and hunters are often at the tops of the DPS charts as well. I will say that Mage is probably the easiest caster class to play with (you can create your own food and water for infinite health and mana restocks).


Really, there's no wrong class you can pick. You'll end up fulfilling one role or another, and it will likely be a blast if you can play your part like a semi-intelligent person rather than a borderline retarded 12 year old. Each class has a spec that is designed specifically with leveling in mind, so you shouldn't have trouble reaching level 80 with any class.

Race is a little tricky. Race is indeed largely aesthetic in WoW, but with one exception. Each race is provided with a racial bonus. Some of the best belong to Undead (Will of the Forsaken, which allows for a free Fear/Stun cancel), Night Elf (Shadowmeld, which acts a stationary stealth mechanic which is useful mostly for PVP), and gnome (escape artist, which allows for a free stun cancel).


Riotbananas, it's been a whole year since I've played the game, so I'm not sure how much of this information still holds true. The thing about WoW is that there are always different classes said to be the most OP, or overpowered. After a few months, a new patch comes out that changes some abilities around that makes a new class the most OP. It pretty much goes in cycles. I had a friend trade away an account with two maxed out characters: a priest and a hunter. He traded it for one maxed out character: a paladin. Paladins, at the time, were the best PVP support in the game. One patch later? Priests and hunters got treated quite nicely and Paladins got nerfed. So stick with whatever you choose.


A website you will need to use regularly if you intend to have a painless and enjoyable experience with WoW:

www.wowhead.com

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mikeeegeee

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#2  Edited By mikeeegeee

The "under" people comprise the worst minority in the world. God I hate under.

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mikeeegeee

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#3  Edited By mikeeegeee

uhhhhh.... Keyboard cat still hasn't gotten old for me?

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mikeeegeee

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#4  Edited By mikeeegeee

when 8th grade girls' huddle around whispering up there with there hgihschool BFs especially mostly sometimes when they go on abut how they knw more nd it MAKES MY HEAD SPIN.

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mikeeegeee

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#5  Edited By mikeeegeee

Hear me out on this. I think that in order for Project Natal to be considered a success, it needs a great launch game, or even a great game. Seems obvious, but I'm half convinced that we're going to get a bunch of lame ass mini games like the ones shown in the demos. You know, standard Wii type entertainment.

Here's what needs to be made into a Natal game:

A standard beat 'em up. But polished to hell. I'm saying they put an updated version of euphoria into the game. Also borrow elements from Fight Night Round 4's physics based impacts and blocks. If I punch towards a dude's stomach and he blocks it, I want the punch to land where it should and for the enemy's body to react to the block accordingly. After I come in with a huge hook to the side of his face, I want him to jerk to the side realistically and crumple to the ground. I feel as though the technology is so nearly available or certainly available already.

From a gameplay perspective, the game would need to be somewhat rhythm based. It would be natural reaction for a person to just flail around in front of the screen like a dude playing Wii Boxing while having a grand mal seizure. To prevent that, the game would need to restrict how fast the limbs on the screen could move, so you'd have to fall into rhythm with the character on screen to be successful. Over the course of the game, you could perhaps "level up" your movement speed so that the game tracks your movements and mimicks them even faster. Of course, as you become faster the enemies would have to as well.

Just food for thought. Natal needs a legit experience that will make me jealous of those who have it.

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mikeeegeee

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#6  Edited By mikeeegeee

Here's a shot in the dark. Wonder if anyone remembers this Genesis game:

General Chaos

The single player is kind of lame, but I remember playing for hours and hours past my bedtime with my older brother. Such a hilarious and fun game.

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mikeeegeee

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#7  Edited By mikeeegeee

Look, I'm not here to suck Newegg's dick or anything, but I saw on Slickdeals that they're selling Mirror's Edge for $6 with free shipping. I know a lot of people didn't give this game a chance because of the reviews, and it is admittedly flawed, but for six bucks you HAVE to try the game. It's worth the experience.

http://www.newegg.com/Product/Product.aspx?nm_mc=AFC-SlickDeals&cm_mmc=AFC-SlickDeals-_-NA-_-NA-_-NA&Item=N82E16832130212&cm_sp=DailyDeal-_-32-130-212-_-Product

Also: I'm aware the game might have some lame DRM stuff on it. I've never dealt with it, so I can't say if it's a huge setback or not.

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mikeeegeee

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mikeeegeee

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#9  Edited By mikeeegeee
@Arkthemaniac said:
" Your avatar sums up your situation well. "
I feel shitty, because it's actually a terrible feeling to experience, but I laughed.
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mikeeegeee

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#10  Edited By mikeeegeee

It's a great game with solid gunplay mechanics. It did some decently revolutionary and evolutionary stuff with the fire mechanics, the open world FPS, and the immersive qualities of the game. If I could find it for 20 bucks or less, I'd probably buy. Elsewise, a rental is a good call. Too bad the multiplayer wasn't used as much as it should've been. It has a really spectacular map creator with it.

Edit: Now I remember what turned me off to the game: the enemies are really fucking strong. It's actually really hard to get used to dumping 8-10 bullets into each bad guy to bring them down. If the damage was treated more like Rainbow Six, it would be a much more pleasant experience.