Steam Indie Reviews: Dear Esther, S.P.A.Z. is a Long Game

Slim pickings this week: Dear Esther ($10) was the only Steam release for $10 or less, and whether it's a game is arguable. My review of it is here. In short? Treat it more like a movie than a game, pick it up when it goes on sale, and save it for a melancholy evening you have 2 hours uninterrupted.

I've spent my spare time finally finishing S.P.A.Z. Total Time to Complete: 42 hours. Not bad for a $10 game, and it kept me hooked for most of it. There's a lot of repitition throughout the game, clearing systems, gathering tech, etc, but the game's good at tossing you a new monkey wrench every chapter. (There's a new faction halfway through the game, and it even adds some wargame-like mechanics to liberate/upgrade star systems in the last third.) I have a few complaints about it: sometimes ships got stuck circling an objective, there was a lot of slowdown in the last third due to the amount of things on-screen, and the default settings still have way too many systems (I would suggest setting it to 150). Overall, though, it was easily worth 3x its price to me. Highly recommended if you enjoy 2D space combat games. I should update my review of it soon; looking back, I barely covered 1/3rd of the game on it.

Hopefully next week will have a larger crop of games to review!

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Posted by MikeLemmer

Slim pickings this week: Dear Esther ($10) was the only Steam release for $10 or less, and whether it's a game is arguable. My review of it is here. In short? Treat it more like a movie than a game, pick it up when it goes on sale, and save it for a melancholy evening you have 2 hours uninterrupted.

I've spent my spare time finally finishing S.P.A.Z. Total Time to Complete: 42 hours. Not bad for a $10 game, and it kept me hooked for most of it. There's a lot of repitition throughout the game, clearing systems, gathering tech, etc, but the game's good at tossing you a new monkey wrench every chapter. (There's a new faction halfway through the game, and it even adds some wargame-like mechanics to liberate/upgrade star systems in the last third.) I have a few complaints about it: sometimes ships got stuck circling an objective, there was a lot of slowdown in the last third due to the amount of things on-screen, and the default settings still have way too many systems (I would suggest setting it to 150). Overall, though, it was easily worth 3x its price to me. Highly recommended if you enjoy 2D space combat games. I should update my review of it soon; looking back, I barely covered 1/3rd of the game on it.

Hopefully next week will have a larger crop of games to review!

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