At 15 bucks USD ($12 on sale on steam right now) I feel like Nidhogg is a really bad value. For a game that seems to be very simplistic by design, I don't see anyone getting 15 bucks worth of depth out of it. The draw seems to be local multiplayer a-la divekick, but beyond that, why would you get this?
Most of the appreciation for this game has been from it being something of an indie darling, i'd like to try it, but not at this price, anyone else agree? Or disagree?
Sexism is wrong in any case, being hateful is wrong in any case ,videogames don't have anything to do it, that girl just happened to get in the sights of assholes because she walked on common ground with them (As in they both played games on the internet). They should stop being assholes. That's really all there is to it.
Videogame players aren't a separate species, we're people, some people suck and treat others badly, they shouldn't. Stop acting like this only happens in fucking videogames. People are mistreated in relationships, at their jobs, in school, in sports, when they're young, when they're old, by their "friends", by their relatives, by their neighbors, by complete strangers. It's all wrong, it has happened all throughout time and will most likely happen for the rest of forever, we keep trying to fight it in the hopes that one day it will get better, i hope it does, but acting like people in general aren't assholes and only game players is bullshit, game players just happen to communicate on the internet often because we can't talk to people in person very well.
As long as this is framed as a problem amongst gamerz (A stupid word) i don't feel like its a legitimate debate. IF you want to talk about society as a whole, then we can talk. It's not even a subset of people in general, it's a huge portion of people who can be and are hateful.
Something that I feel exacerbates Jeff's complaint of having no reason to settle down anywhere, is the abundance of planets. With a million different planets to choose from, all of which are mostly alike, you can just as easily jump from one place to another, skimming the surface, as you can just mining underneath your base. If you do end up building up one planet, you inevitably have to abandon your outpost in favor of higher yield planets in later sectors. With no way of keeping track of where you built and where you didn't, switching homes is a dangerous proposition, as you might not be able to return to your old home. I spent a ton of time on one alpha sector planet, building up a base, and mining as deep as I could. It yielded immense amounts of ore but if I want to go to sector beta, I have to abandon my work and change home planets.
Would anyone prefer if they limited the number of planets??
Some games it really works. E.g. King Arthur's Gold.
It's a game filled with explosions, things breaking and general chaos, it wouldn't work in 3D and if they tried it would be much less impressive and manic. Little bits fly off bigger bits creating fantastic destruction.