I doubt the online passes negatively affected their sales honestly. The internet is usually all talk and doesn't back up their words.
That was the word from their executives (Jeff Brown and John Reseburg, not internet warriors). Publicly traded companies typically don't want their executives to lie about their reasoning for decisions, especially since they are legally required to disclose that type of information
The Online Pass system brought in $10 million to $15 million in new revenue for EA in its first year, a pretty modest sum for a company that makes over a billion dollars in purely digital sales annually. It seems like that small bit of cash wasn't enough to justify the decreased online player numbers and bad PR associated with the program.
Maybe microtransactions won't work out in the long run, but the online passes are gone. Their is no reason for them to go backwards on this policy as they have nothing to gain from it. EA had $3.8 billion dollars in revenue for fiscal 2013. That $15 million dollars is nothing. The consumer backlash costs them more than that, so they dropped it.
Mega Man joins battle. Is that supposed to be exciting?
I'm with you, but judging by some other comments, yes
Heaven forbid people are interested in something you're not.
It's not that don't think people can be interested in different things, it's that Nintendo just keeps putting out the same stuff over and over. I just find it hard to believe that people can get that excited for another Mario Kart or another Smash Bros. or another DKC. At what point do people demand more from Nintendo than just throwing a new third-party character into the mix?
@mildmolasses: didnt they say they made 15 million off online passes? Money was there.
But I bet they make way more off of mircrotransactions.
Let's use Dead Space 3 as an example. I would imagine a lot of people wouldn't care for the online co-op part, so for those people who bough the game used, EA will never see a dime by selling them passes. But with the weapon crafting, which everyone will use, there is probably a much greater percentage of people who will be willing to drop some money into the game. Each person may not spend the $10 it would cost for the pass, but, if you look at what some people are willing to spend on DOTA and LoL, there's probably a small amount of people who will spend an extra $20 to $30 in game. This is a revenue stream that is open to solo and cooperative players, using new or used copies. They will take a temporary hit from the lack of online pass sales, but in the long run they will gain a lot more. This also has the added benefit of increased customer goodwill by eliminating what is perceived as a restrictive policy. And, if you didn't already know this, goodwill is something that companies put a dollar value on and include on their balance sheets.
PS3 had a lot of mandatory installs so I imagine that'll still be a thing, no way you can play without the disc though, that's the tradeoff of having none of this DRM bs.
Those were only as a result of of the very slow read speeds on first generation bluray drives to mitigate in game load times. The install out of necessity shouldn't be needed this time around. I would assume some degree of option installs should be possible