mindphlux
mindphlux's last update: 1 vs 100 looks like a fun idea - if nothing else, it's more or less easy achievements.
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Nov. 23, 2009
  • mindphlux unlocked 7 achievements in Dragon Age: Origins and 1 vs 100
    34 minutes ago
  • mindphlux unlocked 3 achievements in World of Warcraft
    3 hours, 15 minutes ago
  • 1 vs 100 looks like a fun idea - if nothing else, it's more or less easy achievements.
    6 hours, 29 minutes ago
  • mindphlux commented on the achievement Witch Gone Wild
    Some hints that should help you to get there easy:    SPOILER WARNING: Click here to reveal hidden content.unless you are playing an evil character, leave Morrigan in the camp, as her views are very radical and she'll often disagree otherwise. there's a Black Grimoire dropping in the corrupted Mage Tower that you'll have to gift that to Morrigan to progress with herafter a while, she'll talk to you about ...
    8 hours, 31 minutes ago
  • mindphlux had a submission approved for James Cameron's Avatar: The Game and earned 5 points (for a total of 630 points).
    some small fixes
    8 hours, 58 minutes ago
Nov. 22, 2009
  • mindphlux had a submission approved for CSI: Crime Scene Investigation - Hard Evidence and earned 1 point (for a total of 630 points).
    More formatting fixes
    23 hours, 50 minutes ago
  • mindphlux commented on the achievement Secret Achievement
    @WiredFolf said: " Actually you don't need to bring Shale at all while seeking the anvil. Just talk to him in camp afterwards and discuss what happened and he'll offer the quest. "Luckily, he does that even if you recruited him after finishing the Anvil of the Void quest, so the order really doesn't matter.
    1 day, 7 hours ago
  • mindphlux commented on the achievement Mercenary
    Even though the achievement talks about "job boards", it also means any similar quests like the ones given by the mage's society (which aren't off a "job board" per se).
    1 day, 7 hours ago
  • mindphlux unlocked 3 achievements in Dragon Age: Origins
    1 day, 8 hours ago
  • mindphlux unlocked 6 achievements in World of Warcraft
    1 day, 8 hours ago
Nov. 21, 2009
  • mindphlux unlocked 7 achievements in Dragon Age: Origins
    1 day, 23 hours ago
  • mindphlux had a submission approved for CSI: Crime Scene Investigation - Hard Evidence and earned 10 points (for a total of 630 points).
    Fixed formatting
    2 days, 4 hours ago
  • mindphlux commented on the achievement Sacrilegious
    As usual, you can get both "choose your side" achievements in one go:   SPOILER WARNING: Click here to reveal hidden content.- When encountering the cultist leader earlier in the zone, agree to use the blood on the Ashes- after the gauntlet, when you encounter the altar in front of the fire wall, click the altar to undress, then save the game into a separate save before proceeding- At the ...
    2 days, 6 hours ago
  • Warden's Keep DLC is fun and rewarding, pretty much worth the admission.
    2 days, 9 hours ago
Nov. 20, 2009
  • mindphlux unlocked 4 achievements in Dragon Age: Origins
    3 days, 3 hours ago
  • You know what's missing? Multiplayer. I fondly remember Baldur's Gate for the awesome LAN multiplayer sessions I took part in. So no, this can't be Bioware's best for me, but it's pretty good in it's own right.
    3 days, 9 hours ago
  • @AnimZero said: " I think when it comes to the spell names, at least, we should be fair. Most of them are actually from D&D. Cone of Cold, Entangle, all that good stuff. "Yes. To an avid WoW player, they all might look like they have been inspired by WoW, but of course they aren't. I should not have mentioned them.
    3 days, 9 hours ago
  • Oh man, what have I started. I never stated DA:O is "ripping WoW off". It isn't, that's not what my message was. It's also not about "statues coming to life when walking past them", that's nothing new either. Blizzard being an "innovator" would be quite a claim indeed. Maybe I should have left out the stuff about spells, agreed, but I really don't play many other RPG games anymore. However, the ...
    3 days, 9 hours ago
  • @Cerza said: " I disagree. I've been gaming for nearly 20 years and I don't think that just because Dragon Age shares some tired mechanics with WOW (that weren't new by any stretch when WOW did them either btw) is a wink or a nod to Blizzards behemoth. Dragon Age has much more in common with FFXII, KOTOR, and Never Winter Nights than it does with WOW. "I'm not sure ...
    3 days, 10 hours ago
  • mindphlux commented on the achievement Bhelen's Ally
    As with other story achievements, you can get both in one go. For this, save right before you leave the Anvil of the Void area. On leaving you'll get a bunch of cutscenes in which you can choose your side, so choose Bhelen, get achievement, save if you wanted Bhelen, reload the old savegame, give the crown to the other guy, then reload your post-Bhelen game.
    3 days, 10 hours ago
Added by mindphlux on Nov. 20, 2009

Beware, there be spoilers beyond this point!
 
Today, while playing through the dwarven part of the Dragon Age: Origins storyline, I came across something interesting. Besides the obvious things like spells* that work more or less exactly like their World of Warcraft counterparts (Cone of Cold like it's namesake, Living Bomb = Seed of Corruption, for example), there were three encounters that either looked or even played rather similar to existing boss fights in Blizzard's MMO.  
 
* EDIT: Ok, these spells are actually quite generic. I don't play many RPG games anymore, my bad. It wasn't my point anyway.
 
The first one was a room with 4 golems standing in a semi-circle. Approaching them activated them one after the other died. This is very similar to the last chamber before the final boss in Uldaman, although there's no gas to turn off, and the channeling altar is missing.
 
The second one was closer to the original. A long corridor with a line of golems standing along each wall. Stepping past a certain point would activate two of them, so it was required to proceed with care without activating them all by accident. This is almost exactly like the room after the second boss in the Halls of Lightning dungeon introduced in Wrath of the Lich King, where iron vrykul (think vikings) are lined up along the walls, and several of them randomly break lose to attack the group once stepping over certain points.
 
The last one was only by looks, but still quite apparent. A big room with blueish lighting and a pillar in the middle. On that pillar were four faces, one to each side. Approaching them would spawn ghosts, after a while, an anvil would glow. Touching it would inflict damage to the face opposite to the anvil, and the pillar would turn, showing a different face. The actual raid boss works different and only has three faces, but visually, this is similar to the Reliquary of Souls encounter in Black Temple, a high-end raid instance in the older expansion "The Burning Crusade".
 
I thought this was kind of a neat approach to give this roleplaying behemoth some kudos, even more because it's not totally obvious to someone who's not playing WoW a lot.


Added by mindphlux on Nov. 18, 2009

So I got Dragon Age: Origins this week, and while I'm not saying it's not entertaining, I also don't feel all that pumped about it. I bought the X360 version, which might have been a bad idea to begin with - the graphics leave to be desired, and so do the controls, but, you know, achievements. Thing is, I kinda hoped that it would be a dark fantasy Mass Effect, and it's actually advertised along these lines on the back of the box. Guess what, it's not. Some parts definitely look similar, but the game just doesn't captivate me as much as Mass Effect did. 
 
And I'm not even sure why. The story is interesting enough, and the dialogue boosts the trademark Bioware charme, with outstanding voice work even in the German version, but it just doesn't manage to hook me. While the first part - my human mage's origin story and the Grey Warden initiation - was quite a bit of fun, it was quickly diminished by - minor spoilers - the godawful "dream sequence" inside the Mage Tower. It just doesn't make any sense to me why Bioware had to include it. The whole game seems to be about a bunch of adventurers traveling and fighting together, and that's how the game functions well. But forcing me to play my mage, alone, without any of the other people, just totally threw me off track. 
 
Not to mention that "dream sequence" wasn't too well designed in the first place, but it was certainly worse with the absence of the constant banter and bickering of my fellow adventurers. Once I got out of there, I felt extremely relieved, but also directionless. Of course, I got plenty of tasks left in my quest log, but the next quest I attempted led me straight into a dead end in person of a dude trying to sell me DLC. While I actually do have a code to download that content for free, it just feels damn uncomfortable to get cheated like that (the original quest could have told me, and I wouldn't have bothered at that point in time, but that's probably the reason it didn't).
 
I'm not entirely ready to give it up yet, either. I'm pretty sure somewhere in that uncomfortable feeling there's a decent game I'd miss out on, I'm just having a hard time to get into it. Maybe it'll go the fate of Bioshock, which I really didn't like at first, and absolutely loved a bit later, playing through it within a few days time. I certainly hope so, for I feel like I'd be missing out, but can't exactly tell why that would be.
Related to: Dragon Age: Origins


Added by mindphlux on Nov. 15, 2009

... I'd like Infinity Ward to rethink the single player campaign. Maybe do away with it and just sell the multiplayer, it should make no differences sales wise.
 
You read in reviews how the campaign is such an "action blockbuster movie", where a big bang happens every 45 minutes, and that's true. But a good blockbuster adds more than just action to the mix. A likeable hero, for example. Well-timed comic relief. Some quiet dialogue scenes. Modern Warfare 2 has little of that. Instead, you get a constant barrage of high-gear action that feels as exhaustive as it is empty. The whole thing is entirely forgettable, with it's usual template villains, uninteresting, onedimensional protagonists and "dramatic" scenes that hardly ever work. Even when some of the playable characters get killed off, you don't care, because they are so irrelevant as a whole.
 
That is not to say the action doesn't work gameplay wise - it's still very solid and does make you feel you're in a warzone - but it's just too much; you don't want to be in a warzone all the time. Take Saving Private Ryan for example - Spielberg doesn't just have his actors fight all the time, that would be boring and exhaustive. Instead, he mixes dramatic battle scenes with quiet dialogue and even some lighter moments. With Tom Hank's character, among others, you have a hero you can identify with. That's how you do blockbuster movies. 
 
Of course, I should have known this before, since Call of Duty 4 had exactly the same "concept" (the two games' storytelling has a very similar structure as well). So, Infinity Ward - just forget the single player. It's apparently not worth your time anyway.
Related to: Modern Warfare 2


Added by mindphlux on Nov. 12, 2009

So, Modern Warfare 2. German version, I was impatient and wanted it right now instead of getting the import later. Still rated 18, adults only. Lots of blood, uninspired voice acting, but that's not the point.
 
Right off the bat, the game lets me know there might be some offensive scenes, and asks me if I want to do away with them. Nah, while I dislike gore, I'm hardly ever offended by a video game. Well... until now, that is, but for entirely different reasons. Warning, there be spoilers!
 
Related to: Modern Warfare 2


Added by mindphlux on Nov. 12, 2009

"Borderlands, I adore you. You're Diablo for a generation raised on first person shooters."

 -- Cliff Bleszinski on Twitter
Now, Diablo II: Lord of Destruction is a game I played online daily for over a year without any significant break. You could call it "excessive" without exaggeration. It was "old" at that time already, but I wasn't bothered at all by the dated graphics. No, I loved it because it offered endless replayability in form of the incredible amount of extremely rare loot. You could literally search for weeks, if not months for a single item you desired, and when the golden Hydra Bow finally dropped, it totally made your day (or it completely messed up your day, when the server crashed and rolled back just after that drop - it happened to me, oh the drama!). And then you needed to socket it, so you had to farm or craft more for a fitting jewel or rune, and so on. I spent hours each night farming Mephisto or Diablo on Hell difficulty, sometimes in random 8-player games so more loot would drop. I would study drop lists and recipes, and power level dozens of chars to get a chance of high level runes from the Hellforge. You could have accounts and accounts filled with loot, ready to trade endlessly with other players, almost like it was a MMO. Good times!
 
Borderlands has very little of this. Yes, random loot in many different color coded tiers is nice. Four different classes that actually feel different are great as well as being able to customize them via talents, but what's missing here is replay value. To finish all achievements, you don't even need to replay the whole game twice - I dinged 50 on trash before the Rakk Hive - and beyond that, there's nothing to do besides leveling another character. The overly easy bosses more or less always drop the same unique and pretty terrible weapon that's often not even of appropiate level, so even though you can farm them, there's no incentive to do so.  With items being mostly randomly generated, there is no real draw for "that one more run" to get your damn rare and valuable gear - of course you can get lucky with affixes, but it's hardly as exciting as the cited Windforce drop, because there's no "omg it dropped" moment when you have to compare stats first. But it seems that Gearbox isn't all that keen on getting too close to Diablo anyway, considering they didn't bother to implement a (much requested) trade interface in multiplayer.
 
One more thing, the bosses. Little did they learn from challenging bastards like Diablo or Baal Hell, where you could die almost instantly from being uncautious, unless you had really good gear. No, Borderlands "bosses" are always weaker than their trash, to a degree where I could kill several of them without ever moving even once. They just didn't do anything to damage me, not even on Playthrough 2, where some of the trash mobs posed much more of a threat (souped up elemental damage Spiderants mostly). I'm not too surprised that these bosses never dropped anything of relevance for me, considering how easy it was to finish them off. 
 
The difficulty doesn't ramp up properly either. Playthrough 2 was mostly easier than the first one, with the exception of said Spiderants. That's not Diablo either; Nightmare might have been manageable, but Acts 2 to 5 Hell were pretty insane after patch 1.10 was released. 
 
So, while I did play Borderlands quite a bit over the last week, I'm not putting in more time until the DLC is released, and only if it features achievements. So, while Borderlands might look like Diablo, in the end it's too shallow to resemble any part of Blizzard's finest. Maybe that's what CliffyB meant in the first place? Doubt it.


Mindphlux's Reviews
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Date Joined: May 16, 2009
City: Lemgo
Gender: Male
Alignment: Neutral
Points: 630 Points
Ranked: Ranked #1334 of 61,063
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World of Warcraft
game - 527 points
Buck Fever
game - 33 points
CSI: Crime Scene Investigation - Hard Evidence
game - 11 points
Land der Hoffnung
game - 8 points
Call of Duty: Modern Warfare: Mobilized
game - 6 points
James Cameron's Avatar: The Game
game - 5 points
Borderlands
game - 5 points
Assassin's Creed II
game - 5 points

Games I've completed
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My game collection - X360
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My game collection - PC
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Jeff 5 hours, 35 minutes ago
Looking at shots and video of Gravity Crash and getting very excited about it. It's out tomorrow on PSN.
Ryan 5 hours, 37 minutes ago
2K seriously needs to make an aquarium-friendly Big Daddy model.
Brad 5 hours, 41 minutes ago
I am not getting sick. I am not getting sick.
Vinny 1 week, 3 days ago
So easy to join! RT @jeffgerstmann: Square's new Scientology recruitment video. That guy looks so calm and in-control! http://bit.ly/3OtQH2