Maybe they should reconsider. I hear the Nabreus Deadlands is a pretty dangerous neighborhood.
MiniPato's forum posts
@martyarf: Brodehouse gives a lengthy well worded argument and you reply with nothing but insults and im supposed to think HE'S the bigot?
Really? None of you have listed Final Fantasy VII? Or V?
I'm a child of the PS1 Final Fantasy's, so V's space segment is lost on me. And I found 8's space segment more extensive and memorable than VII's which did not stick with me enough to remember it.
What are some games where you're like "OH FUCK I'M IN SPACE!"
Here are some that come to mind:
- Portal 2
- Final Fantasy 8
- Call of Duty: Modern Warfare 2
- Gran Turismo 6
- Saints Row The Third
It's all part of the newer "Will it Roll" system of reviewing games. The circle reflects how well a game will roll down a hill. The easier it goes down, the better the game. Assassin's Creed IV would have no real problems, whereas Professor Layton would get caught on a rock, but at least it would make an effort to roll down the hill.
Hey, makes as much sense as any other rating system.
A lot of videogames have a lot of missing pieces.
Do people actually find them to be visually informative? At least polygon has them segmented, but I can't see what purpose a circle would serve when you start distinguishing by .1 points and it kinda brings up the stupidity of a 100 points scale when you compare a 9.2 circle vs a 9.3 circle.
No really worth it. I bought some purdy expensive Sennheiser in-ear buds/headphones whatever the hell you call them. I started losing audio in one of the buds after a little over a year. I'll admit that I don't take the time to wrap my wires before stuffing them in my pocket, but I was kinda disappointed when it did lose audio permanently on one side. It seems you're paying more for quality than durability, but honestly, unless you're an audiophile with acute hearing, they're not worth it. I moved onto these cheaper 10$ sony in-ear headphones/buds. If you asked me whether I noticed a difference in sound quality between the two, I would say not. I'll only notice different sound quality if I'm using those shit apple ear buds that come packed with all their products and sit uncomfortably on your ear holes.
So save yourself some money and just get these:
10 bucks, free shipping, good quality (by my plebeian ear standards), lasted me over 2 years before I had to replace them.
Do not believe the PR bs until you play the game, most say things like that but in the end is a matter of choosing between, shotgunning the dude's face or killing him with a knife.
It's not gonna be Deus Ex, but there are certainly more options than past Killzone games. Actually, if I had to compare it to a past Killzone game, it's kinda like Killzone 1, except you're one character (maybe 2 if the rumors of a helghast player character are true). In Killzone 1, you took different paths depending on the character you chose. If you chose Templar, it was a fairly standard fps shooter. If you chose Luger, you took a more stealthy path and can enter vents and small spaces to avoid enemies or ambush them. If you were Hakha, you can bypass Helghast security measures and checkpoints. If you were Rico, you took a more dangerous and destructive path cause he's a huge tank character who can't move as fast or crouch as low, but has more health and has a big ass machine gun with an underslung rocket launcher. In Shadow Fall, it looks like they're leaving these multiple paths open for the player to choose instead of locking them to 4 different characters. If they were comparing it to Deus Ex, I'd be skeptical, but I can believe the Crysis comparison just based on the old forest footage alone.
The skyscraper footage excites me because you're in this building with narrow hallways and stairs as well as vents and skylights and destructible walls. You have to rescue hostages in multiple locations in the building, but in no particular order. While smooth talking your way to the hostages isn't an option, but the option to go stealth, direct, or straight through a wall already sounds like fun. And the OWL looks like a great tool to use to subvert the oftentimes infuriating AI allies in past Killzones that had terrible pathfinding when it came to locating you for revival or just backup in general.
Killzone Shadow Fall is one of those games I feel guilty for getting excited about because everyone is so jaded about the series, but the more I see of it, the more impressed I am with it. It's obvious that they are going out of their way to change up the formula, and for a launch title, I'd say they're off to a good start.