The following applies to the series after it hit its fifth entry. I think Mario is going to be reserving quite a few spots on this list, surprisingly, but I can at least justify each and every one of them. Mario Party, while often disgusted by the public because of its near-entirely luck-based objective, is an amazing game to play with a group of people, as denounced by the title. Truly, in a game of Mario Party, anyone can win, and they can have a hell of a time doing it. While the series had a questionable start, with a dozen minigame types and activities that destroyed people's palms (I'm looking at you, Tug-O-War), the series transitioned smoothly by the second installment, and continuously experimented and added new abilities as time went on. Mario Party 4 was essentially the highlight of the series, which started to go downhill from that point onward. Okay, I'll admit, the series went VERY repetitive and stale by the time the sixth entry rolled along, but it still managed to captivate what Mario Party was all about: Being a fun board-based party game, and a lot of critics and gamers bash the series too intensely for trying new things. Sure, the microphone usage in Mario Party 6 was kind of odd and out-of-place, but at least it tried to do something new, and that's way more than I can say for a lot of franchises out there. Mario Party 9 is also shaping up to be a game-changer, including boss battles and co-op gameplay into the mix, and I guarantee that someone will harp on it for not changing anything. There's new minigames, new boards, and new styles of gameplay with each entry, not to mention all of the new character additions such as Dry Bones and Hammer Bro. On the other side of the spectrum, people don't like Mario Party because it revolves around pure luck. Alright, sure, this makes Story Mode 5 times more infuriating to complete, and I sustain that, but I've seen people complain about how they can never win any games against their friends because they keep landing on Chance Time and end up giving their stars away. To this kind of person, I say "Tough sh*t." You cannot honestly tell me when you buy a title based off of a board game that you expect to win all the time. It's like if I played Farkle, but modified my dice so that they all have ones and fives on them. I mean, sure, I like to win too, but once I start racking up a decent score on Call of Duty or Halo and can kill someone just by breathing on them the experience begins to feel very lackluster. This is more of an opinionated statement than anything, but again, you can't just go walking into a board game and become a pro at it. Nobody can, there's a variety of factors that severely limit how your game plays out, and if you don't win, it's not like you didn't try, it's just that luck wasn't on your side that time. Even in the first few games, there's no punishment for losing (sans maybe a funny backdrop of your character getting smacked around or something), and all the coins and stars accumulated by every player gets added to the bank, which you can use to buy more items, minigames, boards and all that jazz. So, really, complaining about losing at Mario Party is like complaining about being taxed for your coffee, it's going to happen to you one time or another, regardless of how good you are, and it's not a huge ordeal to get worked up over.