I understand that I'm going to get pelted with negative feedback for this addition to my ever-growing list, but I'll explain. I didn't play a whole lot of Prototype 1, and instead decided to watch my brother play through most of the story. Prototype is actually a spiritual successor to a licensed game called The Incredible Hulk: Ultimate Destruction: In it, you control the hooded, infected amnesiac called Alex Mercer, who has a virus that can shape-shift his arm into a weaponized appendage, as well as being able to consume people whole (and their memories and appearance). I couldn't understand much of the plot, but this game has a veraciously cathartic gameplay standard. Who wouldn't have fun consuming armed Blackwatch guards (who, by the way, are the antagonists), accusing one of their own as being a traitor, watching them get shot on sight, then eating the rest of their distracted comrades? Yahtzee once said that, and it definitely applies to most of Prototype's replayability. Being an Activision game, though, I found the story to be... lackluster. It just never engaged me, which is why I decided to stop playing through the first game. If I was so annoyed at the first game's story being loathsome, I don't know how the hell I could have survived the atrocious writing of Prototype 2. Everything else about the game is alright, it's just, the writing is so incredibly cliched, I don't even know where to begin... Okay, you play as a sergeant in the U.S. Marines named James Heller, who is, ironically, mad as hell about Alex Mercer supposedly... killing his... wife and children oh COME ON, Activision! Really? This is the greatest you can do as far as setting up the emotional narrative for our hero, is offing his family offscreen? Do you know how many movies and video games have done that already? It's the most worn out cliche in human history! And guess what, James Heller gets infected by Alex Mercer a little later on. Big surprise, but... no, I'm not done with the fucking family business here. Okay, so, literally the entire background story for James Heller's family lasts a whopping two minutes in the opening cutscene until both are unceremoniously whacked for the sake of making us feel bad for James Heller. Guess what, Radical? It doesn't work! You know why? Well, if the fact that James sounds like a furious gorilla who stubbed his toe on a tree stump doesn't get you, either the flood of fuck words or his ability to CONSUME PEOPLE ALIVE, AS WELL AS THEIR MEMORIES AND APPEARANCE should. This is NOT a sympathetic hero. You CANNOT make a sympathetic hero out of a guy whose arm can morph into a big fucking sword anytime he wants it to. You CANNOT make an emotional character OUT OF A VICIOUS CANNIBAL. I cannot stress this enough, if you want to make Heller a sympathetic and reliable person, then he can't be infected with the Blacklight virus. So, virtually, it's impossible to make Heller into a "good guy," yet the developers of this game tried to make him into one anyways, as opposed to the "solely-evil" Alex Mercer, who is now the villain (even though *SPOILERSPOILERSPOILERSPOILERSPOILER* he is essentially the virus in human form, and even it despises what an awful man Alex Mercer was before he became the virus and it actively tries to save NYC *SPOILERSPOILERSPOILERSPOILERSPOILER* so making Alex the villain here makes no fucking sense whatsoever), and BOY, could they have failed any harder. The gameplay is still mindless fun, although the story is pretty short and Mercer cannot shut his stupid mouth for five seconds, but another thing that bites me in the ass is how the Blackwatch are set up to be the villains in this game. Activision and Radical don't just force it upon you that Blackwatch is the villain, they make them the most blatantly dickish, insensitive group of people on the face of the Earth, to the point where the writers decided to add more emphasis on their evil deeds by gunning down ENTIRE DWELLINGS of normal, uninfected civilians and SHOOTING AN AUTISTIC CHILD-you know what, they're not even trying anymore. This is the most anvilicious you can get: this is like taking a submarine with a crane installed to the bottom of the ocean, picking up the fucking Titanic, and dropping it on our fucking heads. THIS is how lazy Radical and Activision are. Oh, and they say the word "fuck" about as many times as the Angry Video Game Nerd. And that's a lot of fucks, which is exactly how I would describe this game's writing. It's the dumbest of the dumb, like a ball-peen hammer being swung directly into your temple, a blow that should kill you but instead renders you a mentally-challenged psychopath until the end of your days. Don't get me wrong, as far as gameplay goes, I'd still say it's alright (although the shield ability just breaks the game wide open), but the writing in this game almost stoops to Modern Warfare 3's standards.