It's an NES platformer that plays like Ninja Gaiden. You're a cyber-kabuki manifestation of a military dude inside a computer killing robot samurai viruses by whipping your mane of red hair. You get different sub weapons for beating the stages, some good, some bad. It's infamous for its wonky ice and conveyor belt physics which continue to affect you even in the air. The first and fourth levels have some Geiger-esque shit going on in the background. Two problems with it for the show: One, your health counts down into score at the end of every level (they're fairly short), so you'll need to turn an infinite health cheat off and on pretty frequently. Two, even with infinite health you might get stuck at level 3 because it's a vertical stage and getting hit usually means falling and losing progress.
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I was hoping for a Fire Emblem game with SMT characters but this looks like a completely different beast. I am definitely less excited for it but I'll keep an eye on it all the same.
Oh riiiiight, Yiazmat. I went in completely unprepared so his crazy Aeroga attack or whatever would always kill all 3 of my dudes. Sub the next 3 in, revive the first 3, resume fight. Over and over. Hours and hours.
Some of those terms and concepts are complicated for sure, but it's necessary for higher level players. Understanding those higher level concepts is key to playing the game well. If that stuff wasn't surfaced in the game, you'd end up with a situation similar to fighting games where players who are looking to move from beginner to intermediate have very little guidance from the game itself. You're right that it can be overwhelming for beginners, but I think DotA 2 does an okay job of mitigating that.
In DotA 2, characters are sorted into their roles like initiator, carry, etc. no? That seems like a pretty good way to give beginners the basic concepts of the genre.
Obviously there's more they could do to help beginners, but I don't think slapping arbitrary labels that they might be more familiar with is the answer. Is there a description of each role in DotA 2? I feel like that would give beginners an idea of the type of character they want to play. Get huge then crush things, carry. Stay back and cast spells, support. Start some shit and jump enemies, initiator. That kind of thing.
@trafalgarlaw: No the "humiliated" guy genuinely had no clue he had been unintentionally funny. I forget what he said, but made Jeff mention how hot it was then he just moved on without even thinking about it which made Jeff sound like a chump. When the crowd laughed the guy asking the question thought the crowd was laughing at him, not Jeff. So he remarked "Man, I came off like a dumb ass." and Jeff turned it around on him and got him to say that like... 5 more times instead of just moving on and asking his actual question. To me that was worse than OP's GamerGate send up question.
Yeah, that was hard to watch. Imagine how different it could have played out if he had just asked his original question. My heart goes out to you, guy.
As for the OP, apparently I'm not as cynical as most since I figured you were joking. And I don't have a problem with an audience question simply being a joke, but it's gotta be good. For one, the timing didn't work. If your question had somehow been a second after they mentioned taking bad questions, it could have worked. Secondly, even if it did work, I imagine it'd only crack a smile at best. Jokes like that are fine when made in passing, where others can build off it or move on to something new. But when you get up there on the mic, anything you say isn't going to be said in passing. The expectation is that it's going to stand up on it's own.
And that is not easy, which is why if I was there I'd stick to my seat.
Yep, the story has a different feel as others have mentioned and the pacing is slower. I actually stopped playing the game entirely for almost a year at one point, but when I eventually returned to it I absolutely fell in love with the game. I hope you stick with it.