mlarrabee's forum posts

#1 Posted by mlarrabee (3211 posts) -

make friends with IT guys. Seriously, I working in IT as a student worker so I knew a few of them. This was for a university by the way. These guys can make your life a living hell or help you with workarounds too and maybe even add you as an exception to their network locks, block, whatnot.

Do you have tablet or another laptop to view GB from!?

This times a thousand. The real power in any company lies in the basement, not the penthouse.

#2 Posted by mlarrabee (3211 posts) -

The consumer experience is not very similar to the constituent experience. "Vote with your wallet" is poor shorthand for "don't allow nice periphery to distract you from a bad core." Capital One doesn't really want to know about the condoms you keep in your wallet, either. They're both just condensable.

#3 Posted by mlarrabee (3211 posts) -

"Time you enjoyed wasting isn't wasted time." Yeah, and meth you enjoyed taking isn't wasted time, money, and health. Games most definitely are a waste of time. The vast majority, anyway.

I sort things that aren't immediately productive into two categories: recreation and entertainment. Recreation invests in some way in your community or yourself. Entertainment provides the same release and relaxation, but without any tangible results. Watching most movies, playing most video games, reading most books: these outlets rarely--they can, but rarely--provide any adequate return on the time invested. There are definitely exceptions; Funny Games forced me to confront my acceptance of violence in entertainment. Spec-Ops: The Line made me examine my views on ethics in warfare. "The Man Who Was Thursday" explained order and control in a way I've not seen since.

But 99% of the films I've watched didn't change me, 99% of the video games I've played didn't alter me as a person, 99% of the books I've read haven't made me rethink myself. 99% (or more) of the media I've consumed was pure entertainment. That sliver remaining is recreation, and that sliver is not wasted time.

#5 Edited by mlarrabee (3211 posts) -

I haven't too many experiences with incidental save loss that I can recall, but for a while I would delete saves after S-ranking a title.

100% Shadow Complex with golden guns.

Fable 2 with every property purchased, untold billions of gold (I didn't know about the clock exploit, it was all legitimate), and the whole hero doll set.

100+ hours in Fallout 3.

And I did once format and reinstall before realizing I forgot to backup my Torchlight 2 save.

@pandabear: I haven't tried this method, but it seems like a great way to swap batteries without losing data. With my Action Replay, it looks like it will work with Advance carts as well.

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#6 Posted by mlarrabee (3211 posts) -

You know, I voted "Vinny" before remembering that a review is not a Quick Look.

#7 Posted by mlarrabee (3211 posts) -

@pcorb: Developers, developers, developers, developers.

(developers)

#8 Posted by mlarrabee (3211 posts) -
#9 Posted by mlarrabee (3211 posts) -

@quantris: Yeah, I hope Bayonetta 2's release signals a turnaround for Nintendo of America. It was unfair of me to cast NoA's issues with support of third parties as intentional. Nintendo has a history of making some crippling decisions based in reasonable but faulty assumptions: the N64's use of cartridges, the GameCube's move away from HD as the Xbox and PS2 moved toward it, things like that. But it's probably a bit of market ignorance not too dissimilar from Microsoft's own in Asia, and ignoring for the moment Sony's and Microsoft's Augmented Reality Spectacles (glory rays), Nintendo's really the only one doing anything interesting with hardware.

#10 Posted by mlarrabee (3211 posts) -

@quantris: Third-party releases are founded on support from the platform holder. Conformance guidelines, technical support, access to dev kits and SDK tools, and so on are the bread and butter of good outside devs. Nintendo has a terrible history for all of these. Since the Wii they've been releasing consoles with unusual features and innovations and not giving third-parties any assistance in harnessing those features. The games that make the most of the 3D effects on the 3DS are first-party. The games that controlled most easily on the Wii were first-party. The games that use the Wii U gamepad well are... well, kind of nonexistent. (The last time I heard someone describe an implementation of the Wii U gamepad as great was ZombiU. That was 2012.)

The GameBoy showed that technical power isn't everything. A sub-par system absolutely destroyed everything else by having a massive library. Nintendo's later consoles would have been and could be worthy successors if they'd give developers the toolshed they need to truly use the unique aspects of those consoles.