@hailinel: Time zones are wonderful things; you've covered pretty much my exact responses to this while I was still asleep, so thanks! It sounds as though you are thoroughly burnt out on the game, which is a little further down the road than I am at the minute, but it looks like we share the same misgivings about the mission design choices. I'm really trying to pinpoint when my tastes changed, because it seems to have just crept up on me to the point where now I'm unsatisfied by most combat-heavy games, or at least the super big budget ones. I seem to remember enjoying, say, MW2 quite a bit at the time, but MW3 made me want to cry. They are really obvious examples, I know, but those games are almost identical - maybe that's part of the problem - so it's easy to plot my waning interest between the two. Maybe I just hate video games now? Surely not quite yet
@demoskinos: It isn't really that the violence exists, per se, but that it is implemented so often as a means to conclude a wide variety of scenarios. I appreciate that I'm playing a game about bad people who do bad things, but at the same time these bad people aren't mass murderers, they are criminals. Video games have always existed - and thrived - upon hyperbole and exaggeration, but there has to be a point of terminal velocity here; things can't simply keep getting more and more ridiculous. As a few of the people before me have already stated; it is not the violence itself, but its increasingly out of place status, that is problematic. As Rockstar have become better and better at making their worlds mirror - in both image and opportunities - our own reality, they have implicitly shortened the distance between the two. In many ways, as I said in my write up, San Andreas is the closest we've yet come to a digital version of the places many of us live in right now. Massive scale violence taking place alarmingly often suddenly breaks this illusion, reminding us that however close to our actual cities and states SA may appear, it is still simply a fabrication. To that end I'm not "bemoaning violence in a game that is a unapologetic boilerplate crime drama", I'm bemoaning violence that is so grand and bombastic that it breaks the otherwise stunningly realised illusion that it takes place within.
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