The Feeling - Top 20 favorite video game music - Part II

 
Check out part one

Welcome to part two of my (special) edition of 'The Feeling'. A series of blogs where I talk about games I used to play and enjoy back in the days. This time around am I gonna focus on the countless number of fantastic musical pieces found in the world of  video games. While we're still gonna look at our fair share of old games here, are we this time around takin' a look at my top 20 favorite video game music of all time.


I think it's safe to say that music have played a huge role in video games throughout the years. From the 8-bit era's blips and blops to todays fully orchestrated soundtracks. Personally are music and sound some of the most important aspects of a game to me - heck, why would I remember all these tunes if it weren't?

Yea, we all got our favorite Mario, Zelda and Mega man tunes, but I'm gonna take you guys through my personal top 20 of all time. A list that's quite varied, but common for them all are that they gave and still gives me 'The Feeling' - or in other words, a wave of those good old times.



1996 : I first heard this tune when I played the original game on the PS one all the way back in 1996. I actually think that this was one of the first games I got for my original Playstation, and yes, it had me spellbound from the moment I started it up. Controlling Lara through ruins/dungeons, fighting a T-rex, solving puzzles and collecting ancient relics was right up my alley, and though the game scared me a little back then, was I still amazed by the atmosphere it delivered.

I instantly knew that this one had a spot on my list when I asked myself what 20 video game songs were among my favorites. It's peaceful and mellow. Soothing and calming, but at same time does it ooze of mystery and the unknown. Yup, this tune have stuck to me ever since I heard it for the first time all those years ago. Nathan McCree have surely created a masterpiece I will never forget.

  

1988 : Next up do we have a track from Castlevania II : Simon's Quest. The game itself was pretty flawed and full of irritating gameplay issues, but it did at least have one good thing to it... its awesome soundtrack.


I first played this game a couple of years after its release, and while I hated it at many points, did I also love it for one track in particular : Bloody Tears, composed by Kenichi Matsubara. I played it on one of my first consoles, the NES, back in the early 90's. Rocking out and killing monsters to this tune was just awesome.

  

1999 : Ahh, one of my favorites on this list from one of the, in my opinion, most overlooked game series ever, Age of Wonders. This is actually one of my most beloved games ever, a game me and my friends played all the time back in the day, and a game I still rate among my favorites of all time to this very day.


The soundtrack was just flat-out amazing, so I had a hard time picking just one song. It was composed by none other than Michiel van den Bos, the guy who's also behind the music found in Deus Ex and Unreal/Tournament. All the tracks suited the game flawlessly and really added to the whole experience... And yup, as with the Mario theme am I not sure if I picked right here... They're all that good and filled with mystery and atmosphere. Listening to this really takes me back to some of my favorite moments in my life of gaming.

  


1987 : I'm gonna start the same was as I did with the Mario entry on this list : Pick one Zelda tune... and only one. Heck, that's almost impossible! Yup, Zelda have left us all with a lot of fantastic tunes and melodies through the years. Melodies that's forever stuck in our heads. Koji Kondo shines through, yet again, as one of the best video game composers of all time (if not the best?) with his work on the Zelda franchise.


I went over a lot of stuff from Ocarina of Time, Wind Waker and Twilight Princess before finally deciding to go with the obvious choice... the one we all know and love... the good old original theme from aaall the way back before I was even born. Yup, the original Zelda them is the ultimate tune for adventuring, rocking your head, humming and playing air drums along to... of all time! This theme will be loved and recognized till' the day gaming dies (better known as the end of the world... or 2012).

  

1993 : Super Street Fighter II gave us, besides a fantastic fighting game, a bunch of songs thats still popular to this very day. Heck, they're even remixed into the the 4 installment of the series released in 2009 since they're that good.


This was really a choice between Guile, Ken and Cammy's theme.. And yup, the award went to the tomboyish (but hot!), best cheeks in the biz, Cammy, whom's theme has always stood out to me a bit more than the others. Super Street Fighter II is by no means my favorite in the series, but it did provide us with this up-tempo classic tune that I still use as custom soundtrack when playing Street Fighter IV on my PS3. It's awesome, fitting to a fighting game and really creates a spark in battle.

  

1994 : From back when RARE was still magical comes Stickerbrush Symphony from Donkey Kong Country. One of the most soothing songs to be found in a video game, and a tune that sends chills down my spine everytime I hear it.


I remember playing this game with an old friend of mine on his Super Nintendo back in the day, and boy did we love it. Not only for the gameplay, but also for it's soundtrack that was composed by David Wise. It consists of numerous classical tunes thats, in my opinion, among some of the finest the SNES has to offer. Stickerbrush Symphony have always been the track I remember the best. As with so many others on this list is it filled with atmosphere and magic. It calms me down and reminds me of those o' so good times back in the mid 90's.

  

2004 : Love it or hate it. We can't deny that World of Warcraft have opened up for a whole new era of computer gamers. It's rich, artistical and detailed world, carefully designed by Blizzard, is without a doubt one of the most fantastic places ever created in a video game.


I played this game for 3 years on and off before finally deciding to let go of it and move on, but rarely has a game given me so much value for my buck, both in terms of content and friends. Yup, I have had some of my best moments in gaming with this, and while it's really fantastic on a lot of points, was one of the things that actually made me consider playing alliance over horde, the theme found in the human capital, Stormwind City.


When you first enter Stormwind are you greeted by rows of massive statues. Old heroes of the alliance guarding the entrance to this massive fortress. This is where this epic and legendary tune kicks in and really creates a thick atmosphere and mood that I think is rarely found in games. I definitely love it!

  

1991 : I was one of those kids who owned a Genesis instead of a Super Nintendo, and yes, I was a huge... HUGE Sonic fan back when Sega did what Ninten...didn't?!. I owned all the games.... heck, I even had a big cardboard version of Sonic hanging on my wall. Yup, Sonic along with Van Damme (he's still my hero btw) was one of my childhood heroes, and while the series has gone downhill the last couple of years, are the old ones still timeless classics.


The music found in Sonic have always been fantastic. There's so many tunes to choose from, but I decided to go with, yet again, the classic choice : Green Hill Zone. It was composed by Masato Nakamura and offers a... well, screw that. It's just f****** awesome in every possible way, nuff' said.

  

1988 : Didi d'l di di di di d'l di di DI DI DI. Time for trial and error! Yup, one of the hardest games ever created joins us on spot number two. The in my opinion, best NES tune ever created was found in the punishing Mega man 2, and really offered an up-tempo, epic, one of the most kickass, ”you're probably gonna die 100 times trying to storm Dr. Wily's skull fortress'” tunes ever.


It was composed by three people, among them, the guy who's also behind the music found in Duck Tales. It appeared on the final stage and really set the mood for storming an evil genius fortress. So simple, but yet so awesome – a perfect example on what a couple of masterminds can do with the limited tools they had to work with back then... It's just as cool now as it was back when I played it for the first time.

  

1991 : Its raw, its heavy, its fitting, its atmospheric and finally is it just flat-out awesome in every possible imaginable way. It takes me way back whenever I listen to it and yup, I tried, but failed at picking just one song from one of my favorite games of all time – Streets of Rage.


I played Street of Rage back in the day till my fingers bled... or well, almost. This was my favorite game to pick up and play with my friend whenever we were in the mood for some co-op. Beat up punkers with broken bottles, beat up punkers with iron pipes, throwing knifes at punkers, skanks, evil clowns and what not... heck, what more could you ask for? What about an fantastic soundtrack that just made it all so much more awesome? No prob, it had it.


I originally intended to go with the main theme of the series, but when I sat down and listened through all of the tracks did I realise how much I love em' all. Picking one was simply impossible. This bunch of songs really stands out to me more than any others, and really gets the nostalgia up in me. They remind of why I play video games and of course of those good old times, and hey, that just happens to be what 'The Feeling' is all about.


While I'm at it am I gonna give a shout-out to Youtube's Andy Gillion for making this awesome guitar compilation of some of the best Streets of Rage tunes. Check it out.

  
______________________________________________________________________________________
 Whew, definitely found out that it's kinda' hard to explain why you really like a song. Guess that's one of the cool things about video game music (and music in general) - it's more than just the music, but also the situation at the given time, both in the game and your real life that influences why you really like it.


It's easier to just let the music speak for itself... and sometimes that is all that's really needed. Hope you guys enjoyed the read/listening.

What's your favorite video game music? Let me know!

- mnB

12 Comments

The Feeling - Crazy Caterpillar

Welcome yet again to another edition of  The Feeling. A blog series where I talk about games I used to, and still do love and play. Some of these games may not be all that great when you look at em' from a reviewing standpoint, but common for them all are that they gave me 'The Feeling'. Now explaining it in detail would take up half the blog post, so feel free to check out my introduction where there's a lot more to be found. This time around are we gonna take a look at a thrilling game from all the way back in 1999, and a game I still play to this very day.

Those of you who regularly follow my blog may remember my 400 mhz computer I got in a present when I turned 10 years old back in 1998. A monster like no other if you will... or well, at least for it's time. As we all know does a monster computer means monster games, and you will find out that many of the games I include in 'The Feeling' will be from around that time. Why's that? Well the late 90's were basicly the highlight of my "gaming career" and loads of games from that period are stuck in my mind as small nostalgia flicks.

Ahem! Anyways... I have always been fascinated by Tycoon and the genre as a whole, so when Chris Sawyer brought this game to life back in 1999 was I all over it. Yea, some of you already know which one I'm talking about don't you? Well the first time I experienced the game was actually trough a demo I got from my beloved computer magazine 'Komputer' (mentioned in my previous entry of 'The Feeling'). The demo only featured the first level "Forest Frontiers", but trust me, it was more than enough to keep me entertained for hours on hours... on hours! After convincing my mother to spend my "hard earned" money, did we went out and got one of the best games I have ever bought.

I remember when I got games back in the day - opening the box in the car like a child opens his presents at x-mas. Nowadays are all my purchases done online, but I still prefer actually going to the store and pick up the games like I used to do, it's just that much more satisfying (though a little more complicated).

This game came in a big box. Remember those? You know, those huge cardboard boxes that took up way too much of your shelf space. God do I miss em'. I can't really explain what it is, but they were just amazing with the huge front art, and a back with loads of info and big pictures. Shame they decided to remove em', though I kinda understand why they did it. Sure is a treasure from back then in my opinion.


Anyways! Almost got off topic there. The game we're talking about is of course the king of the genre - Rollercoaster Tycoon for the PC. Developed by Chris Sawyer/MicroPose and released by Hasbro Interactive in 1999. One of the first games I ever played was a Tycoon game (we'll get back to that one another day) so I really love the whole genre and aspect of it. Build, manage and make it all run around are one of the best things in gaming for me, and RCT managed to deliver on all this.

As said was it developed by the computer programmer Chris Sawyer who wanted to make a sequel to his renowned game Transport Tycoon (1994). Under development did his interest for rollercoasters kick in and he decided to change the whole theme of the game. The amusing thing is that he programmed most of the game himself - what an achievement!

Rollercoaster Tycoon puts you in the shoes of a theme park manager. You get some money to work with, and from there on does it all kick off with construction of rollercoasters, rides and stall/shops from the ground up. Make it all run around, and get a certain amount of visitors/park value within the given time was just some of the objectives you could face. These where the main aspects of the game and it all functioned extremely well. Make advertising for the park, handle economics, hire staff and look out for ride maintenance was also some of the stuff you had to tackle. However there were much more to it than just that. RCT was deep for it's time and the possibilities, not only in ride builds, but also all the scenery, footpaths, staff etc. gave you the option to creature a unique park straight from your mind.

Constructing a rollercoaster from the ground up was probably the most exiting aspect of the game. Make sure not to make it too intense, and remember that the nausea rating has to be held at a comfortable level as well. How high was it's excitement numbers? Whew, these 3 factors were to be noticed and I can't count all the hours I've spent tinkering and twisting a coaster to make it work in the end. With a good ride comes customers and managing ticket prices, not only on the park entrance, but also on all individual rides and stalls, gave the game a little extra fun. How much would they pay to go on your newly made coaster? What's it's popularity? etc. these were just a few of the stuff you had to think about when creating a coaster, but it was really satisfying when it all payed out in the end.

Rollercoaster Tycoon stands out as one of the best tycoon games I've ever played, and as mentioned before do I still play it to this day. It was followed up by RCT 2 and 3 in 2002 and 2004, but none of them manages to catch whatever it is the first one had. Yup, even though I own the two others is it still the first one I keep coming back to, just to play it over and over... and over. A masterpiece from a mastermind that everyone who haven't already played definitely should check out. Trust me, it's timeless.

Don't forget to check out my top 20 favorite video game music of all time

- mnB

Start the Conversation

The Feeling - Top 20 favourite video game music - Part I

Welcome to another (special) edition of 'The Feeling'. A series of blogs where I talk about games I used to play and enjoy back in the days. There's a little twist this time around however. While we're still gonna look at our fair share of old games here, are we this time around focusing mainly on the music... my favourite video game music of all time to be exact.

I think it's safe to say that music have played a huge role in video games throughout the years. From the 8-bit era's blips and blops to todays fully orchestrated soundtracks. Personally are music one of the most important aspects of a game for me - heck, why would I remember all these tunes if it weren't?

Yea, we all got our favorite Mario, Zelda and Megaman tunes, but I'm gonna take you guys through my personal top 20 of all time. A list that's quite varied, but common for them all, are that they gave and still gives me 'The Feeling' - or in other words, a wave of those good old times.
Check it out.



2001 : Guess theres no introduction needed here? Well, on the 20th spot do we have the original Halo theme, and yes, this is undoubtly one of the best newer theme songs out there. Composed for Bungie Studios by Martin O'donnell (who's also behind the music from Myth 1&2), with the goal of providing a feeling of importance, weight and a sence of the 'ancients' is it really one of the most recognizable video game tunes.

Whatever he tried to do with that song, does it really deliver on all aspects. It has everything really... Starts slow, but quickly gets some up-tempo drums going, along with some hectic 'violins'. I can't really describe it, but this song has something mystical to it and it had me spellbound from the moment I heard it for the first time those many years ago. It makes you feel part of the Halo world, a world thats both beautiful and dangerous at the same time... Good from the core.
  

2001 : You can't make a list like this without having the Metal Gear Solid theme on it in some form or another. I decided to pick the one from one of the best game ever, Metal Gear Solid 2. It sends chills down my spine, its epic and its one of the newer tracks on this list that really hit me where I'm weak - and that's in a good way.

Being a reorchestrated version of the original did it take everything that was amazing about the first and made it even more fantastic. Well I don't even know what to say here... It's just legendary and fits the game, both in mood and in memories. We're all familiar with it, so why not let the music speak for itself.
  

1996 : Next up do we have the Command and Conquer : Red Alert series. The C&C series has always been one of the coolest when it comes to bringing the atmosphere of war into the game, and one of the reasons to that is the music. A lot of the music aren't really that rememberable, but there is one tune that everyone knows and that's of course the Hell March.

Composed by Frank Klepacki back in the mid 90's, is it one of the most amazing adrenaline "lets go kill something" songs out there. Klepacki joined Westwood Studios when he was only 17 years old, and have made music for almost all of their games, including their C&C, Dune and Bladerunner series. With it's heavy guitar riffs, sound of marching soldiers and "shout-outs" does it deliver on all aspects... Building up a base and go to war with this one in the background never fails.
  

1989 : It's oldschool and it's awesome. Released all the way back in 1989, is Duck tales one of the oldest games you will find on this list. But hey, what does age matter, when what's inside is absolutely fantastic? Yup, 'The Moon' level from Duck Tales features one of the most recognizable video game tunes from the NES era. While it's so simple on one hand, is it also a tune that holds a place in the heart of many gamers.

Duck Tales was made by Capcom, and the musical score was composed by none other than Yoshihiro Sakaguchi. The guy who's also behind the legendary music found in Mega Man 2. As one said: "This tune stands out in my mind as the theme of the eight-bit era. When you listen, you first hear a small tune, like the leftovers of the video game crash in '83. It gets momentum with more tunes, and it explodes, just like the NES' popularity by '89". Flatout awesome.
  
 
1996 : On the 16th place do we have one of the more "personal" picks on the list, and one of the finest compositions to ever be in a video game... Yes, im foreseeing the future here, it's that good. The Tristram theme from the original Diablo, composed by Matt Uelmen is so fitting that it's almost unbelievable.

I can't count the hours I've spent playing Diablo. The world is just fantastic, and one of the reasons for that was indeed the music. The Tristram theme plays when you enter, you guessed it, Tristram. A city threatened by evil forces. It takes you on a journey of fear, darkness, wonder and calmness at the same time, and manages to catch the dark, gritty mood of the game perfectly. From the small 'pricks' to the countless echoes, and finally the awesome guitar part starting at 2.30. Yea, this song sure does bring some good memories with it.
  

1999 : On the 15th place do we have one of the best game tunes from one of my favorite RTS games ever. Age of Empire's Shamburger makes me imagine a village in the Middle-Age waking up to yet another day. It's a foggy morning and everyone is already on their way to get todays jobs done, chopping wood, mining and fishing.

The whole soundtrack was directed by Stephen Rippy, and aimed  to have bits from all the different cultures in the varied music, and let me just say that it really turned out awesome. I had quite a hard time deciding which song to pick, since there's so many I love from the game, but I ended up with Shamburger as my overall favorite piece. As with the Halo theme does this song bring something 'mystical' with it, the drum beat is spectacular and it's just soothing to have in the background while you build your town up from scratch. Trust me, it immerses you right into the game like no other.
  

2003 : SIMCITY - A series that in my opinion have a flat out awesome soundtrack behind it, especially the 3000 edition, takes it's place on the 14th spot. Composed by one of the, in my opinion, best in the industry - jazz musician Jerry Martin (JM joined Maxis in 1996 and is also behind a lot of the music from 'The Sims'), does it bring a cool array of New-Jazz songs that just fits the mood of the game perfectly.

I absolutely loved both Simcity 3000 and 4, but one of the things that really got me hooked was indeed the soundtrack. There were a lot (A LOT) of awesome songs to choose from, but one in particular stood out to me, and that was 'Metropolis' from Simcity 4. And hey, this is actually one of the non jazz tunes in the series. Building a city and watch it at night with this mellow, dreamlike tune was just fantastic. It calmed you down and sucked you right into the whole world like few tunes have ever done to me.
  

1985 : Pick one Mario tune... And only one. That ain't easy, trust me. Yea, this one was actually the hardest one for me to decide on. I went trough the Mario Bros 2 overworld theme, Birabuto Kingdom and Dr. Mario's Fever (and a whole lot more) before finally deciding to go with none other than the original Super Mario Bros. theme that we all know and love. Yup, the classic choice.

And let me be honest with you - I'm not sure if I picked right, cause it feels like I could fill this spot with 20 different Mario tunes and they would still all be awesome. Guess that tells a little bit about the quality of the music in this series. However, you can't go wrong with the original masterpiece from before I was born. Koji Kondo is one of the most acknowledged and best video game composers out there, and this timeless piece will undoubtly go further down in history as one of the best.
  

1992 : Kirby's Dream land. One of my favorite games from my childhood, and one of my most played games of all time. The simplistic platforming spiced up with Kirby's different abilities was really something that I found straight out awesome as a kid. It wasn't that hard to pick a song from this game, since I've always loved Green Greens, but King Dedede's theme almost went with the nomination.

The soundtrack was composed by Jun Ishikawa back when Kirby was still white, and sports some up-tempo tunes that really gets the flow of the game going. Green Greens stands out to me, as one of the best songs on the Gameboy platform, and takes me way back to the countless hours i've spent playing this game in my younger years. Just like the Mario theme above is it on one hand very simple, but on the other hand so well put together that you can't help but love it. A true masterpiece.
  

2002 : As with the Tristram theme does this one feels very "personal". I find it way better than Oblivion's praised theme, and one of the hardest to place on this list. It reminds of those "good days" where there was put a lot of feeling and spirit into the games, or atleast that's what it feels like.

Anyways, the Morrowind theme is flatout epic. It's a very touching song composed by the award winning Jeremy Soule, but at the same time does it also makes you want to saddle up and go out and explore the world. It's filled with adventure and heroism, but also sorrow. It tells a story of a land with a great history behind it, both in good and in bad. It's not often I get these kinda relationships to a song Iv'e heard in a frikkin' video game, but this one have always stood out to me as one of the finest... And hey, I'm not even that big a fan of the games.
  
______________________________________________________________________________________

Lets end it here for now. Whew, definitely found out that it's kinda' hard to explain why you really like a song. Guess that's one of the cool things about video game music - it's more than just the music, but also the situation at the given time, both in the game and your real life that influences why you really like it.

It's easier to just let the music speak for itself... and sometimes that is all that's really needed. Hope you like what you've read/heard so far.
What's your favorite video game music? Let me know!

Check out part two

- mnB

7 Comments

The Feeling - Bermuda Syndrome

For those of you not familiar with 'The Feeling' is it basicly a series of blogs where I put a spotlight on some, in my case, oldschool games that I used to (and still do) love and play from one end to the other... and back again, in my earlier years of gaming.

Some of these games may not be all that great when you look at em' from a reviewing standpoint, but common for them all are that they gave me 'The Feeling'. Explaining it in detail would take up half the blog post, so feel free to check out my introduction where there's a lot more to be found. This time around are we taking a jump back in time... back to 1995 and a game i'm sure most of you havent even heard of before.

You're Jack Thompson. A pilot operating for the US air force strategic bomber squadron under World War II. During one of your missions above Germany are you caught in a dogfight and your plane catches fire. On your way to down towards a certain death, does a mystical portal appear, and Jack is sucked into what seems to be some sort of parallel universe. It all turns black... and the second after are you on your way down, yet again, but this time in what seems to be a jungle... a mysterious jungle inhabitated by Dinosaurs and...

Hey! Is that a tied up jungle chick down there?! Sure is Jack... And there's a dinosaur on it's way to eat her if you haven't noticed...! Whew, luckily does Jack's plane hit, and dicapitates the huge creature and at the last second is Jack able to bail out, fold out he's parachute and crash land into a tree. Who's the busty amazon lady? What am I doing here? What's up with the dinosaurs? And how in heavens name am I supposed to get down from here?...This is where our adventure starts.

Welcome to Bermuda Syndrome. A game released for the PC all the way back in 1995, and a game that's pretty much unknown outside of Europe. Bermuda Syndrome was developed by the german developers Century Interactive (now known as Reakktor Media) and published by BMG Interactive. I acquired the game through a danish computer magazine I used to read when I was a kid named Komputer. The magazine we're mostly about hardware and software/general news, but they did have one page dedicated to computer games in every issue. It was from that magazine that I got almost all my info on new computer games hitting the market, since the internet weren't really an option at the time. Now and then would they throw in a "free" game with the paper and one of those happened to be Bermuda Syndrome.

Bermuda Syndrome was fun, but hard... I actually remember it being frustratingly hard at times, but it somehow managed to keep me coming back. The gameplay was almost identical to Delphine's awesome Flashback (1992/1993 - Amiga/Genesis etc.)/The original Prince of Persia in terms of control/design, and yes, Bermuda was a side-scrolling adventure/ platformer/puzzle game aswell. It featured 228 absolutely beautiful drawn screens and before you would reach the end, if you would ever make it that far (I didn't), would you probably have faced death more times than you could ever imagine. The puzzles were hard and what made them even more ridiculous at times we're the bad controls and the, so spoken of before, princess.

Yes, no surprise... Your first puzzle is to save the princess, who then tells you that she had to sacrifice herself to the dinosaur in order to save her land and her beloved father from a huge disaster. Hah... like Jack would believe such nonsense, but nonetheless wouldn't he want to hurt the princess' feelings either so he agrees on taking her back through the dinosaur filled jungle, to her father, and hopefully sort out whatever problems they have.

The princess would then join you on your journey throughout the whole game and act as a guide/parasite/helpless girl that can't do anything on her own. Yup... Bermuda Syndrome took skills to master and quite the calm mind at times, but the fantastic scenery/atmosphere + story definitely made up for all the "bad" stuff. Mix all this together and you have a game that I actually find quite amusing, especially for it's time... A game that's one of my most rememberable.

- mnB
Start the Conversation

ZREO - Zelda reorchestrated

Yesterday I wen't trough all of my bookmarks and came across an awesome site I stumbled upon 2 years ago. It's called ZREO which is short for Zelda Reorchestrated. It's basicly a bunch of people who all share their love for the music found in Zelda.

However, something was missing, something they decided to change by starting a project. A project to publish almost (if not) all the tracks from the various Zelda games in a totally reorchestrated format on their website.

One thing that's really been missing in the latest Zelda games, and a question a lot of people had on their tongues when Twilight Princess was released, was why all the music was in MIDI. While we we're all wondering why they couldn't do the Zelda music with an orchestrated sound (something they comprehended for in Mario Galaxy) did these guys go ahead and do it out of pure lust. They aren't using real instruments, but transforms the sounds into something that's truly believable.

And yup it sounds awesome. It's all totally free and you can choose to either listen or download the whole library legally. I'm a big Zelda fan myself, and I remember when I first discovered this page - truly amazing. As said, just thought I wanted to share it with you guys. Hope you find something you like there - I sure did.

Check out ZREO here


- mnB

4 Comments

The Feeling - My first game

For those of you not familiar with 'The Feeling' is it basicly a series of blogs where I put a spotlight on some, in my case, oldschool games that I used to (and still do) love and play from one end to the other... and back again in my early years of gaming.

Now explaining it in detail would take up half the blog post, so feel free to check out my introduction where there's a lot more to be found.

And why not start where it all started?... Lets do that. Now I can't talk big about being one of those 80's gamers who saw the rise of Nintendo cause my life as a gamer first started back in 1993. I was only a few years old then and my experience with video games were, safe to say, very limited as it is with most kids that age. I did, however, had some gaming background in me before I got a game I could finally call my own.

My older brother, who's 8 years ahead of me, had been confirmated that same year and in present did he get one of the wildest computer's you could ask for back then, at least as far as we knew. I don't remember much about the PC itself, except it had Windows 3.1, a 60 mhz processor, 8Mb of RAM and came with one of those old, nicotine yellow monitors that took up half of your desk space. Trust me - it was a monster!

My brother weren't really a gamer in the sense of the word. I'm not really sure why, but it seemed like it never really caught he's interest to the point of actually buying and expanding his collection, he just liked to play now and then and luckily did he have a good friend who supplied him with all sorts of games (and naughty 3-color pictures) on floppy disks. Yup, some of the first games I ever had my hands on were a bunch of DOS games played on that machine.

Opened had a new world and boy did I love it. I clearly remember sitting behind my brother whenever he had friends over, just to get a glimpse of what was happening on the screen. When I finally, on one of those rare occasions, got around to actually play the games did it feel like heaven!... Though I was more often told to get the f... out... unfortunately.

Christmas was right around the corner that year, but I don't remember wishing me any games since I had my brothers computer to play on. However, that would soon turn out to change. From being the little guy sitting behind my brother, begging to play, did I get my very own and first console - the original Nintendo Gameboy in a present from my mother. While I didn't exactly go all N64 kid (and started ordering games from Blogbuster) was I, nevertheless, extremely surprised and exaggerated at the same time.

With a system comes a game, and the one my mother got for me was Battletoads. My first game and the first game to hit this series of blogs. Remember when you didn't have the wonders of the internet when you were on the lookout for a new game, but had to base your purchase on the boxart/info on the back? I guess that's what she did, cause as said before did I not have any wishes that year - At least not for Battletoads, but she definitely picked right.


Battletoads was developed and released by Rare for the Gameboy in 1993 (NES 91), and is undoubtly one of the hardest games I have ever played. Despite being insanely difficult did I love the game. The story took place around the battletoad Zitz who needs to rescue his two best friends Rash and Pimple with a helping hand from professor T. Bird and his spaceship The Vulture.

The game was a classic 2D beat-em-up and featured a trial and error type of gameplay (also seen in Megaman) where you had to memorize the whole thing if you wanted to make it through the second level. The enemy army were obscure and featured a wide arrange of different foes. Axe-wielding pigs and rats with mohawks were just some of the stuff you could encounter. It took patience and reflexes which resulted in the fact that I never got around to the part where you actually have to rescue your two friends.

Even with the help from insane finishing moves was the game flat out punishing and forced you to play the same levels over and over if you wanted to advance. Not quite the formular for a great game could you say, but the NES version of Battletoads (which is even harder) is considered a classic by many gamers these days. Despite it's "flaws" was it still fun playing it, and isn't that what it's all about? for me, it is.

- mnB

2 Comments

The Feeling - Introduction

I think it's safe to say that I got a love for old games that I used to play "back in the day". Some people refer to it as nostalgia, I however like to call it "The feeling". Alright alright, it boils down to the same, but let me give you a short runthrough of what it's all about anyways.

We all know how it is to pick up a game you once loved to death and play it all over again, just to experience that the nostalgia/feeling have gone. Suddenly you realise that this wasn't everything you made it up to be in the first place and puts it back on the shelf where it probably belongs. While these games might not nessecarily be all that great, you still got those sweet memories of em' buried within you. For me those games are the one that matters the most and it's those games I would rather have on my shelf than any others. Most of them are mainly from my childhood while others are pretty new, but they're few and far between unfortunately.

While many of them literally sucks when you look at them from a reviewing perspective, and the 'greatness' you saw in them when you were young, were mainly because you were... well, young, do they still hold a place in your heart (tissues please). That's what The Feeling is all about! And that's what I love from gaming. To get an cool, awesome or maybe even thrilling moment that you won't just forget like that. May it be a story, music, character or whatever you might fall for is one thing true, they're all potential ingredients in "The Feeling".

But haven't you heard all this before?!? Why does he keep blabling about this oversensitive "The Feeling"? hah, what's up with that name anyway? Yea well, I actually understand if that's what you're thinking, but hey, that's the kinda stuff I love to write about and the way I want to go with this blog. I want you all to know that these series of blog's will be written mainly for my own sake. It's a thing I've wanted to do for a long long time, but you're more than welcome (and I would love that) to drop by and eventually leave a comment if it's of any interest.

I've been thinking bout' putting this whole thing into a timeline and sorta make a "review of my life" as an gamer from my first years when I got an Nintendo Gameboy in christmas present all the way back in the early 90's to today where I own most of the next gen consoles. At the moment am I sitting here with a list of over 50 games that have given me the nostalgia trip, and putting them into some sort of timeline would be near impossible. What I'm gonna do instead is take a game from it, once in a while whenever I feel for it, and give you a little information not only about the game, but also about my history with it.
Feel free to check out :

The Feeling - My first game
The Feeling - Bermuda Syndrome
The Feeling - My top 20 favorite video game music of all time - Part I
The Feeling - My top 20 favorite video game music of all time - Part II
The Feeling - Crazy Caterpillar

- mnB

Start the Conversation