Mnemoidian's forum posts

#1 Edited by Mnemoidian (962 posts) -
#2 Posted by Mnemoidian (962 posts) -
#3 Posted by Mnemoidian (962 posts) -
#4 Posted by Mnemoidian (962 posts) -
#5 Posted by Mnemoidian (962 posts) -

@colinjw: Invite sent!

It's nothing personal, it's just that we only have 100 slots in the clan - so we remove the least active players ('activity' is measured by last time logged in) to invite new people over time, when necessary - in the hope of increasing overall clan activity. Anyone removed this way is more than welcome back.

#6 Posted by Mnemoidian (962 posts) -

As expected, getting challenged by an alliance including Moon clan(s?) (meaning up to 1000 players) - as reported by the very humble post in this thread (which has since been deleted, cute.) resulted in us losing the struggle. I think it was a pretty bad timing for us, with a few of us away, but those who fought, fought well.

That said, there were some changes in last night's patch which are in line with what I wrote in my previous post:

Dark Sector Changes:

  • Added in Armistices to Dark Sector conflicts. These Peace Time Bonuses will provide a guaranteed 24 hours of peace to the node before it can be attacked again, plus additional time based on the winning teams Solar Rail health and existing deploy time for a maximum of 3 days worth of Peace on the specific node.
  • Dark Sector conflict now have a max duration of 12 hours
  • Added a Mod drop table for Tenno Specters.

All nice changes - the wider the margin of the victory, the longer the Dark Sector cannot be contested. I'm a bit concerned that the conflict time is only 12 hours now - that makes it likely that a lot of conflicts will occur during the period of the day when people are at work, making it harder for clans that are not geographically distributed over many timezones.

And Tenno Specter's getting loot is just gravy.

rest of the changes can be read here:

Many (other) interesting changes, including a new weapon, but not really relevant for the Dark Sector/Solar rail discussion here.

#7 Posted by Mnemoidian (962 posts) -
#8 Posted by Mnemoidian (962 posts) -
#9 Edited by Mnemoidian (962 posts) -


We were instantly challenged however, so make sure to take some time to actually visit the dark zone while we control it, and get ready to defend the rail over the weekend.

It seems to me that unless people eventually get bored/discouraged of contesting, DE will eventually need to adjust either the duration of the challenge or the duration of the "preparation for the next challenge" - Dark Zones being available only every third day, while the challenge missions are a bit lackluster (other than for the Tenno specters, which are conceptually really cool - even if Trinity is the only real danger :P)

Also, seems likely to me that a big alliance with a lot of active people will eventually, through tax, earn enough to completely dominate the Dark Sector landscape, to the point where it'll take a huge concentrated effort to dislodge them from individual Dark Sectors.

And yeah, I really don't think the "NO TAXES!" crowd are going to get very far in the long run, as they will never be able to offer Battle Pay, and as a result - as WE saw - people will not fight for them, even if the challenging battle pay is only 200 credits.

It's an interesting feature though, and one that has quite a lot of potential in the long run, if they iterate on it.

#10 Edited by Mnemoidian (962 posts) -

I've been meaning to reply to you, as I think it's an interesting topic. It's just a pretty complex answer (and I can't access the details of my builds at the moment :| )

That said, as someone currently at Rank 13, with all Warframes (except for Rhino Prime and Hydroid) at max-rank, many which are multiple forma'd, picking a main is... difficult.

I do believe that my most-played Warframe is still Rhino. Built mostly for general survival - all skills except for Rhino charge.

Other than that, I've got a Blessing-built Trinity built for Duration and efficiency (still need to find Natural Talent though... :/). Nova built for power strength and range. Frost Prime build for power range and Nyx built for range and efficency (with short duration) for Chaos-goodness. But I'll pull out any warframe people ask for for a mission.

I believe that most people in the clan still identify me as a white/purple Excalibur Prime (flexible take-all-comers-build) :P

As for weapons - Brakk is my only real "go to" weapon, using the standard build from, minus Expel replaced with Quickdraw.

From experimentation yesterday, Nikana Dragon may become my go to melee weapon - had a lot more fun with it than I've had with any other melee weapon since 2.0. But I still need to find the stance for it, farming yesterday did not result in much.

And Carrier is the only Sentinel I care for. Didn't think they'd manage to replace Deathcube, but a sentinel that allows me to be lazy is going to win any day, I guess! :P (unfortunately Helios is too dumb and slow to be useful - and I've not gotten into the whole codex thing very much yet)

I've had an idea to trick out a standard, default appearance Excalibur, using tricked out, default appearance Braton, Lato and Skana as well for the humor it could result in... but not gotten far with those plans :P