Mnemoidian's forum posts
@rapid: Almost starting to feel sorry for the Corpus, they've been getting hammered since Gravidus - and now adding Oxium farming to the mix is going to continue skewing things in Grineer favor.
I have a feeling that those "leader types" will become really ... interesting... when you use something like Penta in hour+ survival... imagine the horror of an ancient healer popping up something like a snowglobe at a bad time and having your penta grenade pop in your face :s
Didn't realize you were recording the Darvo run (though that does make sense) - I feel a bit bad for bringing Nova, Brakk and dual ichors! Would've probably been more entertaining with a slower setup - considering that 80% of the time I'm on screen I'm zorencoptering :s
@ajamafalous: I guess by "survival" you are talking about defense? (I understand that you wouldn't have hte same vocabulary after being away from the game for a while). Defense is stationary, focused around protecting an objective (usually a cryopod), wave-based, with possible extractions every 5 waves.
I ask because "Survival" is a new gametype which has some similarities to defense, but there's no defense objective - rather you need to keep defeating enemies as fast as you can and picking up "life support cannisters" to keep the mission going - receiving a reward every 5 minutes.
And... survival is the new "most optimal" method of gaining large quantities of mods (well, fusion cores, really) - but as part of the whole codex system, they've also put specific mods on specific enemies - so if you are looking for, say Serration (rifle damage +X%), you'll want to look for Grineer Scorpions and 2 types of infested crawlers. While Hornet Strike, the pistol equivalent is found on Infested Toxic Ancients (by the way, you can see this in the Codex as you scan enemies).
A subtle change, but while it may make it frustrating to find specific rare mods (say something that only drops from a specific kind of crawler) - it's also a lot less random.
re:Clan stuff. Well, dojo building and clan research is balanced so that the costs scale with the clan size - I forget which size we are now (up to 100 members?), but it's intended to scale so that a fair number of the members need to contribute to make progress. As for the GBHI clan - we've unlocked pretty much all of the pre-Update 12 content has been unlocked (there may be a health restore pack blueprint we've not unlocked yet, I'm not sure at the moment).
The major benefit (beyond access to the community, regular players) is access to the clan research blueprints. There's talk about tying the endgame of Warframe into clan play (with groups of clans controlling certain missions in some manner (this is very early planning)).
I don't mind answering questions - was more that "What's happened in the last year" is a pretty broad answer, more narrow questions are a lot easier to respond to ;)
edit: at thread, avoiding double-posting: Just played my first Update 12 game, I really like the new HUD, though the minimap partially leaving the screen during extreme maneuvers may be an issue. But in general, the HUD really lifted the experience for me :)
Did you have time to start construction on the Tenno-research room in the dojo? If not, I could do it, but I'm not sure where to put it - I don't have quite the same feel for the dojo that I used to :)
Nevermind, found it!
@ajamafalous: It's really hard to summarize a year of updates, obviously - but I'll give it a whirl. I believe what you are describing is mid Update 7, and we had Update 12 drop last night.
They've rebalanced all weapons with Damage 2.0, radically changing how weapons deal damage - making a lot more weapon types at least somewhat viable for the late-game.
There are dozens of new weapons, a lot of warframes (Nova, Oberon, Nekros, Zephyr, Vauban, Valkyr) and 3 primed Warframes (Frost Prime, Mag Prime, Ember Prime), several new tilesets (Forest, Orokin Void, Grineer ships, Corpus planets, Grineer planets, Orokin Derelicts). There are a few new mission types (invasion, survival and interception). Recon missions have been removed and Capture has been modified with better mechanics. There are now "ninja scarves" (think Shinobi).
There are a few new bosses, and a couple of the old bosses have been updated with new (more interesting) mechanics.
The UI has been replaced. A new tutorial. A metroid prime-like scanning and codex system. An improved new-user guide (in the codex). The (clan) dojo has been added and then fully replaced with a new (better) tileset. There is clan research in dojos which require clans to work together to unlock content, unlocking weapons and warframes.
There is now PvP dueling and PvP arenas - though DE has stayed strong with their "we don't balance for PvP"-mantra (but there's been regular balancing for PvE).
In the near future we have Melee 2.0, which is expected to be released in the coming weeks. (with Update 12 last night, they've delivered most of the short-term stuff, which is why this section is so empty :P)
And in the further future (as in 'this year'), DE has released an early plan for what they intend to do with "endgame" content (showing that they agree that the game is currently missing an endgame) - sounds like there are exciting times ahead. The plan includes clans being able to control some areas of the solar system, with PvE wars between players.
And DE keeps being pretty transparent about what they are doing with the game, and where it is going. Personally - I have a lot of faith in what DE is doing with Warframe, and the list above is quite impressive, IMO.
But... yes, the game is still largely about enjoying the actual combat and building up your Tenno's power potential, through acquiring weapons, warframes and mods.
Hope that helps.
@rapid: Getting hype over U12, wonder what weapons and assorted primes they have for us this time! Zephyr looks fun, but not necessarily a 'frame that will be endgame-potential.
Read some rumors that Vay Hek may be dropping Brakk parts - so that's exciting for everyone who didn't take part of the Gravidus event - if it's true.
@rapid: That's awesome - as I said ingame, I'm only at 5 Forma for mine, bit torn on what mods to put on it, though I may just go with whatever dpsframe suggests. Bit torn on what to focus on now - formaing or pushing my rank higher. I may stick on my forma-crazy path for a while, to make the most out of this affinity booster... getting the Brakk up to 5-6 Forma would also be pretty cool :)
Sixth forma for penta, bunch of forma for Brakk, another for Nekros, and then I should probably get myself a Blessing specced trinity as well, just to cover our bases. And of course, if I can get a hold of a Boar Prime, I'll go nuts with that, I think.
@spaceinsomniac: http://dpsframe.com/ is a pretty good resource for figuring out crazy shit with modding ;) - and spot weapons on the rise, I think they stay pretty current with updates (as updated as it's possible, reverse-engineering the math of the weapons).
Large part of why I kind of want to pick up a Boar Prime - it's DPS is just insane, according to that site.
@sweetz: Right now, you are rather free to pick a goal for yourself - it's one of the things Warframe does poorly. It does sound like focusing on completing missions is a good idea, though - you'll need to have access to all missions to progress into the mid and late game. Don't stare yourself blind on that though - or any other goal, but rather focus on doing what you feel is fun.
An alternative idea, that was recently patched in - which i feel like may appeal to some people, is to focus on filling out the codex. It's a recent addition, and it doesn't have any actual benefits yet... but it's fun? :)
In the long run, it's all about becoming more effective - upgrading your mods to be more powerful, gathering more weapons and ranking up your mastery rank. Which you do by playing the game.
While some people talk about Warframe's "endgame", in my opinion, it doesn't really exist yet. T3 Orokin Void, Survival past an hour, etc are sometimes described as endgame by some - but in my opinion, that's more a sideeffect of Warframe's inherent scaling mechanics - which is one of the things it does well (except for at the lowest end, I understand). We're likely to see 'actual' designed endgame content the coming year, as Warframe matures from a beta game to a fully fledged game.
And join in when people in the clan are playing "lategame" content - we normally don't mind dragging someone along - in fact, it's usually more fun that way :)
I still need to do it, will probably try to get it done tomorrow. Still missing 2 moonlight jadeleafs to make a vermillion anti-toxin - so need another nightphase and a bit of luck, before I can get it sorted.