As expected, getting challenged by an alliance including Moon clan(s?) (meaning up to 1000 players) - as reported by the very humble post in this thread (which has since been deleted, cute.) resulted in us losing the struggle. I think it was a pretty bad timing for us, with a few of us away, but those who fought, fought well.
That said, there were some changes in last night's patch which are in line with what I wrote in my previous post:
Dark Sector Changes:
- Added in Armistices to Dark Sector conflicts. These Peace Time Bonuses will provide a guaranteed 24 hours of peace to the node before it can be attacked again, plus additional time based on the winning teams Solar Rail health and existing deploy time for a maximum of 3 days worth of Peace on the specific node.
- Dark Sector conflict now have a max duration of 12 hours
- Added a Mod drop table for Tenno Specters.
All nice changes - the wider the margin of the victory, the longer the Dark Sector cannot be contested. I'm a bit concerned that the conflict time is only 12 hours now - that makes it likely that a lot of conflicts will occur during the period of the day when people are at work, making it harder for clans that are not geographically distributed over many timezones.
And Tenno Specter's getting loot is just gravy.
rest of the changes can be read here: https://forums.warframe.com/index.php?/topic/220848-update-1310-amprex/
Many (other) interesting changes, including a new weapon, but not really relevant for the Dark Sector/Solar rail discussion here.