*sigh* So, Crysis 2. *sigh* <br><br>
Crysis 2 is a game that almost goes the whole way. It's a game that is almost good. It's a game where it shows you cool and interesting gameplay/story, only to pull back and slap you in the face with the some utterly boring tropes. <br>
It's clear that Crysis 2 is a showcase for CryEngine 3.. and that's a bloody shame. <br><br>
There are a lot of things about Crysis 2 I like - I like how the powers have been streamlined. Sure, it was cool how it worked in Crysis 1, but it never REALLY WORKED all that well, and this way, it's just much smoother. I understand, and quite like the way the "tactical options" appeared on the visor - it gave me some hints on what I could do. Then I completely ignored those options and played the deadliest game of hide and seek with the enemy. I thought a lot of the story was fairly interesting (for a shooter). I liked a lot of the gameplay vs human soldiers. <br><br>
On the other hand, I think that CryTek needs to stop for a moment and realize that releasing games where the graphical options are HIGH, VERY HIGH, ULTRA and MAXIMUM is not cool. Especially not when all of them run like shit. Where's the Performance setting? The game is very pretty... but gameplay is a lot more important, and I never really found a good setting where the game moved smoothly. <br>
Unfortunately, Crysis 2 falls into the same trap that the first game did - halfway through the game, SUDDENLY ALIENS, and now you are faced with enemies that don't use tactics - they are either jumping across the level at blinding speeds, or they are rushing straight at you... or they are these stupid bulletsponges. <br>
Also, the Pingers are stupid, and the "tip" given in the game on how to defeat them is INACCURATE. <br>
Also, the lawnmower man sequence near the end is pretty dumb.
Another thing that bothered me, is how "civilians" are portrayed in the game. It feels like the game parades out a couple of civilians whenever you are supposed to "feel" something. Unfortunately, most of the time, those situations makes the game feel more like Typing of the Dead, rather than giving the game any form of depth, it's almost comical. Maybe it's because of how inhuman the civilians are? Maybe it's because of how poorly written they are? I don't know. It's bad, either way.<br><br>
Unfortunately, the latter half of Crysis 2 had me thinking a lot about Doom 3, which is probably the last game before Crysis 2 where I spent a significant part of my time with the game wondering why it existed, other than as an extremely expensive commercial game engine advert.<br><br>
Will I get Crysis 3? Maybe. Possibly. Probably? But I hope that next time, it will be less of an ad, and more of a game.