Smite is awful and lacks basic ease of use features like actually having audio and visual feedback (it has next to none) and generally has terribly boring heroes that aren't interesting in the slightest and the game is just incredibly dull, ugly, and lacks any sort of draw beyond the fact that it's third person (which adds nothing imo). Games are usually just one-sided and basically amount into spamming shitty abilities while really minor CC does very little to disrupt players, also I can't state enough how poor the feedback is in this game, it just feels like you're playing with airy nothing. Just a terrible game, and it's also dying a slow death on the streaming and pro scene (which isn't even fun to watch).
HotS was good for the first few months but then it became obvious that it wouldn't evolve at all, the meta barely changes and the balancing is constantly wonky and all over the places, the map design is very hit and miss and it's terribly annoying to play certain snowbally maps or have to deal with the intensely broken matchmaking, that being said, it's the smoothest and most responsive of the MOBAs available so far, and has some interesting hero design (Cho'Gall, Abathur, etc.) and supports are very active heroes to play. The massive healthpools of the heroes also makes it the more forgiving choice, and emphasis on objectives means that what "teamwork" means in the game is less nebulous than it is in other MOBAs. Building characters is also simpler because leveling up provides you with traits that alter you character abilities instead of buying items. Blizzard kind of sucks cock at balancing and prominent players have literally quit for spans of times because of shitty meta changes with certain heroes being blatantly overpowered for much too long. It has potential but it's not evolving fast enough and thus it gets boring too quickly.
League of Legends is good but easily has the worst community out of all of them, not only that, but despite attempts to make the heroes more interesting, there's too many of them and they kind of blend together when it comes to the roles they play and playing support in this game is dogshit boring beyond belief, also the heroes are fairly poorly balanced for the most part so the meta is always stuffed with the same heroes repeating over and over. Large amount of skillshots and generally more action based play means that you need to have decent reactions to do well in League, the game evolves often but something about it feels very "safe", there aren't any extravagant abilities or items that do anything wild or crazy like HotS (traits in this case) or DOTA. The problem with League is that it's boring and safe, and the pacing is molasses compared to DOTA 2 or HotS, (it's extremely common in those games to leave your lane or just straight out murder someone, much of League is just a dozen minutes of passive farming and poking and little action beyond jungle ganks) there's also just less impact to events in the game, and in that sense League is very soft and forgiving, and while this gives it the most mass appeal, it also means nothing very extreme or interesting happens in games besides once in a blue moon. Runes and masteries are fucking stupid and do nothing but make it more of an aggravating grind.
DOTA 2 is probably your best choice right now, the heroes are all vastly different and have ridiculous game changing abilities, the items have very distinct effects and builds amount to a lot more than your stats becoming bigger. This is a game where every single hero can potentially have a flash or a massive nuke item, where invisibility is constant and stuns can last up to five seconds and the kinds of ridiculous things you can pull off using your abilities and items properly is out of this world, including blasting yourself forward with a Force Staff or being able to transport instantly to any minion. It feels clunky at first, but it's mostly getting used to stuff like your characters having to actually turn before moving, but once you get into it the game feels much more fluid and reactive than League (not as much as HotS though). The matchmaking is likely the least broken out of all the choices, and things like the courier that bring you your items tend to making the pacing better than something like League. It's easily just the best designed of the MOBAs and the one with the most engaging and interesting heroes, but it also has the most intense learning curve of them all, and there are people who have played this game for YEARS and have refused to actually learn anything about that are still stuck in trench MMR constantly raging at you. Not as bad as League's community though, but that just goes to show how deep this game is. The meta is constantly adjusting, and problems that HotS and League have (two bot, one mid, one top, one jungle) where people will just do the same fucking shit every game doesn't exist, roaming in DOTA 2 is significantly more viable, tri lanes are common, a support has many roles and supports tend to be much, much more kill capable than in the other titles. DOTA 2, once you get used to it, is easily the most exciting and intense choice.
The others I haven't played but I see nothing appealing about them or much that makes them different enough from the big three to warrant playing.
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