Something went wrong. Try again later

MoistJohn

This user has not updated recently.

279 516 23 7
Forum Posts Wiki Points Following Followers

MoistJohn's forum posts

Avatar image for moistjohn
MoistJohn

279

Forum Posts

516

Wiki Points

7

Followers

Reviews: 3

User Lists: 5

#1  Edited By MoistJohn
Avatar image for moistjohn
MoistJohn

279

Forum Posts

516

Wiki Points

7

Followers

Reviews: 3

User Lists: 5

#2  Edited By MoistJohn

Hurray !
now all three systems have some sort of motion control. Xbox has it's magic camera with full body sensoring and voice commands, Wii has it's MotionPlus and Sony came out with it's... i'm not sure what it is, just that is motion control with a stick that might have buttons on it (maybe. sadly i can't get audio right now so i watched the sony thing video without it).
they all look great, no doubt about it. sitting here and watching those systems in action seems awesome and too good to be true. (although the Milo thing from Lionhead seemed a bit.... premade to me). but what will we actually get ?

I can't help but think back to 2006 (i might be off with the date here) when i saw the Wii and thought this has so much potential to create amazing new controls. instead, we got waggling instead of button presses and a shitload of "_______ Party !" for the Wii. So sure, we'll get some nifty game packs for the acquired motion system full of bow and arrow shooting, dog petting and kite flying and maybe even a boxing game worth playing (I hate the Wii Boxing.) But let's think of what games we (or rather I) am playing, as "hardcore" gamers. FPS's like Bioshock, Modern Warfare (holy shit, MW2 looks SWEET!), Halo and Killzone. I can't think of a way i'll enjoy playing any of those on a motion control because you'd want somehow to move your character (walk around the room ?... no thanks) while aiming (preferably without making a gun out of my fingers) and being precise enough.
Platformers ? Ratchet, Mario or... does MS even have a platformer ? (don't start yelling, i just can't remember right now if they do). How do you play any of those on anything but a gamepad ? or how about we go a little deeper and take on AC2, Uncharted 2 (drool....) or prototype. what control scheme do you plan so the player could run, jump, roll, hang, shoot, duck, sword fight, etc. without making resorting to "waggling" ?
maybe some real time strategy ? control the troops with a wave of the hand ? ok... that could be cool.

the only type of game i can think of right now that could really blend well with these things are slow, paced, adventure games. i think the silent hill that's in the works has a feature where you don't need to hit the action button to look/read/.. just aim the flashlight at it, and BAM. so that kind of full body, thing sounds pretty cool, but i doubt we'll see anything like that, purely because these are not the big blockbuster games.

i can't see a gaming world without a gamepad, (or a mouse for that matter. i can't get the hang of FPSing with analog sticks...) yet i know that for the next few weeks, all i'll hear about from game journalists is how NATAL could change the face of gaming.

In the meanwhile, i'm preparing my "family friendly game experience" bomb-shelter.
oh, and please.... if i'll want to befriend a young child to play with and talk to, i'll go to the park.

Avatar image for moistjohn
MoistJohn

279

Forum Posts

516

Wiki Points

7

Followers

Reviews: 3

User Lists: 5

#3  Edited By MoistJohn

am i the only one that thought "departure" had a more... mortality meaning ?

Avatar image for moistjohn
MoistJohn

279

Forum Posts

516

Wiki Points

7

Followers

Reviews: 3

User Lists: 5

#4  Edited By MoistJohn

that's it. i'm buying this game.